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	<updated>2026-05-09T13:59:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.lspace.org/index.php?title=Stinky&amp;diff=29100</id>
		<title>Stinky</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Stinky&amp;diff=29100"/>
		<updated>2018-02-15T17:35:23Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added Horse whisperer. Crundells. Snuff. Hyperlinks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Data&lt;br /&gt;
|photo=Blank.jpg|&lt;br /&gt;
|name=Stinky&lt;br /&gt;
|race=[[Goblin]]&lt;br /&gt;
|age= unknown&lt;br /&gt;
|occupation=Watchman, Clacks Operator, Petty Thief&lt;br /&gt;
|appearance= Small and slightly hobbled from a badly set broken leg&lt;br /&gt;
|residence= &lt;br /&gt;
|death= &lt;br /&gt;
|parents= &lt;br /&gt;
|relatives= &lt;br /&gt;
|children= &lt;br /&gt;
|marital status= &lt;br /&gt;
|books=[[Snuff]]&lt;br /&gt;
|cameos= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stinky&#039;&#039;&#039; is one of the [[goblins]] in the City Watch novel {{SN}}. He is first seen on the property of Constable [[Feeney Upshot]] after the arrest of [[Sam Vimes]] in connection with the suspected murder of [[Jethro Jefferson]]. Stinky was the first to ask the venerable watchmen for &amp;quot;JUST-ICE!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
His name comes from his absolute stink. Sam Vimes noted that it wasn&#039;t so much a smell as a sensation of your dental enamel evaporating. &lt;br /&gt;
&lt;br /&gt;
He is the first goblin to become an officer in the Shire Watch, patrolling the villages and lanes near the Ramkin country estate, [[Crundells]]. He also becomes an operator of the newly erected [[clacks]] tower although he does not know how to read, as he is a quick learner. He was also known to show extreme resilience to physical damage, as he was crushed by Mr. Stratford, but was fine later.  A horse whisperer, he seems able to communicate with animals. When Sam Vimes — with reluctance bordering on fear —  mounted a fast horse to chase after the murderer, Stinky calmed the horse and got it to kneel for easier dismount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Discworld characters]]&lt;br /&gt;
[[de:Stinky]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Sybil_Ramkin&amp;diff=29084</id>
		<title>Sybil Ramkin</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Sybil_Ramkin&amp;diff=29084"/>
		<updated>2018-02-11T18:36:53Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ram02.png|200px|left]]&lt;br /&gt;
Personal Motto: &#039;&#039;NON SVMET NVLLVS PRO RESPONSO&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Won&#039;t Take &#039;No&#039; For An Answer&#039;&#039; &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her Grace, The Duchess of Ankh, Lady Sybil Deirdre Olgivanna Ramkin-Vimes, Lady of the Ramkin Estates.  &lt;br /&gt;
&lt;br /&gt;
{{Character Data&lt;br /&gt;
|title= Lady Sybil Vimes, (&#039;&#039;née Ramkin&#039;&#039;,) Duchess of Ankh&lt;br /&gt;
|photo=sybilmine.jpg|Lady Sybil by [[user:darkplush|Kit Cox]] &lt;br /&gt;
|name= Sybil Deirdre Olgivanna Vimes (&#039;&#039;née Ramkin&#039;&#039;)&lt;br /&gt;
|age= not given, but {{NW}} implies she was about 40 when she met Sam Vimes.&lt;br /&gt;
|race= [[Humans|Human]]&lt;br /&gt;
|occupation= aristocrat, caring for [[Swamp dragon]]s&lt;br /&gt;
|appearance= strong woman with a large build&lt;br /&gt;
|residence= [[Ramkin Residence]], [[Scoone Avenue]], [[Ankh (city)|Ankh]]&lt;br /&gt;
|death= &lt;br /&gt;
|parents= Lord Ramkin (late father)&amp;lt;br&amp;gt;Lady Ramkin (late mother)&lt;br /&gt;
|relatives= Grandfather Sir Joshua Ramkin and various aunts and uncles are mentioned&lt;br /&gt;
|children= [[Young Sam Vimes|Samuel Vimes Jr.]]&lt;br /&gt;
|marital status= [[Samuel Vimes|Samuel Vimes Sr.]] (husband)&lt;br /&gt;
|books= {{G!G!}}&amp;lt;br&amp;gt;{{MAA}}&amp;lt;br&amp;gt;{{FOC}}&amp;lt;br&amp;gt;{{J}}&amp;lt;br&amp;gt;{{T5E}}&amp;lt;br&amp;gt;{{NW}}&amp;lt;br&amp;gt;{{T!}}&amp;lt;br&amp;gt;{{SN}}&amp;lt;BR&amp;gt;&lt;br /&gt;
|cameos or mentioneds = {{MP}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Full name: &#039;&#039;&#039;Her Grace, Lady Sybil Deirdre Olgivanna Ramkin-Vimes, The Duchess of Ankh&#039;&#039;&#039;. Lady Sybil is the last scion of one of the oldest clans of the Ankh nobility, the [[Ramkin]]s (while there are still a few of the old noble families around, there are also many new nobility, civic figures given Lord titles by the [[Patrician]]s down the ages).&lt;br /&gt;
&lt;br /&gt;
Like many other old noble families, the Ramkins are hard-headed, and never shirk a battle when [[Ankh-Morpork]] calls. Nor indeed in other circumstances: when [[Samuel Vimes]] is flung thirty years into the past in {{NW}}, he only becomes fully aware of the reality of the situation when he returns to a &amp;quot;&#039;&#039;home&#039;&#039;,&amp;quot; which in that place and time is not his. After punching the butler, he is forced to retreat by a determined-but-then-much-younger Sybil, who makes a very-determined attempt to disembowel him with a [[wikipedia:Broadsword|broadsword]]. This is a character trait in Sybil: right from her first appearance, chronologically speaking, it is clear that she won&#039;t shirk from a fight in defence of things she loves. (It also means the ungallant can conjecture that at the time of Young Sam&#039;s birth, she is 46 years old, contrived from the notion that during the time travel in {{NW}} the then-young Vimes is 16 and the then-young Sybil is also, as stated, 16, making her the same age as Vimes.  &lt;br /&gt;
&lt;br /&gt;
In appearance Lady Sybil is a plus-sized woman with a strong build, as depicted at Deviant Art:  [https://persian-pirate.deviantart.com/art/Sybil-Ramkin-209562101 Sybil Ramkin by Persian-Pirate]. Lady Sybil is about 40 years old when she first meets Captain Vimes in {{G!G!}} and very active in lifestyle, especially concerning herself with swamp dragon care and breeding.  Due to the fire hazards associated with swamp dragons, Lady Sybil shaves her head and wear a wig. At social events she is depicted gowned in blue with masses of chestnut hair. She wears the expensive perfume &amp;quot;captivation&amp;quot; on special occasions.  In private, she is often seen wearing a modest chestnut wig with leather armors, rubber boots, and thick gloves, as she works with the dragons.&lt;br /&gt;
&lt;br /&gt;
[[Ramkin Residence]]:  Sybil lives primarily at Ramkin House, in the hills on Scoone Avenue, &amp;quot;a wide, tree-lined, incredibly select part of Ankh. The house commands an outcrop that gives it a magnificent view of the city.&amp;quot; (see {{G!G!}}).  Ramkin House has generous grounds that include dragon pens. Occasionally she visits the ancestral pile, Ramkin Hall, commonly referred to as [[Crundells]], a large estate in the Quirm countryside (see {{SN}}). &lt;br /&gt;
&lt;br /&gt;
Lady Sybil is a leader in dragon care and breeding, shown in the illustration [https://the-discworld-guild.deviantart.com/art/Lady-Sybil-717080001 Lady Sybil by NestDaria]. The scene captures the duchess caring for sick swamp dragons, although she may look a bit too tidy.  Sybil is one of the notable breeders of [[swamp dragon]]s, along with such contemporaries as [[Brenda Rodley]], the Dowager Duchess of Quirm. Her city home includes a penhouse for the small dragons. She is also founder of the [[Sunshine Sanctuary for Sick Dragons]], located in Ankh-Morpork.  To her, the murder of a swamp dragon is equivalent to the murder of a human or other accepted humanoid citizen.&lt;br /&gt;
&lt;br /&gt;
Lady Sybil is the richest woman in the city of Ankh-Morpork. It is possible that she is the richest person (regardless of gender) in Ankh-Morpork. She owns approximately a tenth of uptown [[Ankh (city)|Ankh]], and extensive properties in Morpork. The [[Assassins&#039; Guild]], for example, pays rent to her for their grand Guild house. &lt;br /&gt;
&lt;br /&gt;
Despite her wealth and lineage, Lady Sybil is also one of the more sensible, more gracious, more accepting (of changing times and ethnic diversity and so on), less arrogant, and less snobby among the nobles of the [[Sto Plains]]. Sybil may &#039;&#039;use&#039;&#039; class/nobility/etc., but she doesn&#039;t actually believe in it. Her life reflects genuine appreciation of all living, striving beings: Not only does Sybil befriend the varied characters in the City Watch, she also speaks dwarfish ({{T!}}), sings a famous dwarven ballad ({{TFE}}) and moves mountains to help [[goblins]]  ({{SN}}). &lt;br /&gt;
&lt;br /&gt;
Lady Sybil maintains an extensive correspondence list; her Hogswatch card list is in two volumes. She was at [[Quirm College for Young Ladies|school]] with [[Angua von Überwald|Angua]]&#039;s mother, [[Serafine von Überwald]] and regularly sent her letters. This is believed to have been discontinued following the attempt on Samuel Vimes&#039;s life by the Überwald werewolves in {{TFE}}.  This wasn&#039;t so much the murder attempt as the fact that at the time, Lady Sybil was effectively kept prisoner by her old schoolfriend, who lied to her that she had no knowledge of what was going on. If there is something Lady Sybil cannot abide, it&#039;s this sort of dishonesty. (Let alone the fact that Serafine violated the sacred bonds of trust between the Ladies who Organise). It is also a safe bet that Serafine has been struck off the Hogswatch card list and blackballed by everyone who was with her back in Form 3b.&lt;br /&gt;
&lt;br /&gt;
While at at [[Quirm College for Young Ladies|school]] she excelled at geometry under the tuition of her maths teacher Miss Turpitude.  This knack surely proved of great help in one of her youthful art projects, creating a pantograph that would prove crucial to events in {{T!}}.&lt;br /&gt;
&lt;br /&gt;
Lady Sybil gave the building in [[Pseudopolis Yard]] to the Night Watch. It is now the headquarters of the modern Ankh-Morpork City Watch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARRIED LIFE:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Before she met her husband [[Samuel Vimes]], (then Captain of the Night Watch division of the [[Ankh-Morpork City Watch]]), Lady Sybil spent all her time on dragons and seldom attended social parties. Her mansion was very dilapidated, her gardens were a mess of ivies over statues of old Ramkins, there were few servants, and she cooked her own meals and lived in only a few rooms in the large mansion. After marrying Vimes, Lady Sybil became active in society again because she considers that Vimes is truly a gentle man, (not a &#039;&#039;gentleman&#039;&#039;,) a good man who deserves better things in life. Lady Sybil is not arrogant, so there are quite a few nobles that she considers to be &#039;very silly&#039;, but she still dines with them and writes to them.&lt;br /&gt;
&lt;br /&gt;
When they first married, Lady Sybil&#039;s husband was merely Captain Vimes or Mr. Vimes. During their marriage, Lady Sybil became the wife of Commander Vimes, Sir Samuel Vimes, Knight, and finally, after promotion by the Patrician Lord [[Havelock Vetinari]] — a promotion suggested by [[Carrot]] — The Duke of Ankh, which made Sybil the Duchess. Vimes loves her very much, but it irks him when she is mentioned as the Duchess of Ankh, because that&#039;s due to him being the Duke of Ankh, and he doesn&#039;t like being a Duke. He accepted the title for her sake, so she can spit in the eye of anyone -- even the Duchess of Quirm, if she likes (see {{J}}).&lt;br /&gt;
&lt;br /&gt;
After a dangerously laborious labor (she was about 46 years old), the Duchess of Ankh gave birth to [[Young Sam Vimes|Young Sam]], thanks to the professional attentions of one [[John Lawn|Dr. J. &amp;quot;&#039;&#039;Mossy&#039;&#039;&amp;quot; Lawn]]. In gratitude Vimes gave Dr. Lawn the freehold of a large corner site near Goose Gate, in addition to a large sum of money. The site is now the [[Lady Sybil Free Hospital]], with Dr. Lawn as the head physician.&lt;br /&gt;
&lt;br /&gt;
Sybil is devoted to her family. She knits her husband&#039;s socks and cooks his meals because she thinks that is what a good wife does, and Sam loves the extra crispy bits and wouldn&#039;t dream of telling her the stockings are lumpy. She monitors Sam&#039;s diet, ensuring that his BLT sandwiches include generous portions of lettuce and tomato. Sybil is a loving mother to [[Young Sam Vimes|Young Sam]] and allows him to develop his own interests. Although she can be fiercely protective when needed, she doesn&#039;t smother her son or hide him away from the world. This fan-art captures a tender scene from {{T!}} when the family is home:  [https://aekati.deviantart.com/art/Sybil-and-Her-Sams-576607495 Sybil and Her Sams by La-Chapeliere-Folle].&lt;br /&gt;
&lt;br /&gt;
At the end of {{RS}} young Sam is about eight years old. His mother is planning a vacation for the family: &lt;br /&gt;
 &amp;quot;When they have the line to Uberwald running, I’d love to go to visit the Queen, and most of all I’d like a holiday by the train. And young Sam’s mad about trains, you know. He’s nearly filled up his first notebook already.”    “Well,” said Vimes, “you know if I have a holiday I walk into a crime.”    Lady Sybil finished her egg and said, “Jolly good, dear, you’ll like that.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; At [[Crundells]], however, the family motto is &amp;quot;What We Have We Keep&amp;quot;. No Latatian is given: perhaps &#039;&#039;Quis Habemus Servamus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[wikipedia:Sam Vimes#Lady Sybil|Lady Sybil&#039;s Entry]] on [[wikipedia:Wikipedia|Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld characters|Ramkin, Sybil]]&lt;br /&gt;
[[Category:Serial characters|Ramkin, Sybil]]&lt;br /&gt;
[[Category:Supporting characters|Ramkin, Sybil]]&lt;br /&gt;
[[Category:Human characters|Ramkin, Sybil]]&lt;br /&gt;
[[de:Sybil Deirdre Olgiwanna K&amp;amp;auml;sedick]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Sybil_Ramkin&amp;diff=29082</id>
		<title>Sybil Ramkin</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Sybil_Ramkin&amp;diff=29082"/>
		<updated>2018-02-10T21:25:45Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ram02.png|200px|left]]&lt;br /&gt;
Personal Motto: &#039;&#039;NON SVMET NVLLVS PRO RESPONSO&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Won&#039;t Take &#039;No&#039; For An Answer&#039;&#039; &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her Grace, The Duchess of Ankh, Lady Sybil Deirdre Olgivanna Ramkin-Vimes, Lady of the Ramkin Estates.  &lt;br /&gt;
&lt;br /&gt;
{{Character Data&lt;br /&gt;
|title= Lady Sybil Vimes, (&#039;&#039;née Ramkin&#039;&#039;,) Duchess of Ankh&lt;br /&gt;
|photo=sybilmine.jpg|Lady Sybil by [[user:darkplush|Kit Cox]] &lt;br /&gt;
|name= Sybil Deirdre Olgivanna Vimes (&#039;&#039;née Ramkin&#039;&#039;)&lt;br /&gt;
|age= not given, but {{NW}} implies she was about 40 when she met Sam Vimes.&lt;br /&gt;
|race= [[Humans|Human]]&lt;br /&gt;
|occupation= aristocrat, caring for [[Swamp dragon]]s&lt;br /&gt;
|appearance= strong woman with a large build&lt;br /&gt;
|residence= [[Ramkin Residence]], [[Scoone Avenue]], [[Ankh (city)|Ankh]]&lt;br /&gt;
|death= &lt;br /&gt;
|parents= Lord Ramkin (late father)&amp;lt;br&amp;gt;Lady Ramkin (late mother)&lt;br /&gt;
|relatives= Grandfather Sir Joshua Ramkin and various aunts and uncles are mentioned&lt;br /&gt;
|children= [[Young Sam Vimes|Samuel Vimes Jr.]]&lt;br /&gt;
|marital status= [[Samuel Vimes|Samuel Vimes Sr.]] (husband)&lt;br /&gt;
|books= {{G!G!}}&amp;lt;br&amp;gt;{{MAA}}&amp;lt;br&amp;gt;{{FOC}}&amp;lt;br&amp;gt;{{J}}&amp;lt;br&amp;gt;{{T5E}}&amp;lt;br&amp;gt;{{NW}}&amp;lt;br&amp;gt;{{T!}}&amp;lt;br&amp;gt;{{SN}}&amp;lt;BR&amp;gt;&lt;br /&gt;
|cameos or mentioneds = {{MP}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Full name: &#039;&#039;&#039;Her Grace, Lady Sybil Deirdre Olgivanna Ramkin-Vimes, The Duchess of Ankh&#039;&#039;&#039;. Lady Sybil is the last scion of one of the oldest clans of the Ankh nobility, the [[Ramkin]]s (while there are still a few of the old noble families around, there are also many new nobility, civic figures given Lord titles by the [[Patrician]]s down the ages).&lt;br /&gt;
&lt;br /&gt;
Like many other old noble families, the Ramkins are hard-headed, and never shirk a battle when [[Ankh-Morpork]] calls. Nor indeed in other circumstances: when [[Samuel Vimes]] is flung thirty years into the past in {{NW}}, he only becomes fully aware of the reality of the situation when he returns to a &amp;quot;&#039;&#039;home&#039;&#039;,&amp;quot; which in that place and time is not his. After punching the butler, he is forced to retreat by a determined-but-then-much-younger Sybil, who makes a very-determined attempt to disembowel him with a [[wikipedia:Broadsword|broadsword]]. This is a character trait in Sybil: right from her first appearance, chronologically speaking, it is clear that she won&#039;t shirk from a fight in defence of things she loves. (It also means the ungallant can conjecture that at the time of Young Sam&#039;s birth, she is 46 years old, contrived from the notion that during the time travel in {{NW}} the then-young Vimes is 16 and the then-young Sybil is also, as stated, 16, making her the same age as Vimes.  &lt;br /&gt;
&lt;br /&gt;
In appearance Lady Sybil is a plus-sized woman with a strong build, as depicted at Deviant Art:  [https://persian-pirate.deviantart.com/art/Sybil-Ramkin-209562101 Sybil Ramkin by Persian-Pirate]. Lady Sybil is about 40 years old when she first meets Captain Vimes in {{G!G!}} and very active in lifestyle, especially concerning herself with swamp dragon care and breeding.  Due to the fire hazards associated with swamp dragons, Lady Sybil shaves her head and wear a wig. At social events she is depicted gowned in blue with masses of chestnut hair. She wears the expensive perfume &amp;quot;captivation&amp;quot; on special occasions.  In private, she is often seen wearing a modest chestnut wig with leather armors, rubber boots, and thick gloves, as she works with the dragons.&lt;br /&gt;
&lt;br /&gt;
[[Ramkin Residence]]:  Sybil lives primarily at Ramkin House, in the hills on Scoone Avenue, &amp;quot;a wide, tree-lined, incredibly select part of Ankh. The house commands an outcrop that gives it a magnificent view of the city.&amp;quot; (see {{G!G!}}).  Ramkin House has generous grounds that include dragon pens. Occasionally she visits the ancestral pile, Ramkin Hall, commonly referred to as [[Crundells]], a large estate in the Quirm countryside (see {{SN}}). &lt;br /&gt;
&lt;br /&gt;
Lady Sybil is a leader in dragon care and breeding, shown in the illustration [https://the-discworld-guild.deviantart.com/art/Lady-Sybil-717080001 Lady Sybil by NestDaria]. The scene captures the duchess caring for sick swamp dragons, although she may look a bit too tidy.  Sybil is one of the notable breeders of [[swamp dragon]]s, along with such contemporaries as [[Brenda Rodley]], the Dowager Duchess of Quirm. Her city home includes a penhouse for the small dragons. She is also founder of the [[Sunshine Sanctuary for Sick Dragons]], located in Ankh-Morpork.  To her, the murder of a swamp dragon is equivalent to the murder of a human or other accepted humanoid citizen.&lt;br /&gt;
&lt;br /&gt;
Lady Sybil is the richest woman in the city of Ankh-Morpork. It is possible that she is the richest person (regardless of gender) in Ankh-Morpork. She owns approximately a tenth of uptown [[Ankh (city)|Ankh]], and extensive properties in Morpork. The [[Assassins&#039; Guild]], for example, pays rent to her for their grand Guild house. &lt;br /&gt;
&lt;br /&gt;
Despite her wealth and lineage, Lady Sybil is also one of the more sensible, more gracious, more accepting (of changing times and ethnic diversity and so on), less arrogant, and less snobby among the nobles of the [[Sto Plains]]. Sybil may &#039;&#039;use&#039;&#039; class/nobility/etc., but she doesn&#039;t actually believe in it. Her life reflects genuine appreciation of all living, striving beings: Not only does Sybil befriend the varied characters in the City Watch, she also speaks dwarfish ({{T!}}), sings a famous dwarven ballad ({{TFE}}) and moves mountains to help [[goblins]]  ({{SN}}). &lt;br /&gt;
&lt;br /&gt;
Lady Sybil maintains an extensive correspondence list; her Hogswatch card list is in two volumes. She was at [[Quirm College for Young Ladies|school]] with [[Angua von Überwald|Angua]]&#039;s mother, [[Serafine von Überwald]] and regularly sent her letters. This is believed to have been discontinued following the attempt on Samuel Vimes&#039;s life by the Überwald werewolves in {{TFE}}.  This wasn&#039;t so much the murder attempt as the fact that at the time, Lady Sybil was effectively kept prisoner by her old schoolfriend, who lied to her that she had no knowledge of what was going on. If there is something Lady Sybil cannot abide, it&#039;s this sort of dishonesty. (Let alone the fact that Serafine violated the sacred bonds of trust between the Ladies who Organise). It is also a safe bet that Serafine has been struck off the Hogswatch card list and blackballed by everyone who was with her back in Form 3b.&lt;br /&gt;
&lt;br /&gt;
While at at [[Quirm College for Young Ladies|school]] she excelled at geometry under the tuition of her maths teacher Miss Turpitude.  This knack surely proved of great help in one of her youthful art projects, creating a pantograph that would prove crucial to events in {{T!}}.&lt;br /&gt;
&lt;br /&gt;
Lady Sybil gave the building in [[Pseudopolis Yard]] to the Night Watch. It is now the headquarters of the modern Ankh-Morpork City Watch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARRIED LIFE:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Before she met her husband [[Samuel Vimes]], (then Captain of the Night Watch division of the [[Ankh-Morpork City Watch]]), Lady Sybil spent all her time on dragons and seldom attended social parties. Her mansion was very dilapidated, her gardens were a mess of ivies over statues of old Ramkins, there were few servants, and she cooked her own meals and lived in only a few rooms in the large mansion. After marrying Vimes, Lady Sybil became active in society again because she considers that Vimes is truly a gentle man, (not a &#039;&#039;gentleman&#039;&#039;,) a good man who deserves better things in life. Lady Sybil is not arrogant, so there are quite a few nobles that she considers to be &#039;very silly&#039;, but she still dines with them and writes to them.&lt;br /&gt;
&lt;br /&gt;
When they first married, Lady Sybil&#039;s husband was merely Captain Vimes or Mr. Vimes. During their marriage, Lady Sybil became the wife of Commander Vimes, Sir Samuel Vimes, Knight, and finally, after promotion by the Patrician Lord [[Havelock Vetinari]] — a promotion suggested by [[Carrot]] — The Duke of Ankh, which made Sybil the Duchess. Vimes loves her very much, but it irks him when she is mentioned as the Duchess of Ankh, because that&#039;s due to him being the Duke of Ankh, and he doesn&#039;t like being a Duke. He accepted the title for her sake, so she can spit in the eye of anyone -- even the Duchess of Quirm, if she likes (see {{J}}).&lt;br /&gt;
&lt;br /&gt;
After a dangerously laborious labor (she was about 45 years old), the Duchess of Ankh gave birth to [[Young Sam Vimes|Young Sam]], thanks to the professional attentions of one [[John Lawn|Dr. J. &amp;quot;&#039;&#039;Mossy&#039;&#039;&amp;quot; Lawn]]. In gratitude Vimes gave Dr. Lawn the freehold of a large corner site near Goose Gate, in addition to a large sum of money. The site is now the [[Lady Sybil Free Hospital]], with Dr. Lawn as the head physician.&lt;br /&gt;
&lt;br /&gt;
Sybil is devoted to her family. She knits her husband&#039;s socks and cooks his meals because she thinks that is what a good wife does, and Sam loves the extra crispy bits and wouldn&#039;t dream of telling her the stockings are lumpy. She monitors Sam&#039;s diet, ensuring that his BLT sandwiches include generous portions of lettuce and tomato. Sybil is a loving mother to [[Young Sam Vimes|Young Sam]] and allows him to develop his own interests. Although she can be fiercely protective when needed, she doesn&#039;t smother her son or hide him away from the world. This fan-art captures a tender scene from {{T!}} when the family is home:  [https://aekati.deviantart.com/art/Sybil-and-Her-Sams-576607495 Sybil and Her Sams by La-Chapeliere-Folle].&lt;br /&gt;
&lt;br /&gt;
At the end of {{RS}} young Sam is about eight years old. His mother is planning a vacation for the family: &lt;br /&gt;
 &amp;quot;When they have the line to Uberwald running, I’d love to go to visit the Queen, and most of all I’d like a holiday by the train. And young Sam’s mad about trains, you know. He’s nearly filled up his first notebook already.”    “Well,” said Vimes, “you know if I have a holiday I walk into a crime.”    Lady Sybil finished her egg and said, “Jolly good, dear, you’ll like that.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; At [[Crundells]], however, the family motto is &amp;quot;What We Have We Keep&amp;quot;. No Latatian is given: perhaps &#039;&#039;Quis Habemus Servamus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[wikipedia:Sam Vimes#Lady Sybil|Lady Sybil&#039;s Entry]] on [[wikipedia:Wikipedia|Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld characters|Ramkin, Sybil]]&lt;br /&gt;
[[Category:Serial characters|Ramkin, Sybil]]&lt;br /&gt;
[[Category:Supporting characters|Ramkin, Sybil]]&lt;br /&gt;
[[Category:Human characters|Ramkin, Sybil]]&lt;br /&gt;
[[de:Sybil Deirdre Olgiwanna K&amp;amp;auml;sedick]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Sybil_Ramkin&amp;diff=29081</id>
		<title>Sybil Ramkin</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Sybil_Ramkin&amp;diff=29081"/>
		<updated>2018-02-10T19:04:34Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Reorganized, added MARRIED LIFE, and excerpt from Raising Steam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ram02.png|200px|left]]&lt;br /&gt;
Personal Motto: &#039;&#039;NON SVMET NVLLVS PRO RESPONSO&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Won&#039;t Take &#039;No&#039; For An Answer&#039;&#039; &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her Grace, The Duchess of Ankh, Lady Sybil Deirdre Olgivanna Ramkin-Vimes, Lady of the Ramkin Estates.  &lt;br /&gt;
&lt;br /&gt;
{{Character Data&lt;br /&gt;
|title= Lady Sybil Vimes, (&#039;&#039;née Ramkin&#039;&#039;,) Duchess of Ankh&lt;br /&gt;
|photo=sybilmine.jpg|Lady Sybil by [[user:darkplush|Kit Cox]] &lt;br /&gt;
|name= Sybil Deirdre Olgivanna Vimes (&#039;&#039;née Ramkin&#039;&#039;)&lt;br /&gt;
|age= not given, but {{NW}} implies she was about 40 when she met Sam Vimes.&lt;br /&gt;
|race= [[Humans|Human]]&lt;br /&gt;
|occupation= aristocrat, caring for [[Swamp dragon]]s&lt;br /&gt;
|appearance= strong woman with a large build&lt;br /&gt;
|residence= [[Ramkin Residence]], [[Scoone Avenue]], [[Ankh (city)|Ankh]]&lt;br /&gt;
|death= &lt;br /&gt;
|parents= Lord Ramkin (late father)&amp;lt;br&amp;gt;Lady Ramkin (late mother)&lt;br /&gt;
|relatives= Grandfather Sir Joshua Ramkin and various aunts and uncles are mentioned&lt;br /&gt;
|children= [[Young Sam Vimes|Samuel Vimes Jr.]]&lt;br /&gt;
|marital status= [[Samuel Vimes|Samuel Vimes Sr.]] (husband)&lt;br /&gt;
|books= {{G!G!}}&amp;lt;br&amp;gt;{{MAA}}&amp;lt;br&amp;gt;{{FOC}}&amp;lt;br&amp;gt;{{J}}&amp;lt;br&amp;gt;{{T5E}}&amp;lt;br&amp;gt;{{NW}}&amp;lt;br&amp;gt;{{T!}}&amp;lt;br&amp;gt;{{SN}}&amp;lt;BR&amp;gt;&lt;br /&gt;
|cameos or mentioneds = {{MP}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Full name: &#039;&#039;&#039;Her Grace, Lady Sybil Deirdre Olgivanna Ramkin-Vimes, The Duchess of Ankh&#039;&#039;&#039;. Lady Sybil is the last scion of one of the oldest clans of the Ankh nobility, the [[Ramkin]]s (while there are still a few of the old noble families around, there are also many new nobility, civic figures given Lord titles by the [[Patrician]]s down the ages).&lt;br /&gt;
&lt;br /&gt;
Like many other old noble families, the Ramkins are hard-headed, and never shirk a battle when [[Ankh-Morpork]] calls. Nor indeed in other circumstances: when [[Samuel Vimes]] is flung thirty years into the past in {{NW}}, he only becomes fully aware of the reality of the situation when he returns to a &amp;quot;&#039;&#039;home&#039;&#039;,&amp;quot; which in that place and time is not his. After punching the butler, he is forced to retreat by a determined-but-then-much-younger Sybil, who makes a very-determined attempt to disembowel him with a [[wikipedia:Broadsword|broadsword]]. &lt;br /&gt;
&lt;br /&gt;
This is a character trait in Sybil: right from her first appearance, chronologically speaking, it is clear that she won&#039;t shirk from a fight in defence of things she loves. (It also means the ungallant can conjecture that at the time of Young Sam&#039;s birth, she is 46 years old, contrived from the notion that during the time travel in {{NW}} the then-young Vimes is 16 and the then-young Sybil is also, as stated, 16, making her the same age as Vimes.  &lt;br /&gt;
&lt;br /&gt;
In appearance Lady Sybil is a plus-sized woman with a strong build, as depicted at Deviant Art:  [https://persian-pirate.deviantart.com/art/Sybil-Ramkin-209562101 Sybil Ramkin by Persian-Pirate]. Lady Sybil is about 40 years old when she first meets Captain Vimes in {{G!G!}} and very active in lifestyle, especially concerning herself with swamp dragon care and breeding.  Due to the fire hazards associated with swamp dragons, Lady Sybil shaves her head and wear a wig. At social events she is depicted gowned in blue with masses of chestnut hair. She wears the expensive perfume &amp;quot;captivation&amp;quot; on special occasions.  In private, she is often seen wearing a modest chestnut wig with leather armors, rubber boots, and thick gloves, as she works with the dragons.&lt;br /&gt;
&lt;br /&gt;
[[Ramkin Residence]]:  Sybil lives primarily at Ramkin House, in the hills on Scoone Avenue, &amp;quot;a wide, tree-lined, incredibly select part of Ankh. The house commands an outcrop that gives it a magnificent view of the city.&amp;quot; (see {{G!G!}}).  Ramkin House has generous grounds that include dragon pens. Occasionally she visits the ancestral pile, Ramkin Hall, commonly referred to as [[Crundells]], a large estate in the Quirm countryside (see {{SN}}). &lt;br /&gt;
&lt;br /&gt;
Lady Sybil is a leader in dragon care and breeding, shown in the illustration [https://the-discworld-guild.deviantart.com/art/Lady-Sybil-717080001 Lady Sybil by NestDaria]. The scene captures the duchess caring for sick swamp dragons, although she may look a bit too tidy.  Sybil is one of the notable breeders of [[swamp dragon]]s, along with such contemporaries as [[Brenda Rodley]], the Dowager Duchess of Quirm. Her city home includes a penhouse for the small dragons. She is also founder of the [[Sunshine Sanctuary for Sick Dragons]], located in Ankh-Morpork.  To her, the murder of a swamp dragon is equivalent to the murder of a human or other accepted humanoid citizen.&lt;br /&gt;
&lt;br /&gt;
Lady Sybil is the richest woman in the city of Ankh-Morpork. It is possible that she is the richest person (regardless of gender) in Ankh-Morpork. She owns approximately a tenth of uptown [[Ankh (city)|Ankh]], and extensive properties in Morpork. The [[Assassins&#039; Guild]], for example, pays rent to her for their grand Guild house. &lt;br /&gt;
&lt;br /&gt;
Despite her wealth and lineage, Lady Sybil is also one of the more sensible, more gracious, more accepting (of changing times and ethnic diversity and so on), less arrogant, and less snobby among the nobles of the [[Sto Plains]]. Sybil may &#039;&#039;use&#039;&#039; class/nobility/etc., but she doesn&#039;t actually believe in it. Her life reflects genuine appreciation of all living, striving beings: Not only does Sybil befriend the varied characters in the City Watch, she also speaks dwarfish ({{T!}}), sings a famous dwarven ballad ({{TFE}}) and moves mountains to help [[goblins]]  ({{SN}}). &lt;br /&gt;
&lt;br /&gt;
Lady Sybil maintains an extensive correspondence list; her Hogswatch card list is in two volumes. She was at [[Quirm College for Young Ladies|school]] with [[Angua von Überwald|Angua]]&#039;s mother, [[Serafine von Überwald]] and regularly sent her letters. This is believed to have been discontinued following the attempt on Samuel Vimes&#039;s life by the Überwald werewolves in {{TFE}}.  This wasn&#039;t so much the murder attempt as the fact that at the time, Lady Sybil was effectively kept prisoner by her old schoolfriend, who lied to her that she had no knowledge of what was going on. If there is something Lady Sybil cannot abide, it&#039;s this sort of dishonesty. (Let alone the fact that Serafine violated the sacred bonds of trust between the Ladies who Organise). It is also a safe bet that Serafine has been struck off the Hogswatch card list and blackballed by everyone who was with her back in Form 3b.&lt;br /&gt;
&lt;br /&gt;
While at at [[Quirm College for Young Ladies|school]] she excelled at geometry under the tuition of her maths teacher Miss Turpitude.  This knack surely proved of great help in one of her youthful art projects, creating a pantograph that would prove crucial to events in {{T!}}.&lt;br /&gt;
&lt;br /&gt;
Lady Sybil gave the building in [[Pseudopolis Yard]] to the Night Watch. It is now the headquarters of the modern Ankh-Morpork City Watch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARRIED LIFE:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Before she met her husband [[Samuel Vimes]], (then Captain of the Night Watch division of the [[Ankh-Morpork City Watch]]), Lady Sybil spent all her time on dragons and seldom attended social parties. Her mansion was very dilapidated, her gardens were a mess of ivies over statues of old Ramkins, there were few servants, and she cooked her own meals and lived in only a few rooms in the large mansion. After marrying Vimes, Lady Sybil became active in society again because she considers that Vimes is truly a gentle man, (not a &#039;&#039;gentleman&#039;&#039;,) a good man who deserves better things in life. Lady Sybil is not arrogant, so there are quite a few nobles that she considers to be &#039;very silly&#039;, but she still dines with them and writes to them.&lt;br /&gt;
&lt;br /&gt;
When they first married, Lady Sybil&#039;s husband was merely Captain Vimes or Mr. Vimes. During their marriage, Lady Sybil became the wife of Commander Vimes, Sir Samuel Vimes, Knight, and finally, after promotion by the Patrician Lord [[Havelock Vetinari]] — a promotion suggested by [[Carrot]] — The Duke of Ankh, which made Sybil the Duchess. Vimes loves her very much, but it irks him when she is mentioned as the Duchess of Ankh, because that&#039;s due to him being the Duke of Ankh, and he doesn&#039;t like being a Duke. He accepted the title for her sake, so she can spit in the eye of anyone -- even the Duchess of Quirm, if she likes (see {{J}}).&lt;br /&gt;
&lt;br /&gt;
After a dangerously laborious labor (she was about 45 years old), the Duchess of Ankh gave birth to [[Young Sam Vimes|Young Sam]], thanks to the professional attentions of one [[John Lawn|Dr. J. &amp;quot;&#039;&#039;Mossy&#039;&#039;&amp;quot; Lawn]]. In gratitude Vimes gave Dr. Lawn the freehold of a large corner site near Goose Gate, in addition to a large sum of money. The site is now the [[Lady Sybil Free Hospital]], with Dr. Lawn as the head physician.&lt;br /&gt;
&lt;br /&gt;
Sybil is devoted to her family. She knits her husband&#039;s socks and cooks his meals because she thinks that is what a good wife does, and Sam loves the extra crispy bits and wouldn&#039;t dream of telling her the stockings are lumpy. She monitors Sam&#039;s diet, ensuring that his BLT sandwiches include generous portions of lettuce and tomato. Sybil is a loving mother to [[Young Sam Vimes|Young Sam]] and allows him to develop his own interests. Although she can be fiercely protective when needed, she doesn&#039;t smother her son or hide him away from the world. This fan-art captures a tender scene from {{T!}} when the family is home:  [https://aekati.deviantart.com/art/Sybil-and-Her-Sams-576607495 Sybil and Her Sams by La-Chapeliere-Folle].&lt;br /&gt;
&lt;br /&gt;
At the end of {{RS}} young Sam is about eight years old. His mother is planning a vacation for the family: &lt;br /&gt;
 &amp;quot;When they have the line to Uberwald running, I’d love to go to visit the Queen, and most of all I’d like a holiday by the train. And young Sam’s mad about trains, you know. He’s nearly filled up his first notebook already.”    “Well,” said Vimes, “you know if I have a holiday I walk into a crime.”    Lady Sybil finished her egg and said, “Jolly good, dear, you’ll like that.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; At [[Crundells]], however, the family motto is &amp;quot;What We Have We Keep&amp;quot;. No Latatian is given: perhaps &#039;&#039;Quis Habemus Servamus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[wikipedia:Sam Vimes#Lady Sybil|Lady Sybil&#039;s Entry]] on [[wikipedia:Wikipedia|Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld characters|Ramkin, Sybil]]&lt;br /&gt;
[[Category:Serial characters|Ramkin, Sybil]]&lt;br /&gt;
[[Category:Supporting characters|Ramkin, Sybil]]&lt;br /&gt;
[[Category:Human characters|Ramkin, Sybil]]&lt;br /&gt;
[[de:Sybil Deirdre Olgiwanna K&amp;amp;auml;sedick]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29080</id>
		<title>Goblins</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29080"/>
		<updated>2018-02-10T18:30:19Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Aptitudes &amp;amp; Recent Status */ added goblins making surgical instruments for Dr. Lawn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039; are a small humanoid species on [[The Disc]]. They were generally despised by most other species until the events of {{SN}}, where they made their debut appearance and their culture was fleshed out.&lt;br /&gt;
&lt;br /&gt;
[[Ponder Stibbons]] once played the role of Third Goblin in a school play.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; Religion==&lt;br /&gt;
Historically, goblins have been treated as vermin, not humanoids, with no rights under the law. They could be enslaved or exterminated, with no consequences.&lt;br /&gt;
&lt;br /&gt;
Goblins, like some [[Dwarfs]], typically live underground in large cave systems. Some live in the caverns on the Ramkin country estate, [[Crundells]]. Goblins  have good night vision, living underground. Their language is very difficult for non-goblins to understand, and when they speak the common tongue, it sounds mechanical, like they are opening and closing a box for each syllable. They wear clothing, make jewelry, create tiny beautiful ceramic boxes, harvest wild plants, drink alcohol, and sometimes -- people say -- they steal chickens.&lt;br /&gt;
&lt;br /&gt;
In {{SN}}, goblins and their culture/religion are explored in greater depth. Their religion, [[Unggue]], is based around the belief that everything that was once part of your body is always part of your body, and thus, it must be buried with you after death. &lt;br /&gt;
&lt;br /&gt;
==Work History==&lt;br /&gt;
Because of their non-humanoid status, finding decent employment was difficult, historically. In a discussion about [[Dwarfs]] keeping up old traditions, it is said that rich Dwarfs in non-Dwarfish professions, such as the clerical trade, will employ goblins to do nothing but hit small ceremonial anvils with small ceremonial hammers all day, purely to create the sort of atmosphere in which a Dwarf finds it easy to think. &lt;br /&gt;
&lt;br /&gt;
Goblins are also mentioned in {{RM}}, in an excerpt from a Merchant&#039;s guild publication, as running delicatessens in [[The Shades]].&lt;br /&gt;
&lt;br /&gt;
Due to their former non-status, goblins were used as slave labour on plantations by unsavoury characters such as [[Gravid Rust]].&lt;br /&gt;
&lt;br /&gt;
In [[Ankh-Morpork]] they primarily worked for fair-minded [[Harry King]] in his recycling and waste industries. &lt;br /&gt;
&lt;br /&gt;
==Aptitudes &amp;amp; Recent Status==&lt;br /&gt;
As a species, their unique talents and abilities finally came to the public eye in the events of {{SN}}. Thereafter, goblins gained humanoid status. They now find work where their natural understanding of machinery comes in handy, such as on the [[clacks]] system or [[Moist von Lipwig]]&#039;s new railway engines.&lt;br /&gt;
&lt;br /&gt;
From {{RS}}: &amp;quot;Goblins, quite apart from now being ubiquitous in the clacks industry, were also doing very well and picking up serious folding money in the ceramics business. Goblin pots were beautiful, extremely fine and as iridescent as a butterfly’s wing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In Raising Steam, a goblin named [[Of the Twilight the Darkness]] shows great aptitude for steam engines, including the [[Iron Girder]]. Goblins love the train. Many other goblins get jobs working with trains, including goblins from Uberward:&lt;br /&gt;
 Of the Twilight the Darkness said, “Already Uberwald goblins giving themselves railway name. Speaks funny, those ones, but quick clever, like all goblin.”&lt;br /&gt;
&lt;br /&gt;
Some goblins are incredibly talented musicians, with the young harpist and composer [[Tears of the Mushroom]] being a prominent example.&lt;br /&gt;
&lt;br /&gt;
Some goblins communicate with animals, as when [[Stinky]] soothed the horse Commander Vimes rode in {{SN}} and told it to kneel.&lt;br /&gt;
&lt;br /&gt;
Apparently, goblins are natural-born tinkerers. One invented the bicycle in {{RS}}:&lt;br /&gt;
 Vetinari finally did smile and said, “A remarkable velocipede, Mister Of the Wheel the Spoke. I do believe that Leonard of Quirm had a similar idea, but now we are in a world of motion, I see no problem here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And in {{RS}} goblins manufacture the finest surgical instruments in the basement of the [[Lady Sybil Free Hospital]]. One can only assume they tinker away at the design, based on sketches from [[Dr. Lawn]].&lt;br /&gt;
&lt;br /&gt;
==Relation to other species==&lt;br /&gt;
[[Gnolls]], in earlier books, are explicitly described as a sort of stone-goblin. (Use of the word &amp;quot;goblin&amp;quot; supports the position that originally, Terry Pratchett intended them to be the Discworld analogue of Tolkien&#039;s [[wikipedia:Orcs|Orcs]], as they are vicious, sadistic, murderous, and attracted to filth).  However, by the time of {{J}}, all that appears to survive of this original concept is the attraction to filth and possibly a little residual cruelty.&lt;br /&gt;
&lt;br /&gt;
In {{UA}}, a [[Nutt|new race]], initially confused with goblins, is introduced to the Discworld. This association is refuted at the end of the book, where Lord [[Vetinari]] remarks that [[Orcs]] must have been bred from [[Humans|men]] - only humanity has the inherent cruelty requisite for being subverted into orcishness; goblins are too small-time. TP &#039;&#039;really&#039;&#039; doesn&#039;t have that much respect for humankind...&lt;br /&gt;
&lt;br /&gt;
Goblins are, in fact, a separate species, unrelated to Orcs, Gnolls, [[Gnomes]] or [[Pictsies]].&lt;br /&gt;
 &lt;br /&gt;
==Notable Goblins==&lt;br /&gt;
*[[Of the Lathe the Swarf]]&lt;br /&gt;
*[[Of The Wheel the Spoke]]&lt;br /&gt;
*[[Of the Wind Regretfully Blown]] (&amp;quot;Billy Slick&amp;quot;)&lt;br /&gt;
*[[Shine of the Rainbow]]&lt;br /&gt;
*[[Sound of the Rain on Hard Ground]]&lt;br /&gt;
*[[Stinky]]&lt;br /&gt;
*[[Tears of the Mushroom]]&lt;br /&gt;
*[[The Cold Bone Wakes]]&lt;br /&gt;
*[[Of the Twilight the Darkness]]&lt;br /&gt;
*By adoption&lt;br /&gt;
**[[Felicity Beedle]] ([[Carrot Ironfoundersson|technically]])&lt;br /&gt;
**Breaking Wind ([[Nobby Nobbs]])&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
On the change of the nature of Gnolls through the books: there is a famous critical comment on Terry Pratchett&#039;s work, comparing him to Tolkien, but with the caveat that &amp;quot;in these Détènte-driven days, Pratchett has no horrors waiting to emerge from the East&amp;quot;. (He doesn&#039;t have an East as such, in fact).&lt;br /&gt;
&lt;br /&gt;
It could just be that an Orc-analogue simply wasn&#039;t needed - look at the way Elves have filled the niche for a non-human Other, which is inimical to mankind - and having introduced Gnolls in an earlier book, they simply got recycled to fill a different socio-ecological niche more suited to Discworld. Which as an argument holds really well together until you get to {{UA}} and have to rip it all up and start again, when a [[Orcs|new race]], which might originally have begun as Goblins (or men - see the article) but was seriously improved on by [[Igor]]s working for the Dark Side, is introduced. &lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld humanoid species|Goblins]]&lt;br /&gt;
[[de:Goblins]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Scoone_Avenue&amp;diff=29079</id>
		<title>Scoone Avenue</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Scoone_Avenue&amp;diff=29079"/>
		<updated>2018-02-10T06:27:10Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: added hills, sloping towards Grand Trunk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Scoone Avenue&#039;&#039;&#039; is the face of the wealthy (old-money) district of [[Ankh (city)|Ankh]], &lt;br /&gt;
the front-row seat from which to look down on grotty [[Morpork]] across the river. It is a broad, tree-lined avenue that slopes upward towards the highest ground, upon which stands the [[Grand Trunk]] clacks tower, offering panoramic views of the city below.&lt;br /&gt;
It begins at the [[King&#039;s Way]] with the ancestral [[Ramkin Residence|mansion]] of the aristocratic [[Sybil Ramkin|Ramkin]] family, now the home of the city&#039;s wealthiest and most powerful couple, and follows the curve of the river hubwards to [[Hen &amp;amp; Chickens Field]].&lt;br /&gt;
Despite the Ramkin family&#039;s retaliation against [[Bergholt Stuttley Johnson|&amp;quot;Bloody Stupid&amp;quot; Johnson]] working on &#039;&#039;their&#039;&#039; estate, Johnson did contribute to Scoone Avenue nevertheless. No.1 Scoone Avenue was accidentally built entirely upside down. The cellars, the only part above ground, are still in use.&lt;br /&gt;
&lt;br /&gt;
Following their marriage, [[Moist von Lipwig]] and [[Adora Belle Dearheart]] now reside on this street, as befits their joint status and occupations in service of the City.&lt;br /&gt;
&lt;br /&gt;
Previous distinguished or othewrwise notorious residents on this street include Sir [[Desmond Pontefract]], who was known to the Post Office as a difficult person to deliver to. &lt;br /&gt;
&lt;br /&gt;
=== Annotation ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scoone&amp;quot; is the posh way to pronounce scone.&lt;br /&gt;
&lt;br /&gt;
A particular detail in the description of the street&#039;s residents (&amp;quot;People in Scoone Avenue were said to be so aloof they wouldn&#039;t even talk to the gods. This was a slight slander. They would talk to gods, if they were well-bred gods of decent family&amp;quot;) brings to mind a section of a well-known poem concerning the families of the so-called Brahmins, the old-moneyed clans of Boston, Massachusetts:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So this is good old Boston,&#039;&#039; &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;the home of the bean and the cod,&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;where the Lowells talk only to the Cabots,&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;and the Cabots talk only to God.&#039;&#039;&amp;quot;&amp;lt;BR&amp;gt;&lt;br /&gt;
...(John C. Bossidy, in Toast to Holy Cross Alumni Dinner - 1910)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Streets of Ankh-Morpork]]&lt;br /&gt;
[[de:Teekuchenstra&amp;amp;szlig;e]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Book:Raising_Steam&amp;diff=29078</id>
		<title>Book:Raising Steam</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Book:Raising_Steam&amp;diff=29078"/>
		<updated>2018-02-10T06:04:52Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Book Data&lt;br /&gt;
|title=Raising Steam&lt;br /&gt;
|cover=[[File:RaisingSteam.jpg|240px|Cover art by Paul Kidby]]&lt;br /&gt;
|coauthors=no&lt;br /&gt;
|illustrator=[[Paul Kidby]]&lt;br /&gt;
|date=7 Nov, 2013&lt;br /&gt;
|publisher=Doubleday&lt;br /&gt;
|isbn=0857522272&lt;br /&gt;
|pages=384&lt;br /&gt;
|rrp=£20.00&lt;br /&gt;
|series=Ankh-Morpork Books&lt;br /&gt;
|characters=[[Moist von Lipwig]]&lt;br /&gt;
|annotations=yes&lt;br /&gt;
|notes=The fortieth Discworld novel&lt;br /&gt;
}}&lt;br /&gt;
==Blurb==&lt;br /&gt;
To the consternation of the patrician, [[Lord Vetinari]], a new invention has arrived in [[Ankh-Morpork]] - a great clanging monster of a machine that harnesses the power of all of the elements: earth, air, fire and water. This being Ankh-Morpork, it&#039;s soon drawing astonished crowds, some of whom caught the zeitgeist early and arrive armed with notepads and very sensible rainwear.&lt;br /&gt;
[[Moist von Lipwig]] is not a man who enjoys hard work - as master of the Post Office, the Mint and the Royal Bank his input is, of course, vital... but largely dependent on words, which are fortunately not very heavy and don&#039;t always need greasing. However, he does enjoy being alive, which makes a new job offer from Vetinari hard to refuse...&lt;br /&gt;
Steam is rising over Discworld, driven by Mister Simnel, the man wi&#039; t&#039;flat cap and sliding rule who has an interesting arrangement with the sine and cosine. Moist will have to grapple with gallons of grease, goblins, a fat controller with a history of throwing employees down the stairs and some very angry dwarfs if he&#039;s going to stop it all going off the rails...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The villains of the storybook had found their place in society, at last. All it needed was technology&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*&#039;&#039;&#039;Major Characters&#039;&#039;&#039;&lt;br /&gt;
**[[Adora Belle Dearheart|Adora Belle von Lipwig]]&lt;br /&gt;
**[[Ardent]]&lt;br /&gt;
**[[Moist von Lipwig]]&lt;br /&gt;
**[[Rhys Rhysson|Low King Rhys]]&lt;br /&gt;
**[[Havelock Vetinari]]&lt;br /&gt;
**[[Dick Simnel]] &lt;br /&gt;
**[[Of the Twilight the Darkness]]&lt;br /&gt;
**[[Harry King]]&lt;br /&gt;
**[[Samuel Vimes]]&lt;br /&gt;
**[[Iron Girder]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minor Characters&#039;&#039;&#039;&lt;br /&gt;
**[[Albrecht Albrechtson]]&lt;br /&gt;
**[[Bashfull Bashfullsson]]&lt;br /&gt;
**[[Bedwyr Beddsson]]&lt;br /&gt;
**[[Cedric]]&lt;br /&gt;
**[[CMOT Dibbler]]&lt;br /&gt;
**[[Fflergant]]&lt;br /&gt;
**[[Blodwen Footcracker]]&lt;br /&gt;
**[[Sulien Heddwyn]]&lt;br /&gt;
**[[Elsie Simnel]]&lt;br /&gt;
** Mr [[Thunderbolt]]&lt;br /&gt;
**[[Stoker Blake]]&lt;br /&gt;
**[[Aeron]]&lt;br /&gt;
**[[Effie King]]&lt;br /&gt;
**[[Detritus]]&lt;br /&gt;
**[[Bluejohn]]&lt;br /&gt;
**[[Drumknott]]&lt;br /&gt;
**[[Angua]]&lt;br /&gt;
**[[Lady Margolotta]]&lt;br /&gt;
**[[Crossly]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cameos &amp;amp; Mentions&#039;&#039;&#039;&lt;br /&gt;
**[[Nanny Ogg]]&lt;br /&gt;
**[[Ned Simnel]] (deceased)&lt;br /&gt;
**[[Crisp]]&lt;br /&gt;
**[[Mrs Crossly]]&lt;br /&gt;
**[[Crackle]]&lt;br /&gt;
**[[Dopey Docson]]&lt;br /&gt;
&lt;br /&gt;
==Interesting Additional Features==&lt;br /&gt;
The Doubleday hardback features an expanded two page map of the Central Sea region on pp8-9, (or at least of its Hubwards side), which provides a lot of interesting detail as to locations of places previously only hinted at or else vaguely located. The map covers the region [[Quirm]]-[[Ankh-Morpork]] - [[Scrote]] - [[Überwald]] - [[Lancre]] with [[The Chalk]], [[Sheepridge]] and the [[Octarine Grass Country]] shading in. No indication of scale is given, save for the incidental detail in the text that the completed railway line from Ankh-Morpork to Überwald is 1,200 miles long.&lt;br /&gt;
&lt;br /&gt;
The Doubleday hardback special edition exclusive to the retailer WHSmith contained an additional extra short story [[Short Story:Humphrey Newt&#039;s Thunderbolt Carriage|&#039;&#039;Humphrey Newt&#039;s Thunderbolt Carriage&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
This book had two [[Deleted Scenes|deleted scenes]] cut from it called &#039;The Skeleton in the Cavern&#039; and &#039;Counterblast.&#039; These were reprinted in the convention exclusive [[Book:Terry Pratchett&#039;s Folio|&#039;&#039;Terry Pratchett&#039;s Folio&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RaisingSteam.jpg|thumb|120px|First Edition Cover by [[Paul Kidby]]]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Proof.jpg|thumb|130px|Book Proof]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Proof2.jpg|thumb|120px|Book Proof-US]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Slip.jpg|thumb|110px|Collectors Edition Slipcase]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Ltd.jpg|thumb|130px|Limited Edition with bookmark]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS WHSmith.jpg|thumb|110px|WHSmith exclusive edition]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Orange.jpg|thumb|160px|Independent retailer edition]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Black.jpg|thumb|110px|Paperback]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS CD.jpg|thumb|130px|Audio CD]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS US.jpg|thumb|110px|US Cover]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Kidby.jpg|thumb|110px|Paperback by [[Paul Kidby]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{series|series=Discworld|before=Snuff|after=The Shepherd&#039;s Crown}}&lt;br /&gt;
{{series|series=Ankh-Morpork|before=Unseen Academicals|after=}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ankh-Morpork Series|Raising Steam]]&lt;br /&gt;
[[Category:Discworld Series|Raising Steam]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Book:Raising_Steam&amp;diff=29077</id>
		<title>Book:Raising Steam</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Book:Raising_Steam&amp;diff=29077"/>
		<updated>2018-02-10T06:04:06Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Characters */ added dwarfs Bashful and Albrecht to minor characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Book Data&lt;br /&gt;
|title=Raising Steam&lt;br /&gt;
|cover=[[File:RaisingSteam.jpg|240px|Cover art by Paul Kidby]]&lt;br /&gt;
|coauthors=no&lt;br /&gt;
|illustrator=[[Paul Kidby]]&lt;br /&gt;
|date=7 Nov, 2013&lt;br /&gt;
|publisher=Doubleday&lt;br /&gt;
|isbn=0857522272&lt;br /&gt;
|pages=384&lt;br /&gt;
|rrp=£20.00&lt;br /&gt;
|series=Ankh-Morpork Books&lt;br /&gt;
|characters=[[Moist von Lipwig]]&lt;br /&gt;
|annotations=yes&lt;br /&gt;
|notes=The fortieth Discworld novel&lt;br /&gt;
}}&lt;br /&gt;
==Blurb==&lt;br /&gt;
To the consternation of the patrician, [[Lord Vetinari]], a new invention has arrived in [[Ankh-Morpork]] - a great clanging monster of a machine that harnesses the power of all of the elements: earth, air, fire and water. This being Ankh-Morpork, it&#039;s soon drawing astonished crowds, some of whom caught the zeitgeist early and arrive armed with notepads and very sensible rainwear.&lt;br /&gt;
[[Moist von Lipwig]] is not a man who enjoys hard work - as master of the Post Office, the Mint and the Royal Bank his input is, of course, vital... but largely dependent on words, which are fortunately not very heavy and don&#039;t always need greasing. However, he does enjoy being alive, which makes a new job offer from Vetinari hard to refuse...&lt;br /&gt;
Steam is rising over Discworld, driven by Mister Simnel, the man wi&#039; t&#039;flat cap and sliding rule who has an interesting arrangement with the sine and cosine. Moist will have to grapple with gallons of grease, goblins, a fat controller with a history of throwing employees down the stairs and some very angry dwarfs if he&#039;s going to stop it all going off the rails...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The villains of the storybook had found their place in society, at last. All it needed was technology&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*&#039;&#039;&#039;Major Characters&#039;&#039;&#039;&lt;br /&gt;
**[[Adora Belle Dearheart|Adora Belle von Lipwig]]&lt;br /&gt;
**[[Ardent]]&lt;br /&gt;
**[[Moist von Lipwig]]&lt;br /&gt;
**[[Rhys Rhysson|Low King Rhys]]&lt;br /&gt;
**[[Havelock Vetinari]]&lt;br /&gt;
**[[Dick Simnel]] &lt;br /&gt;
**[[Of the Twilight the Darkness]]&lt;br /&gt;
**[[Harry King]]&lt;br /&gt;
**[[Samuel Vimes]]&lt;br /&gt;
**[[Iron Girder]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minor Characters&#039;&#039;&#039;&lt;br /&gt;
**[[Albrecht Albrechtson]]&lt;br /&gt;
**[[Bashful Bashfulsson]]&lt;br /&gt;
**[[Bedwyr Beddsson]]&lt;br /&gt;
**[[Cedric]]&lt;br /&gt;
**[[CMOT Dibbler]]&lt;br /&gt;
**[[Fflergant]]&lt;br /&gt;
**[[Blodwen Footcracker]]&lt;br /&gt;
**[[Sulien Heddwyn]]&lt;br /&gt;
**[[Elsie Simnel]]&lt;br /&gt;
** Mr [[Thunderbolt]]&lt;br /&gt;
**[[Stoker Blake]]&lt;br /&gt;
**[[Aeron]]&lt;br /&gt;
**[[Effie King]]&lt;br /&gt;
**[[Detritus]]&lt;br /&gt;
**[[Bluejohn]]&lt;br /&gt;
**[[Drumknott]]&lt;br /&gt;
**[[Angua]]&lt;br /&gt;
**[[Lady Margolotta]]&lt;br /&gt;
**[[Crossly]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cameos &amp;amp; Mentions&#039;&#039;&#039;&lt;br /&gt;
**[[Nanny Ogg]]&lt;br /&gt;
**[[Ned Simnel]] (deceased)&lt;br /&gt;
**[[Crisp]]&lt;br /&gt;
**[[Mrs Crossly]]&lt;br /&gt;
**[[Crackle]]&lt;br /&gt;
**[[Dopey Docson]]&lt;br /&gt;
&lt;br /&gt;
==Interesting Additional Features==&lt;br /&gt;
The Doubleday hardback features an expanded two page map of the Central Sea region on pp8-9, (or at least of its Hubwards side), which provides a lot of interesting detail as to locations of places previously only hinted at or else vaguely located. The map covers the region [[Quirm]]-[[Ankh-Morpork]] - [[Scrote]] - [[Überwald]] - [[Lancre]] with [[The Chalk]], [[Sheepridge]] and the [[Octarine Grass Country]] shading in. No indication of scale is given, save for the incidental detail in the text that the completed railway line from Ankh-Morpork to Überwald is 1,200 miles long.&lt;br /&gt;
&lt;br /&gt;
The Doubleday hardback special edition exclusive to the retailer WHSmith contained an additional extra short story [[Short Story:Humphrey Newt&#039;s Thunderbolt Carriage|&#039;&#039;Humphrey Newt&#039;s Thunderbolt Carriage&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
This book had two [[Deleted Scenes|deleted scenes]] cut from it called &#039;The Skeleton in the Cavern&#039; and &#039;Counterblast.&#039; These were reprinted in the convention exclusive [[Book:Terry Pratchett&#039;s Folio|&#039;&#039;Terry Pratchett&#039;s Folio&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RaisingSteam.jpg|thumb|120px|First Edition Cover by [[Paul Kidby]]]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Proof.jpg|thumb|130px|Book Proof]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Proof2.jpg|thumb|120px|Book Proof-US]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Slip.jpg|thumb|110px|Collectors Edition Slipcase]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Ltd.jpg|thumb|130px|Limited Edition with bookmark]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS WHSmith.jpg|thumb|110px|WHSmith exclusive edition]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Orange.jpg|thumb|160px|Independent retailer edition]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Black.jpg|thumb|110px|Paperback]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS CD.jpg|thumb|130px|Audio CD]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS US.jpg|thumb|110px|US Cover]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:RS Kidby.jpg|thumb|110px|Paperback by [[Paul Kidby]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{series|series=Discworld|before=Snuff|after=The Shepherd&#039;s Crown}}&lt;br /&gt;
{{series|series=Ankh-Morpork|before=Unseen Academicals|after=}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ankh-Morpork Series|Raising Steam]]&lt;br /&gt;
[[Category:Discworld Series|Raising Steam]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Low_King&amp;diff=29075</id>
		<title>Low King</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Low_King&amp;diff=29075"/>
		<updated>2018-02-10T05:59:50Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added name change Rhys to Blodwen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While &amp;quot;king&amp;quot; in Dwarfish simply means &amp;quot;senior mining engineer&amp;quot;, the &#039;&#039;&#039;Low King&#039;&#039;&#039; of the [[Dwarfs]] does have much more power than that; he is their ultimate court of appeal. There is no notion of royalty or divine right to rule, but the Low King&#039;s word on a case or an issue is the last word. &lt;br /&gt;
&lt;br /&gt;
The Low King is elected by senior members of the more powerful mining clans. The &amp;quot;throne&amp;quot; of the Low King is the [[Scone of Stone]], reputedly a [[Dwarf Bread|dwarf bread]] artifact dating back to the first Low King, [[B&#039;hrian Bloodaxe]], fifteen hundred years ago. The seat of the Low King is in [[Bonk]], [[&amp;amp;Uuml;berwald]], amidst a vast network of underground mines. The Low King also handles diplomatic affairs. &lt;br /&gt;
&lt;br /&gt;
Long ago Hugen was Low King, and was responsible for the inventor Morose creating the game [[Hnaflbaflsniflwhifltafl]] ([[Thud]]) that would teach young dwarfs the virtues of preparedness, strategy, boldness and quick thinking and the vital necessity of not being too clever by half and pissing off your Monarch. &lt;br /&gt;
&lt;br /&gt;
The current Low King is [[Rhys Rhysson]], from a small coal-mining clan in [[Llamedos]]. If you are confused as to why it is the &#039;low&#039; king remember that dwarves view the world as almost upside down therefore making the &#039;low&#039; king the &#039;high&#039; king. Therefore, &amp;quot;the world turning upside down&amp;quot; for Dwarfdom at the end of {{RS}} is, as the new [[Blodwen Rhysdaughter|Low Monarch]] reminds their audience,  not a bad thing at all. &lt;br /&gt;
&lt;br /&gt;
Low King Rhys adopted a new name at the end of {{RS}}:&lt;br /&gt;
 At breakfast, Lady Sybil said to her husband, “It sounds quite an adventure, Sam. I hear the Queen has changed her name to Blodwen. It means ‘fair flower’ in Llamedos. Isn’t that nice? I must write to her.”   “She’ll like that,” said Vimes, whose wife’s capacity to remain in touch with everybody she had ever met was well known and sometimes quite useful.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
[[Category:Discworld concepts]]&lt;br /&gt;
[[de:Niederer K&amp;amp;ouml;nig]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29074</id>
		<title>Goblins</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29074"/>
		<updated>2018-02-10T05:55:29Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Aptitudes &amp;amp; Recent Status */  added quote on Uberwald goblins working on train&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039; are a small humanoid species on [[The Disc]]. They were generally despised by most other species until the events of {{SN}}, where they made their debut appearance and their culture was fleshed out.&lt;br /&gt;
&lt;br /&gt;
[[Ponder Stibbons]] once played the role of Third Goblin in a school play.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; Religion==&lt;br /&gt;
Historically, goblins have been treated as vermin, not humanoids, with no rights under the law. They could be enslaved or exterminated, with no consequences.&lt;br /&gt;
&lt;br /&gt;
Goblins, like some [[Dwarfs]], typically live underground in large cave systems. Some live in the caverns on the Ramkin country estate, [[Crundells]]. Goblins  have good night vision, living underground. Their language is very difficult for non-goblins to understand, and when they speak the common tongue, it sounds mechanical, like they are opening and closing a box for each syllable. They wear clothing, make jewelry, create tiny beautiful ceramic boxes, harvest wild plants, drink alcohol, and sometimes -- people say -- they steal chickens.&lt;br /&gt;
&lt;br /&gt;
In {{SN}}, goblins and their culture/religion are explored in greater depth. Their religion, [[Unggue]], is based around the belief that everything that was once part of your body is always part of your body, and thus, it must be buried with you after death. &lt;br /&gt;
&lt;br /&gt;
==Work History==&lt;br /&gt;
Because of their non-humanoid status, finding decent employment was difficult, historically. In a discussion about [[Dwarfs]] keeping up old traditions, it is said that rich Dwarfs in non-Dwarfish professions, such as the clerical trade, will employ goblins to do nothing but hit small ceremonial anvils with small ceremonial hammers all day, purely to create the sort of atmosphere in which a Dwarf finds it easy to think. &lt;br /&gt;
&lt;br /&gt;
Goblins are also mentioned in {{RM}}, in an excerpt from a Merchant&#039;s guild publication, as running delicatessens in [[The Shades]].&lt;br /&gt;
&lt;br /&gt;
Due to their former non-status, goblins were used as slave labour on plantations by unsavoury characters such as [[Gravid Rust]].&lt;br /&gt;
&lt;br /&gt;
In [[Ankh-Morpork]] they primarily worked for fair-minded [[Harry King]] in his recycling and waste industries. &lt;br /&gt;
&lt;br /&gt;
==Aptitudes &amp;amp; Recent Status==&lt;br /&gt;
As a species, their unique talents and abilities finally came to the public eye in the events of {{SN}}. Thereafter, goblins gained humanoid status. They now find work where their natural understanding of machinery comes in handy, such as on the [[clacks]] system or [[Moist von Lipwig]]&#039;s new railway engines.&lt;br /&gt;
&lt;br /&gt;
From {{RS}}: &amp;quot;Goblins, quite apart from now being ubiquitous in the clacks industry, were also doing very well and picking up serious folding money in the ceramics business. Goblin pots were beautiful, extremely fine and as iridescent as a butterfly’s wing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In Raising Steam, a goblin named [[Of the Twilight the Darkness]] shows great aptitude for steam engines, including the [[Iron Girder]]. Goblins love the train. Many other goblins get jobs working with trains, including goblins from Uberward:&lt;br /&gt;
 Of the Twilight the Darkness said, “Already Uberwald goblins giving themselves railway name. Speaks funny, those ones, but quick clever, like all goblin.”&lt;br /&gt;
&lt;br /&gt;
Some goblins are incredibly talented musicians, with the young harpist and composer [[Tears of the Mushroom]] being a prominent example.&lt;br /&gt;
&lt;br /&gt;
Some goblins communicate with animals, as when [[Stinky]] soothed the horse Commander Vimes rode in {{SN}} and told it to kneel.&lt;br /&gt;
&lt;br /&gt;
Apparently, goblins are natural-born tinkerers. One invented the bicycle in {{RS}}:&lt;br /&gt;
 Vetinari finally did smile and said, “A remarkable velocipede, Mister Of the Wheel the Spoke. I do believe that Leonard of Quirm had a similar idea, but now we are in a world of motion, I see no problem here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Relation to other species==&lt;br /&gt;
[[Gnolls]], in earlier books, are explicitly described as a sort of stone-goblin. (Use of the word &amp;quot;goblin&amp;quot; supports the position that originally, Terry Pratchett intended them to be the Discworld analogue of Tolkien&#039;s [[wikipedia:Orcs|Orcs]], as they are vicious, sadistic, murderous, and attracted to filth).  However, by the time of {{J}}, all that appears to survive of this original concept is the attraction to filth and possibly a little residual cruelty.&lt;br /&gt;
&lt;br /&gt;
In {{UA}}, a [[Nutt|new race]], initially confused with goblins, is introduced to the Discworld. This association is refuted at the end of the book, where Lord [[Vetinari]] remarks that [[Orcs]] must have been bred from [[Humans|men]] - only humanity has the inherent cruelty requisite for being subverted into orcishness; goblins are too small-time. TP &#039;&#039;really&#039;&#039; doesn&#039;t have that much respect for humankind...&lt;br /&gt;
&lt;br /&gt;
Goblins are, in fact, a separate species, unrelated to Orcs, Gnolls, [[Gnomes]] or [[Pictsies]].&lt;br /&gt;
 &lt;br /&gt;
==Notable Goblins==&lt;br /&gt;
*[[Of the Lathe the Swarf]]&lt;br /&gt;
*[[Of The Wheel the Spoke]]&lt;br /&gt;
*[[Of the Wind Regretfully Blown]] (&amp;quot;Billy Slick&amp;quot;)&lt;br /&gt;
*[[Shine of the Rainbow]]&lt;br /&gt;
*[[Sound of the Rain on Hard Ground]]&lt;br /&gt;
*[[Stinky]]&lt;br /&gt;
*[[Tears of the Mushroom]]&lt;br /&gt;
*[[The Cold Bone Wakes]]&lt;br /&gt;
*[[Of the Twilight the Darkness]]&lt;br /&gt;
*By adoption&lt;br /&gt;
**[[Felicity Beedle]] ([[Carrot Ironfoundersson|technically]])&lt;br /&gt;
**Breaking Wind ([[Nobby Nobbs]])&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
On the change of the nature of Gnolls through the books: there is a famous critical comment on Terry Pratchett&#039;s work, comparing him to Tolkien, but with the caveat that &amp;quot;in these Détènte-driven days, Pratchett has no horrors waiting to emerge from the East&amp;quot;. (He doesn&#039;t have an East as such, in fact).&lt;br /&gt;
&lt;br /&gt;
It could just be that an Orc-analogue simply wasn&#039;t needed - look at the way Elves have filled the niche for a non-human Other, which is inimical to mankind - and having introduced Gnolls in an earlier book, they simply got recycled to fill a different socio-ecological niche more suited to Discworld. Which as an argument holds really well together until you get to {{UA}} and have to rip it all up and start again, when a [[Orcs|new race]], which might originally have begun as Goblins (or men - see the article) but was seriously improved on by [[Igor]]s working for the Dark Side, is introduced. &lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld humanoid species|Goblins]]&lt;br /&gt;
[[de:Goblins]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29073</id>
		<title>Goblins</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29073"/>
		<updated>2018-02-10T05:30:09Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Aptitudes &amp;amp; Recent Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039; are a small humanoid species on [[The Disc]]. They were generally despised by most other species until the events of {{SN}}, where they made their debut appearance and their culture was fleshed out.&lt;br /&gt;
&lt;br /&gt;
[[Ponder Stibbons]] once played the role of Third Goblin in a school play.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; Religion==&lt;br /&gt;
Historically, goblins have been treated as vermin, not humanoids, with no rights under the law. They could be enslaved or exterminated, with no consequences.&lt;br /&gt;
&lt;br /&gt;
Goblins, like some [[Dwarfs]], typically live underground in large cave systems. Some live in the caverns on the Ramkin country estate, [[Crundells]]. Goblins  have good night vision, living underground. Their language is very difficult for non-goblins to understand, and when they speak the common tongue, it sounds mechanical, like they are opening and closing a box for each syllable. They wear clothing, make jewelry, create tiny beautiful ceramic boxes, harvest wild plants, drink alcohol, and sometimes -- people say -- they steal chickens.&lt;br /&gt;
&lt;br /&gt;
In {{SN}}, goblins and their culture/religion are explored in greater depth. Their religion, [[Unggue]], is based around the belief that everything that was once part of your body is always part of your body, and thus, it must be buried with you after death. &lt;br /&gt;
&lt;br /&gt;
==Work History==&lt;br /&gt;
Because of their non-humanoid status, finding decent employment was difficult, historically. In a discussion about [[Dwarfs]] keeping up old traditions, it is said that rich Dwarfs in non-Dwarfish professions, such as the clerical trade, will employ goblins to do nothing but hit small ceremonial anvils with small ceremonial hammers all day, purely to create the sort of atmosphere in which a Dwarf finds it easy to think. &lt;br /&gt;
&lt;br /&gt;
Goblins are also mentioned in {{RM}}, in an excerpt from a Merchant&#039;s guild publication, as running delicatessens in [[The Shades]].&lt;br /&gt;
&lt;br /&gt;
Due to their former non-status, goblins were used as slave labour on plantations by unsavoury characters such as [[Gravid Rust]].&lt;br /&gt;
&lt;br /&gt;
In [[Ankh-Morpork]] they primarily worked for fair-minded [[Harry King]] in his recycling and waste industries. &lt;br /&gt;
&lt;br /&gt;
==Aptitudes &amp;amp; Recent Status==&lt;br /&gt;
As a species, their unique talents and abilities finally came to the public eye in the events of {{SN}}. Thereafter, goblins gained humanoid status. They now find work where their natural understanding of machinery comes in handy, such as on the [[clacks]] system or [[Moist von Lipwig]]&#039;s new railway engines.&lt;br /&gt;
&lt;br /&gt;
From {{RS}}: &amp;quot;Goblins, quite apart from now being ubiquitous in the clacks industry, were also doing very well and picking up serious folding money in the ceramics business. Goblin pots were beautiful, extremely fine and as iridescent as a butterfly’s wing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In Raising Steam, a goblin named [[Of the Twilight the Darkness]] shows great aptitude for steam engines, including the [[Iron Girder]]. Many other goblins get jobs working with trains.&lt;br /&gt;
&lt;br /&gt;
Some goblins are incredibly talented musicians, with the young harpist and composer [[Tears of the Mushroom]] being a prominent example.&lt;br /&gt;
&lt;br /&gt;
Some goblins communicate with animals, as when [[Stinky]] soothed the horse Commander Vimes rode in {{SN}} and told it to kneel.&lt;br /&gt;
&lt;br /&gt;
Apparently, goblins are natural-born tinkerers. One invented the bicycle in {{RS}}:&lt;br /&gt;
 Vetinari finally did smile and said, “A remarkable velocipede, Mister Of the Wheel the Spoke. I do believe that Leonard of Quirm had a similar idea, but now we are in a world of motion, I see no problem here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Relation to other species==&lt;br /&gt;
[[Gnolls]], in earlier books, are explicitly described as a sort of stone-goblin. (Use of the word &amp;quot;goblin&amp;quot; supports the position that originally, Terry Pratchett intended them to be the Discworld analogue of Tolkien&#039;s [[wikipedia:Orcs|Orcs]], as they are vicious, sadistic, murderous, and attracted to filth).  However, by the time of {{J}}, all that appears to survive of this original concept is the attraction to filth and possibly a little residual cruelty.&lt;br /&gt;
&lt;br /&gt;
In {{UA}}, a [[Nutt|new race]], initially confused with goblins, is introduced to the Discworld. This association is refuted at the end of the book, where Lord [[Vetinari]] remarks that [[Orcs]] must have been bred from [[Humans|men]] - only humanity has the inherent cruelty requisite for being subverted into orcishness; goblins are too small-time. TP &#039;&#039;really&#039;&#039; doesn&#039;t have that much respect for humankind...&lt;br /&gt;
&lt;br /&gt;
Goblins are, in fact, a separate species, unrelated to Orcs, Gnolls, [[Gnomes]] or [[Pictsies]].&lt;br /&gt;
 &lt;br /&gt;
==Notable Goblins==&lt;br /&gt;
*[[Of the Lathe the Swarf]]&lt;br /&gt;
*[[Of The Wheel the Spoke]]&lt;br /&gt;
*[[Of the Wind Regretfully Blown]] (&amp;quot;Billy Slick&amp;quot;)&lt;br /&gt;
*[[Shine of the Rainbow]]&lt;br /&gt;
*[[Sound of the Rain on Hard Ground]]&lt;br /&gt;
*[[Stinky]]&lt;br /&gt;
*[[Tears of the Mushroom]]&lt;br /&gt;
*[[The Cold Bone Wakes]]&lt;br /&gt;
*[[Of the Twilight the Darkness]]&lt;br /&gt;
*By adoption&lt;br /&gt;
**[[Felicity Beedle]] ([[Carrot Ironfoundersson|technically]])&lt;br /&gt;
**Breaking Wind ([[Nobby Nobbs]])&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
On the change of the nature of Gnolls through the books: there is a famous critical comment on Terry Pratchett&#039;s work, comparing him to Tolkien, but with the caveat that &amp;quot;in these Détènte-driven days, Pratchett has no horrors waiting to emerge from the East&amp;quot;. (He doesn&#039;t have an East as such, in fact).&lt;br /&gt;
&lt;br /&gt;
It could just be that an Orc-analogue simply wasn&#039;t needed - look at the way Elves have filled the niche for a non-human Other, which is inimical to mankind - and having introduced Gnolls in an earlier book, they simply got recycled to fill a different socio-ecological niche more suited to Discworld. Which as an argument holds really well together until you get to {{UA}} and have to rip it all up and start again, when a [[Orcs|new race]], which might originally have begun as Goblins (or men - see the article) but was seriously improved on by [[Igor]]s working for the Dark Side, is introduced. &lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld humanoid species|Goblins]]&lt;br /&gt;
[[de:Goblins]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Talk:Goblins&amp;diff=29072</id>
		<title>Talk:Goblins</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Talk:Goblins&amp;diff=29072"/>
		<updated>2018-02-10T05:24:17Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should also note that the Discworld Companion lists goblins as a type of [[gnome]] that lives above ground. --[[Special:Contributions/81.129.138.146|81.129.138.146]] 16:45, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
This should have some discussion of the storybook goblin that frightened Sam as a child. (If only I could remember where to find that...) There seems to be an uncanny association with Stinky. --[[User:Old Dickens|Old Dickens]] ([[User talk:Old Dickens|talk]]) 02:04, 16 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: yes, that was in {{SN}}. Vimes thought of the book after meeting the goblins in the cavern, if memory serves. Towards the end, I am certain that Stinky reminds Vimes of the storybook, which does make me think it was Stinky in the book. I might find the specific text. --[[User:Wonderful Fanny|Wonderful Fanny]] ([[User talk:Wonderful Fanny|talk]]) 05:24, 10 February 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29069</id>
		<title>Goblins</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29069"/>
		<updated>2018-02-09T20:53:54Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039; are a small humanoid species on [[The Disc]]. They were generally despised by most other species until the events of {{SN}}, where they made their debut appearance and their culture was fleshed out.&lt;br /&gt;
&lt;br /&gt;
[[Ponder Stibbons]] once played the role of Third Goblin in a school play.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; Religion==&lt;br /&gt;
Historically, goblins have been treated as vermin, not humanoids, with no rights under the law. They could be enslaved or exterminated, with no consequences.&lt;br /&gt;
&lt;br /&gt;
Goblins, like some [[Dwarfs]], typically live underground in large cave systems. Some live in the caverns on the Ramkin country estate, [[Crundells]]. Goblins  have good night vision, living underground. Their language is very difficult for non-goblins to understand, and when they speak the common tongue, it sounds mechanical, like they are opening and closing a box for each syllable. They wear clothing, make jewelry, create tiny beautiful ceramic boxes, harvest wild plants, drink alcohol, and sometimes -- people say -- they steal chickens.&lt;br /&gt;
&lt;br /&gt;
In {{SN}}, goblins and their culture/religion are explored in greater depth. Their religion, [[Unggue]], is based around the belief that everything that was once part of your body is always part of your body, and thus, it must be buried with you after death. &lt;br /&gt;
&lt;br /&gt;
==Work History==&lt;br /&gt;
Because of their non-humanoid status, finding decent employment was difficult, historically. In a discussion about [[Dwarfs]] keeping up old traditions, it is said that rich Dwarfs in non-Dwarfish professions, such as the clerical trade, will employ goblins to do nothing but hit small ceremonial anvils with small ceremonial hammers all day, purely to create the sort of atmosphere in which a Dwarf finds it easy to think. &lt;br /&gt;
&lt;br /&gt;
Goblins are also mentioned in {{RM}}, in an excerpt from a Merchant&#039;s guild publication, as running delicatessens in [[The Shades]].&lt;br /&gt;
&lt;br /&gt;
Due to their former non-status, goblins were used as slave labour on plantations by unsavoury characters such as [[Gravid Rust]].&lt;br /&gt;
&lt;br /&gt;
In [[Ankh-Morpork]] they primarily worked for fair-minded [[Harry King]] in his recycling and waste industries. &lt;br /&gt;
&lt;br /&gt;
==Aptitudes &amp;amp; Recent Status==&lt;br /&gt;
As a species, their unique talents and abilities finally came to the public eye in the events of {{SN}}. Thereafter, goblins gained humanoid status. They now find work where their natural understanding of machinery comes in handy, such as on the [[clacks]] system or [[Moist von Lipwig]]&#039;s new railway engines.&lt;br /&gt;
&lt;br /&gt;
From {{RS}}: &amp;quot;Goblins, quite apart from now being ubiquitous in the clacks industry, were also doing very well and picking up serious folding money in the ceramics business. Goblin pots were beautiful, extremely fine and as iridescent as a butterfly’s wing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In Raising Steam, a goblin named [[Of the Twilight the Darkness]] shows great aptitude for steam engines, including the [[Iron Girder]]. Many other goblins get jobs working with trains.&lt;br /&gt;
&lt;br /&gt;
Some goblins are incredibly talented musicians, with the young harpist and composer [[Tears of the Mushroom]] being a prominent example.&lt;br /&gt;
&lt;br /&gt;
Some goblins communicate with animals, as when [[Stinky]] soothed the horse Commander Vimes rode, in {{SN}}, and told it to kneel.&lt;br /&gt;
&lt;br /&gt;
Apparently, goblins are natural-born tinkerers. One invented the bicycle in {{RS}}::&lt;br /&gt;
 Vetinari finally did smile and said, “A remarkable velocipede, Mister Of the Wheel the Spoke. I do believe that Leonard of Quirm had a similar idea, but now we are in a world of motion, I see no problem here.&lt;br /&gt;
&lt;br /&gt;
==Relation to other species==&lt;br /&gt;
[[Gnolls]], in earlier books, are explicitly described as a sort of stone-goblin. (Use of the word &amp;quot;goblin&amp;quot; supports the position that originally, Terry Pratchett intended them to be the Discworld analogue of Tolkien&#039;s [[wikipedia:Orcs|Orcs]], as they are vicious, sadistic, murderous, and attracted to filth).  However, by the time of {{J}}, all that appears to survive of this original concept is the attraction to filth and possibly a little residual cruelty.&lt;br /&gt;
&lt;br /&gt;
In {{UA}}, a [[Nutt|new race]], initially confused with goblins, is introduced to the Discworld. This association is refuted at the end of the book, where Lord [[Vetinari]] remarks that [[Orcs]] must have been bred from [[Humans|men]] - only humanity has the inherent cruelty requisite for being subverted into orcishness; goblins are too small-time. TP &#039;&#039;really&#039;&#039; doesn&#039;t have that much respect for humankind...&lt;br /&gt;
&lt;br /&gt;
Goblins are, in fact, a separate species, unrelated to Orcs, Gnolls, [[Gnomes]] or [[Pictsies]].&lt;br /&gt;
 &lt;br /&gt;
==Notable Goblins==&lt;br /&gt;
*[[Of the Lathe the Swarf]]&lt;br /&gt;
*[[Of The Wheel the Spoke]]&lt;br /&gt;
*[[Of the Wind Regretfully Blown]] (&amp;quot;Billy Slick&amp;quot;)&lt;br /&gt;
*[[Shine of the Rainbow]]&lt;br /&gt;
*[[Sound of the Rain on Hard Ground]]&lt;br /&gt;
*[[Stinky]]&lt;br /&gt;
*[[Tears of the Mushroom]]&lt;br /&gt;
*[[The Cold Bone Wakes]]&lt;br /&gt;
*[[Of the Twilight the Darkness]]&lt;br /&gt;
*By adoption&lt;br /&gt;
**[[Felicity Beedle]] ([[Carrot Ironfoundersson|technically]])&lt;br /&gt;
**Breaking Wind ([[Nobby Nobbs]])&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
On the change of the nature of Gnolls through the books: there is a famous critical comment on Terry Pratchett&#039;s work, comparing him to Tolkien, but with the caveat that &amp;quot;in these Détènte-driven days, Pratchett has no horrors waiting to emerge from the East&amp;quot;. (He doesn&#039;t have an East as such, in fact).&lt;br /&gt;
&lt;br /&gt;
It could just be that an Orc-analogue simply wasn&#039;t needed - look at the way Elves have filled the niche for a non-human Other, which is inimical to mankind - and having introduced Gnolls in an earlier book, they simply got recycled to fill a different socio-ecological niche more suited to Discworld. Which as an argument holds really well together until you get to {{UA}} and have to rip it all up and start again, when a [[Orcs|new race]], which might originally have begun as Goblins (or men - see the article) but was seriously improved on by [[Igor]]s working for the Dark Side, is introduced. &lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld humanoid species|Goblins]]&lt;br /&gt;
[[de:Goblins]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29068</id>
		<title>Goblins</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29068"/>
		<updated>2018-02-09T20:50:47Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Notable Goblins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039; are a small humanoid species on [[The Disc]]. They were generally despised by most other species until the events of {{SN}}, where they made their debut appearance and their culture was fleshed out.&lt;br /&gt;
&lt;br /&gt;
[[Ponder Stibbons]] once played the role of Third Goblin in a school play.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; Religion==&lt;br /&gt;
Goblins, like some [[Dwarfs]], typically live underground in large cave systems. Some live in the caverns on the Ramkin country estate, [[Crundells]]. Goblins  have good night vision, living underground. Their language is very difficult for non-goblins to understand, and when they speak the common tongue, it sounds mechanical, like they are opening and closing a box for each syllable. They wear clothing, make jewelry, create tiny beautiful ceramic boxes, harvest wild plants, drink alcohol, and sometimes -- people say -- they steal chickens.&lt;br /&gt;
&lt;br /&gt;
In {{SN}}, goblins and their culture/religion are explored in greater depth. Their religion, [[Unggue]], is based around the belief that everything that was once part of your body is always part of your body, and thus, it must be buried with you after death. &lt;br /&gt;
&lt;br /&gt;
==Work History==&lt;br /&gt;
Historically, and until recent events in {{SN}}, goblins have been treated as vermin, not humanoids, with no rights under the law. They could be enslaved or exterminated, with no consequences.&lt;br /&gt;
&lt;br /&gt;
Finding a job was difficult, historically. In a discussion about [[Dwarfs]] keeping up old traditions, it is said that rich Dwarfs in non-Dwarfish professions, such as the clerical trade, will employ goblins to do nothing but hit small ceremonial anvils with small ceremonial hammers all day, purely to create the sort of atmosphere in which a Dwarf finds it easy to think. &lt;br /&gt;
&lt;br /&gt;
Goblins are also mentioned in {{RM}}, in an excerpt from a Merchant&#039;s guild publication, as running delicatessens in [[The Shades]].&lt;br /&gt;
&lt;br /&gt;
Due to their former non-status, goblins were used as slave labour on plantations by unsavoury characters such as [[Gravid Rust]].&lt;br /&gt;
&lt;br /&gt;
In [[Ankh-Morpork]] they primarily worked for fair-minded [[Harry King]] in his recycling and waste industries. &lt;br /&gt;
&lt;br /&gt;
==Aptitudes &amp;amp; Recent Status==&lt;br /&gt;
As a species, their unique talents and abilities finally came to the public eye in the events of {{SN}}. Thereafter, goblins gained humanoid status. They now find work where their natural understanding of machinery comes in handy, such as on the [[clacks]] system or [[Moist von Lipwig]]&#039;s new railway engines.&lt;br /&gt;
&lt;br /&gt;
From {{RS}}: &amp;quot;Goblins, quite apart from now being ubiquitous in the clacks industry, were also doing very well and picking up serious folding money in the ceramics business. Goblin pots were beautiful, extremely fine and as iridescent as a butterfly’s wing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In Raising Steam, a goblin named [[Of the Twilight the Darkness]] shows great aptitude for steam engines, including the [[Iron Girder]]. Many other goblins get jobs working with trains.&lt;br /&gt;
&lt;br /&gt;
Some goblins are incredibly talented musicians, with the young harpist and composer [[Tears of the Mushroom]] being a prominent example.&lt;br /&gt;
&lt;br /&gt;
Some goblins communicate with animals, as when [[Stinky]] soothed the horse Commander Vimes rode, in {{SN}}, and told it to kneel.&lt;br /&gt;
&lt;br /&gt;
Apparently, goblins are natural-born tinkerers. One invented the bicycle in {{RS}}::&lt;br /&gt;
 Vetinari finally did smile and said, “A remarkable velocipede, Mister Of the Wheel the Spoke. I do believe that Leonard of Quirm had a similar idea, but now we are in a world of motion, I see no problem here.&lt;br /&gt;
&lt;br /&gt;
==Relation to other species==&lt;br /&gt;
[[Gnolls]], in earlier books, are explicitly described as a sort of stone-goblin. (Use of the word &amp;quot;goblin&amp;quot; supports the position that originally, Terry Pratchett intended them to be the Discworld analogue of Tolkien&#039;s [[wikipedia:Orcs|Orcs]], as they are vicious, sadistic, murderous, and attracted to filth).  However, by the time of {{J}}, all that appears to survive of this original concept is the attraction to filth and possibly a little residual cruelty.&lt;br /&gt;
&lt;br /&gt;
In {{UA}}, a [[Nutt|new race]], initially confused with goblins, is introduced to the Discworld. This association is refuted at the end of the book, where Lord [[Vetinari]] remarks that [[Orcs]] must have been bred from [[Humans|men]] - only humanity has the inherent cruelty requisite for being subverted into orcishness; goblins are too small-time. TP &#039;&#039;really&#039;&#039; doesn&#039;t have that much respect for humankind...&lt;br /&gt;
&lt;br /&gt;
Goblins are, in fact, a separate species, unrelated to Orcs, Gnolls, [[Gnomes]] or [[Pictsies]].&lt;br /&gt;
 &lt;br /&gt;
==Notable Goblins==&lt;br /&gt;
*[[Of the Lathe the Swarf]]&lt;br /&gt;
*[[Of The Wheel the Spoke]]&lt;br /&gt;
*[[Of the Wind Regretfully Blown]] (&amp;quot;Billy Slick&amp;quot;)&lt;br /&gt;
*[[Shine of the Rainbow]]&lt;br /&gt;
*[[Sound of the Rain on Hard Ground]]&lt;br /&gt;
*[[Stinky]]&lt;br /&gt;
*[[Tears of the Mushroom]]&lt;br /&gt;
*[[The Cold Bone Wakes]]&lt;br /&gt;
*[[Of the Twilight the Darkness]]&lt;br /&gt;
*By adoption&lt;br /&gt;
**[[Felicity Beedle]] ([[Carrot Ironfoundersson|technically]])&lt;br /&gt;
**Breaking Wind ([[Nobby Nobbs]])&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
On the change of the nature of Gnolls through the books: there is a famous critical comment on Terry Pratchett&#039;s work, comparing him to Tolkien, but with the caveat that &amp;quot;in these Détènte-driven days, Pratchett has no horrors waiting to emerge from the East&amp;quot;. (He doesn&#039;t have an East as such, in fact).&lt;br /&gt;
&lt;br /&gt;
It could just be that an Orc-analogue simply wasn&#039;t needed - look at the way Elves have filled the niche for a non-human Other, which is inimical to mankind - and having introduced Gnolls in an earlier book, they simply got recycled to fill a different socio-ecological niche more suited to Discworld. Which as an argument holds really well together until you get to {{UA}} and have to rip it all up and start again, when a [[Orcs|new race]], which might originally have begun as Goblins (or men - see the article) but was seriously improved on by [[Igor]]s working for the Dark Side, is introduced. &lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld humanoid species|Goblins]]&lt;br /&gt;
[[de:Goblins]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29067</id>
		<title>Goblins</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29067"/>
		<updated>2018-02-09T20:49:56Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Notable Goblins */  of the wheel the spoke, goblin who invented bike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039; are a small humanoid species on [[The Disc]]. They were generally despised by most other species until the events of {{SN}}, where they made their debut appearance and their culture was fleshed out.&lt;br /&gt;
&lt;br /&gt;
[[Ponder Stibbons]] once played the role of Third Goblin in a school play.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; Religion==&lt;br /&gt;
Goblins, like some [[Dwarfs]], typically live underground in large cave systems. Some live in the caverns on the Ramkin country estate, [[Crundells]]. Goblins  have good night vision, living underground. Their language is very difficult for non-goblins to understand, and when they speak the common tongue, it sounds mechanical, like they are opening and closing a box for each syllable. They wear clothing, make jewelry, create tiny beautiful ceramic boxes, harvest wild plants, drink alcohol, and sometimes -- people say -- they steal chickens.&lt;br /&gt;
&lt;br /&gt;
In {{SN}}, goblins and their culture/religion are explored in greater depth. Their religion, [[Unggue]], is based around the belief that everything that was once part of your body is always part of your body, and thus, it must be buried with you after death. &lt;br /&gt;
&lt;br /&gt;
==Work History==&lt;br /&gt;
Historically, and until recent events in {{SN}}, goblins have been treated as vermin, not humanoids, with no rights under the law. They could be enslaved or exterminated, with no consequences.&lt;br /&gt;
&lt;br /&gt;
Finding a job was difficult, historically. In a discussion about [[Dwarfs]] keeping up old traditions, it is said that rich Dwarfs in non-Dwarfish professions, such as the clerical trade, will employ goblins to do nothing but hit small ceremonial anvils with small ceremonial hammers all day, purely to create the sort of atmosphere in which a Dwarf finds it easy to think. &lt;br /&gt;
&lt;br /&gt;
Goblins are also mentioned in {{RM}}, in an excerpt from a Merchant&#039;s guild publication, as running delicatessens in [[The Shades]].&lt;br /&gt;
&lt;br /&gt;
Due to their former non-status, goblins were used as slave labour on plantations by unsavoury characters such as [[Gravid Rust]].&lt;br /&gt;
&lt;br /&gt;
In [[Ankh-Morpork]] they primarily worked for fair-minded [[Harry King]] in his recycling and waste industries. &lt;br /&gt;
&lt;br /&gt;
==Aptitudes &amp;amp; Recent Status==&lt;br /&gt;
As a species, their unique talents and abilities finally came to the public eye in the events of {{SN}}. Thereafter, goblins gained humanoid status. They now find work where their natural understanding of machinery comes in handy, such as on the [[clacks]] system or [[Moist von Lipwig]]&#039;s new railway engines.&lt;br /&gt;
&lt;br /&gt;
From {{RS}}: &amp;quot;Goblins, quite apart from now being ubiquitous in the clacks industry, were also doing very well and picking up serious folding money in the ceramics business. Goblin pots were beautiful, extremely fine and as iridescent as a butterfly’s wing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In Raising Steam, a goblin named [[Of the Twilight the Darkness]] shows great aptitude for steam engines, including the [[Iron Girder]]. Many other goblins get jobs working with trains.&lt;br /&gt;
&lt;br /&gt;
Some goblins are incredibly talented musicians, with the young harpist and composer [[Tears of the Mushroom]] being a prominent example.&lt;br /&gt;
&lt;br /&gt;
Some goblins communicate with animals, as when [[Stinky]] soothed the horse Commander Vimes rode, in {{SN}}, and told it to kneel.&lt;br /&gt;
&lt;br /&gt;
Apparently, goblins are natural-born tinkerers. One invented the bicycle in {{RS}}::&lt;br /&gt;
 Vetinari finally did smile and said, “A remarkable velocipede, Mister Of the Wheel the Spoke. I do believe that Leonard of Quirm had a similar idea, but now we are in a world of motion, I see no problem here.&lt;br /&gt;
&lt;br /&gt;
==Relation to other species==&lt;br /&gt;
[[Gnolls]], in earlier books, are explicitly described as a sort of stone-goblin. (Use of the word &amp;quot;goblin&amp;quot; supports the position that originally, Terry Pratchett intended them to be the Discworld analogue of Tolkien&#039;s [[wikipedia:Orcs|Orcs]], as they are vicious, sadistic, murderous, and attracted to filth).  However, by the time of {{J}}, all that appears to survive of this original concept is the attraction to filth and possibly a little residual cruelty.&lt;br /&gt;
&lt;br /&gt;
In {{UA}}, a [[Nutt|new race]], initially confused with goblins, is introduced to the Discworld. This association is refuted at the end of the book, where Lord [[Vetinari]] remarks that [[Orcs]] must have been bred from [[Humans|men]] - only humanity has the inherent cruelty requisite for being subverted into orcishness; goblins are too small-time. TP &#039;&#039;really&#039;&#039; doesn&#039;t have that much respect for humankind...&lt;br /&gt;
&lt;br /&gt;
Goblins are, in fact, a separate species, unrelated to Orcs, Gnolls, [[Gnomes]] or [[Pictsies]].&lt;br /&gt;
 &lt;br /&gt;
==Notable Goblins==&lt;br /&gt;
*[[Of the Lathe the Swarf]]&lt;br /&gt;
Of The Wheel the Spoke &lt;br /&gt;
*[[Of the Wind Regretfully Blown]] (&amp;quot;Billy Slick&amp;quot;)&lt;br /&gt;
*[[Shine of the Rainbow]]&lt;br /&gt;
*[[Sound of the Rain on Hard Ground]]&lt;br /&gt;
*[[Stinky]]&lt;br /&gt;
*[[Tears of the Mushroom]]&lt;br /&gt;
*[[The Cold Bone Wakes]]&lt;br /&gt;
*[[Of the Twilight the Darkness]]&lt;br /&gt;
*By adoption&lt;br /&gt;
**[[Felicity Beedle]] ([[Carrot Ironfoundersson|technically]])&lt;br /&gt;
**Breaking Wind ([[Nobby Nobbs]])&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
On the change of the nature of Gnolls through the books: there is a famous critical comment on Terry Pratchett&#039;s work, comparing him to Tolkien, but with the caveat that &amp;quot;in these Détènte-driven days, Pratchett has no horrors waiting to emerge from the East&amp;quot;. (He doesn&#039;t have an East as such, in fact).&lt;br /&gt;
&lt;br /&gt;
It could just be that an Orc-analogue simply wasn&#039;t needed - look at the way Elves have filled the niche for a non-human Other, which is inimical to mankind - and having introduced Gnolls in an earlier book, they simply got recycled to fill a different socio-ecological niche more suited to Discworld. Which as an argument holds really well together until you get to {{UA}} and have to rip it all up and start again, when a [[Orcs|new race]], which might originally have begun as Goblins (or men - see the article) but was seriously improved on by [[Igor]]s working for the Dark Side, is introduced. &lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld humanoid species|Goblins]]&lt;br /&gt;
[[de:Goblins]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29066</id>
		<title>Goblins</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29066"/>
		<updated>2018-02-09T20:48:02Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Aptitudes &amp;amp; Recent Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039; are a small humanoid species on [[The Disc]]. They were generally despised by most other species until the events of {{SN}}, where they made their debut appearance and their culture was fleshed out.&lt;br /&gt;
&lt;br /&gt;
[[Ponder Stibbons]] once played the role of Third Goblin in a school play.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; Religion==&lt;br /&gt;
Goblins, like some [[Dwarfs]], typically live underground in large cave systems. Some live in the caverns on the Ramkin country estate, [[Crundells]]. Goblins  have good night vision, living underground. Their language is very difficult for non-goblins to understand, and when they speak the common tongue, it sounds mechanical, like they are opening and closing a box for each syllable. They wear clothing, make jewelry, create tiny beautiful ceramic boxes, harvest wild plants, drink alcohol, and sometimes -- people say -- they steal chickens.&lt;br /&gt;
&lt;br /&gt;
In {{SN}}, goblins and their culture/religion are explored in greater depth. Their religion, [[Unggue]], is based around the belief that everything that was once part of your body is always part of your body, and thus, it must be buried with you after death. &lt;br /&gt;
&lt;br /&gt;
==Work History==&lt;br /&gt;
Historically, and until recent events in {{SN}}, goblins have been treated as vermin, not humanoids, with no rights under the law. They could be enslaved or exterminated, with no consequences.&lt;br /&gt;
&lt;br /&gt;
Finding a job was difficult, historically. In a discussion about [[Dwarfs]] keeping up old traditions, it is said that rich Dwarfs in non-Dwarfish professions, such as the clerical trade, will employ goblins to do nothing but hit small ceremonial anvils with small ceremonial hammers all day, purely to create the sort of atmosphere in which a Dwarf finds it easy to think. &lt;br /&gt;
&lt;br /&gt;
Goblins are also mentioned in {{RM}}, in an excerpt from a Merchant&#039;s guild publication, as running delicatessens in [[The Shades]].&lt;br /&gt;
&lt;br /&gt;
Due to their former non-status, goblins were used as slave labour on plantations by unsavoury characters such as [[Gravid Rust]].&lt;br /&gt;
&lt;br /&gt;
In [[Ankh-Morpork]] they primarily worked for fair-minded [[Harry King]] in his recycling and waste industries. &lt;br /&gt;
&lt;br /&gt;
==Aptitudes &amp;amp; Recent Status==&lt;br /&gt;
As a species, their unique talents and abilities finally came to the public eye in the events of {{SN}}. Thereafter, goblins gained humanoid status. They now find work where their natural understanding of machinery comes in handy, such as on the [[clacks]] system or [[Moist von Lipwig]]&#039;s new railway engines.&lt;br /&gt;
&lt;br /&gt;
From {{RS}}: &amp;quot;Goblins, quite apart from now being ubiquitous in the clacks industry, were also doing very well and picking up serious folding money in the ceramics business. Goblin pots were beautiful, extremely fine and as iridescent as a butterfly’s wing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In Raising Steam, a goblin named [[Of the Twilight the Darkness]] shows great aptitude for steam engines, including the [[Iron Girder]]. Many other goblins get jobs working with trains.&lt;br /&gt;
&lt;br /&gt;
Some goblins are incredibly talented musicians, with the young harpist and composer [[Tears of the Mushroom]] being a prominent example.&lt;br /&gt;
&lt;br /&gt;
Some goblins communicate with animals, as when [[Stinky]] soothed the horse Commander Vimes rode, in {{SN}}, and told it to kneel.&lt;br /&gt;
&lt;br /&gt;
Apparently, goblins are natural-born tinkerers. One invented the bicycle in {{RS}}::&lt;br /&gt;
 Vetinari finally did smile and said, “A remarkable velocipede, Mister Of the Wheel the Spoke. I do believe that Leonard of Quirm had a similar idea, but now we are in a world of motion, I see no problem here.&lt;br /&gt;
&lt;br /&gt;
==Relation to other species==&lt;br /&gt;
[[Gnolls]], in earlier books, are explicitly described as a sort of stone-goblin. (Use of the word &amp;quot;goblin&amp;quot; supports the position that originally, Terry Pratchett intended them to be the Discworld analogue of Tolkien&#039;s [[wikipedia:Orcs|Orcs]], as they are vicious, sadistic, murderous, and attracted to filth).  However, by the time of {{J}}, all that appears to survive of this original concept is the attraction to filth and possibly a little residual cruelty.&lt;br /&gt;
&lt;br /&gt;
In {{UA}}, a [[Nutt|new race]], initially confused with goblins, is introduced to the Discworld. This association is refuted at the end of the book, where Lord [[Vetinari]] remarks that [[Orcs]] must have been bred from [[Humans|men]] - only humanity has the inherent cruelty requisite for being subverted into orcishness; goblins are too small-time. TP &#039;&#039;really&#039;&#039; doesn&#039;t have that much respect for humankind...&lt;br /&gt;
&lt;br /&gt;
Goblins are, in fact, a separate species, unrelated to Orcs, Gnolls, [[Gnomes]] or [[Pictsies]].&lt;br /&gt;
 &lt;br /&gt;
==Notable Goblins==&lt;br /&gt;
*[[Of the Lathe the Swarf]]&lt;br /&gt;
*[[Of the Wind Regretfully Blown]] (&amp;quot;Billy Slick&amp;quot;)&lt;br /&gt;
*[[Shine of the Rainbow]]&lt;br /&gt;
*[[Sound of the Rain on Hard Ground]]&lt;br /&gt;
*[[Stinky]]&lt;br /&gt;
*[[Tears of the Mushroom]]&lt;br /&gt;
*[[The Cold Bone Wakes]]&lt;br /&gt;
*[[Of the Twilight the Darkness]]&lt;br /&gt;
*By adoption&lt;br /&gt;
**[[Felicity Beedle]] ([[Carrot Ironfoundersson|technically]])&lt;br /&gt;
**Breaking Wind ([[Nobby Nobbs]])&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
On the change of the nature of Gnolls through the books: there is a famous critical comment on Terry Pratchett&#039;s work, comparing him to Tolkien, but with the caveat that &amp;quot;in these Détènte-driven days, Pratchett has no horrors waiting to emerge from the East&amp;quot;. (He doesn&#039;t have an East as such, in fact).&lt;br /&gt;
&lt;br /&gt;
It could just be that an Orc-analogue simply wasn&#039;t needed - look at the way Elves have filled the niche for a non-human Other, which is inimical to mankind - and having introduced Gnolls in an earlier book, they simply got recycled to fill a different socio-ecological niche more suited to Discworld. Which as an argument holds really well together until you get to {{UA}} and have to rip it all up and start again, when a [[Orcs|new race]], which might originally have begun as Goblins (or men - see the article) but was seriously improved on by [[Igor]]s working for the Dark Side, is introduced. &lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld humanoid species|Goblins]]&lt;br /&gt;
[[de:Goblins]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29065</id>
		<title>Goblins</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29065"/>
		<updated>2018-02-09T20:43:56Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039; are a small humanoid species on [[The Disc]]. They were generally despised by most other species until the events of {{SN}}, where they made their debut appearance and their culture was fleshed out.&lt;br /&gt;
&lt;br /&gt;
[[Ponder Stibbons]] once played the role of Third Goblin in a school play.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; Religion==&lt;br /&gt;
Goblins, like some [[Dwarfs]], typically live underground in large cave systems. Some live in the caverns on the Ramkin country estate, [[Crundells]]. Goblins  have good night vision, living underground. Their language is very difficult for non-goblins to understand, and when they speak the common tongue, it sounds mechanical, like they are opening and closing a box for each syllable. They wear clothing, make jewelry, create tiny beautiful ceramic boxes, harvest wild plants, drink alcohol, and sometimes -- people say -- they steal chickens.&lt;br /&gt;
&lt;br /&gt;
In {{SN}}, goblins and their culture/religion are explored in greater depth. Their religion, [[Unggue]], is based around the belief that everything that was once part of your body is always part of your body, and thus, it must be buried with you after death. &lt;br /&gt;
&lt;br /&gt;
==Work History==&lt;br /&gt;
Historically, and until recent events in {{SN}}, goblins have been treated as vermin, not humanoids, with no rights under the law. They could be enslaved or exterminated, with no consequences.&lt;br /&gt;
&lt;br /&gt;
Finding a job was difficult, historically. In a discussion about [[Dwarfs]] keeping up old traditions, it is said that rich Dwarfs in non-Dwarfish professions, such as the clerical trade, will employ goblins to do nothing but hit small ceremonial anvils with small ceremonial hammers all day, purely to create the sort of atmosphere in which a Dwarf finds it easy to think. &lt;br /&gt;
&lt;br /&gt;
Goblins are also mentioned in {{RM}}, in an excerpt from a Merchant&#039;s guild publication, as running delicatessens in [[The Shades]].&lt;br /&gt;
&lt;br /&gt;
Due to their former non-status, goblins were used as slave labour on plantations by unsavoury characters such as [[Gravid Rust]].&lt;br /&gt;
&lt;br /&gt;
In [[Ankh-Morpork]] they primarily worked for fair-minded [[Harry King]] in his recycling and waste industries. &lt;br /&gt;
&lt;br /&gt;
==Aptitudes &amp;amp; Recent Status==&lt;br /&gt;
As a species, their unique talents and abilities finally came to the public eye in the events of {{SN}}. Thereafter, goblins gained humanoid status. They now find work where their natural understanding of machinery comes in handy, such as on the [[clacks]] system or [[Moist von Lipwig]]&#039;s new railway engines.&lt;br /&gt;
&lt;br /&gt;
From {{RS}}: &amp;quot;Goblins, quite apart from now being ubiquitous in the clacks industry, were also doing very well and picking up serious folding money in the ceramics business. Goblin pots were beautiful, extremely fine and as iridescent as a butterfly’s wing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In Raising Steam, a goblin named [[Of the Twilight the Darkness]] shows great aptitude for steam engines, including the [[Iron Girder]]. Many other goblins get jobs working with trains.&lt;br /&gt;
&lt;br /&gt;
Some goblins are incredibly talented musicians, with the young harpist and composer [[Tears of the Mushroom]] being a prominent example.&lt;br /&gt;
&lt;br /&gt;
Some goblins communicate with animals, as when [[Stinky]] soothed the horse Commander Vimes rode, in {{SN}}, and told it to kneel.&lt;br /&gt;
&lt;br /&gt;
Apparently, goblins are natural-born tinkerers. One invented the bicycle or &amp;quot;wheels and spokes&amp;quot; in {{RS}}.&lt;br /&gt;
&lt;br /&gt;
==Relation to other species==&lt;br /&gt;
[[Gnolls]], in earlier books, are explicitly described as a sort of stone-goblin. (Use of the word &amp;quot;goblin&amp;quot; supports the position that originally, Terry Pratchett intended them to be the Discworld analogue of Tolkien&#039;s [[wikipedia:Orcs|Orcs]], as they are vicious, sadistic, murderous, and attracted to filth).  However, by the time of {{J}}, all that appears to survive of this original concept is the attraction to filth and possibly a little residual cruelty.&lt;br /&gt;
&lt;br /&gt;
In {{UA}}, a [[Nutt|new race]], initially confused with goblins, is introduced to the Discworld. This association is refuted at the end of the book, where Lord [[Vetinari]] remarks that [[Orcs]] must have been bred from [[Humans|men]] - only humanity has the inherent cruelty requisite for being subverted into orcishness; goblins are too small-time. TP &#039;&#039;really&#039;&#039; doesn&#039;t have that much respect for humankind...&lt;br /&gt;
&lt;br /&gt;
Goblins are, in fact, a separate species, unrelated to Orcs, Gnolls, [[Gnomes]] or [[Pictsies]].&lt;br /&gt;
 &lt;br /&gt;
==Notable Goblins==&lt;br /&gt;
*[[Of the Lathe the Swarf]]&lt;br /&gt;
*[[Of the Wind Regretfully Blown]] (&amp;quot;Billy Slick&amp;quot;)&lt;br /&gt;
*[[Shine of the Rainbow]]&lt;br /&gt;
*[[Sound of the Rain on Hard Ground]]&lt;br /&gt;
*[[Stinky]]&lt;br /&gt;
*[[Tears of the Mushroom]]&lt;br /&gt;
*[[The Cold Bone Wakes]]&lt;br /&gt;
*[[Of the Twilight the Darkness]]&lt;br /&gt;
*By adoption&lt;br /&gt;
**[[Felicity Beedle]] ([[Carrot Ironfoundersson|technically]])&lt;br /&gt;
**Breaking Wind ([[Nobby Nobbs]])&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
On the change of the nature of Gnolls through the books: there is a famous critical comment on Terry Pratchett&#039;s work, comparing him to Tolkien, but with the caveat that &amp;quot;in these Détènte-driven days, Pratchett has no horrors waiting to emerge from the East&amp;quot;. (He doesn&#039;t have an East as such, in fact).&lt;br /&gt;
&lt;br /&gt;
It could just be that an Orc-analogue simply wasn&#039;t needed - look at the way Elves have filled the niche for a non-human Other, which is inimical to mankind - and having introduced Gnolls in an earlier book, they simply got recycled to fill a different socio-ecological niche more suited to Discworld. Which as an argument holds really well together until you get to {{UA}} and have to rip it all up and start again, when a [[Orcs|new race]], which might originally have begun as Goblins (or men - see the article) but was seriously improved on by [[Igor]]s working for the Dark Side, is introduced. &lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld humanoid species|Goblins]]&lt;br /&gt;
[[de:Goblins]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29064</id>
		<title>Goblins</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Goblins&amp;diff=29064"/>
		<updated>2018-02-09T20:36:40Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Work and Culture */  quote from Raising Steam. Aptitude with animals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039; are a small humanoid species on [[The Disc]]. They were generally despised by most other species until the events of {{SN}}, where they made their debut appearance and their culture was fleshed out.&lt;br /&gt;
&lt;br /&gt;
[[Ponder Stibbons]] once played the role of Third Goblin in a school play.&lt;br /&gt;
&lt;br /&gt;
==History, Culture, and Abilities==&lt;br /&gt;
&lt;br /&gt;
Goblins, like some [[Dwarfs]], typically live underground in large cave systems. Some live in the caverns on the Ramkin country estate, [[Crundells]]. Goblins  have good night vision, living underground. Their language is very difficult for non-goblins to understand, and when they speak the common tongue, it sounds mechanical, like they are opening and closing a box for each syllable. They wear clothing, make jewelry, create tiny beautiful ceramic boxes, harvest wild plants, drink alcohol, and sometimes -- people say -- they steal chickens.&lt;br /&gt;
&lt;br /&gt;
Historically, and until recent events in {{SN}}, goblins have been treated as vermin, not humanoids, with no rights under the law. They could be enslaved or exterminated, with no consequences.&lt;br /&gt;
&lt;br /&gt;
Finding a job was difficult, historically. In a discussion about [[Dwarfs]] keeping up old traditions, it is said that rich Dwarfs in non-Dwarfish professions, such as the clerical trade, will employ goblins to do nothing but hit small ceremonial anvils with small ceremonial hammers all day, purely to create the sort of atmosphere in which a Dwarf finds it easy to think. &lt;br /&gt;
&lt;br /&gt;
Goblins are also mentioned in {{RM}}, in an excerpt from a Merchant&#039;s guild publication, as running delicatessens in [[The Shades]].&lt;br /&gt;
&lt;br /&gt;
Due to their former non-status, goblins were used as slave labour on plantations by unsavoury characters such as [[Gravid Rust]].&lt;br /&gt;
&lt;br /&gt;
In [[Ankh-Morpork]] they primarily worked for fair-minded [[Harry King]] in his recycling and waste industries. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APTITUDES and NEW STATUS:&#039;&#039;&#039;&lt;br /&gt;
As a species, their unique talents and abilities finally came to the public eye, in the events of {{SN}}. Thereafter, goblins gained humanoid status. They now find work where their natural understanding of machinery comes in handy, such as on the [[clacks]] system or [[Moist von Lipwig]]&#039;s new railway engines.&lt;br /&gt;
&lt;br /&gt;
From {{RS}}: &amp;quot;Goblins, quite apart from now being ubiquitous in the clacks industry, were also doing very well and picking up serious folding money in the ceramics business. Goblin pots were beautiful, extremely fine and as iridescent as a butterfly’s wing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In Raising Steam, a goblin named As the Twilight the Darkness shows great aptitude for steam engines, including the [[Iron Girder]]. Many other goblins get jobs working with trains.&lt;br /&gt;
&lt;br /&gt;
Some goblins are incredibly talented musicians, with the young harpist and composer [[Tears of the Mushroom]] being a prominent example.&lt;br /&gt;
&lt;br /&gt;
Some goblins communicate with animals, as when [[Stinky]] soothed the horse Commander Vimes rode, in {{SN}}, and told it to kneel.&lt;br /&gt;
&lt;br /&gt;
Apparently, goblins are natural-born tinkerers. One invented the bicycle or &amp;quot;wheels and spokes&amp;quot; in {{RS}}.&lt;br /&gt;
&lt;br /&gt;
==Relation to other species==&lt;br /&gt;
[[Gnolls]], in earlier books, are explicitly described as a sort of stone-goblin. (Use of the word &amp;quot;goblin&amp;quot; supports the position that originally, Terry Pratchett intended them to be the Discworld analogue of Tolkien&#039;s [[wikipedia:Orcs|Orcs]], as they are vicious, sadistic, murderous, and attracted to filth).  However, by the time of {{J}}, all that appears to survive of this original concept is the attraction to filth and possibly a little residual cruelty.&lt;br /&gt;
&lt;br /&gt;
In {{UA}}, a [[Nutt|new race]], initially confused with goblins, is introduced to the Discworld. This association is refuted at the end of the book, where Lord [[Vetinari]] remarks that [[Orcs]] must have been bred from [[Humans|men]] - only humanity has the inherent cruelty requisite for being subverted into orcishness; goblins are too small-time. TP &#039;&#039;really&#039;&#039; doesn&#039;t have that much respect for humankind...&lt;br /&gt;
&lt;br /&gt;
Goblins are, in fact, a separate species, unrelated to Orcs, Gnolls, [[Gnomes]] or [[Pictsies]].&lt;br /&gt;
 &lt;br /&gt;
==Religion==&lt;br /&gt;
In {{SN}}, goblins and their culture/religion are explored in greater depth. Their religion, [[Unggue]], is based around the belief that everything that was once part of your body is always part of your body, and thus, it must be buried with you after death. &lt;br /&gt;
&lt;br /&gt;
==Notable Goblins==&lt;br /&gt;
*[[Of the Lathe the Swarf]]&lt;br /&gt;
*[[Of the Wind Regretfully Blown]] (&amp;quot;Billy Slick&amp;quot;)&lt;br /&gt;
*[[Shine of the Rainbow]]&lt;br /&gt;
*[[Sound of the Rain on Hard Ground]]&lt;br /&gt;
*[[Stinky]]&lt;br /&gt;
*[[Tears of the Mushroom]]&lt;br /&gt;
*[[The Cold Bone Wakes]]&lt;br /&gt;
*[[Of the Twilight the Darkness]]&lt;br /&gt;
*By adoption&lt;br /&gt;
**[[Felicity Beedle]] ([[Carrot Ironfoundersson|technically]])&lt;br /&gt;
**Breaking Wind ([[Nobby Nobbs]])&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
On the change of the nature of Gnolls through the books: there is a famous critical comment on Terry Pratchett&#039;s work, comparing him to Tolkien, but with the caveat that &amp;quot;in these Détènte-driven days, Pratchett has no horrors waiting to emerge from the East&amp;quot;. (He doesn&#039;t have an East as such, in fact).&lt;br /&gt;
&lt;br /&gt;
It could just be that an Orc-analogue simply wasn&#039;t needed - look at the way Elves have filled the niche for a non-human Other, which is inimical to mankind - and having introduced Gnolls in an earlier book, they simply got recycled to fill a different socio-ecological niche more suited to Discworld. Which as an argument holds really well together until you get to {{UA}} and have to rip it all up and start again, when a [[Orcs|new race]], which might originally have begun as Goblins (or men - see the article) but was seriously improved on by [[Igor]]s working for the Dark Side, is introduced. &lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld humanoid species|Goblins]]&lt;br /&gt;
[[de:Goblins]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Ramkin_Residence&amp;diff=29063</id>
		<title>Ramkin Residence</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Ramkin_Residence&amp;diff=29063"/>
		<updated>2018-02-08T16:05:13Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Ankh-Morpork, Ramkin House estate occupies a good length of [[Scoone Avenue]] near [[King&#039;s Way]] on the monied slope of [[Ankh (city)|Ankh]]. &lt;br /&gt;
Ramkin House is located on a hilly section of Scoone Avenue, &amp;quot;a wide, tree-lined, incredibly select part of Ankh. The house commanded an outcrop that gave it a magnificent view of the city&amp;quot; ({{G!G!}}).  The gatepost has stone dragons, and the garden has stone statuary of Ramkin ancestors. The grounds are large and include dragon pens, an ornamental pool, etc. According to the map app, across from Ramkin House, on the corner of Scoone Avenue and [[Chrononhotonthologos  Street]], there is a pub — The Dragon &amp;amp; Bars —  that had formerly been the Ramkin estate gatehouse.&lt;br /&gt;
&lt;br /&gt;
When [[Sam Vimes]] first saw the estate, the gardens were overgrown, vines covering the statues of past Ramkins. Lady [[Sybil Ramkin|Sybil]] lived in three rooms of the vast mansion, in an ascetic manner that outraged [[Nobby Nobbs]] (rich people have no right to live like poor people). Since becoming the seat of the Duke of Ankh and Commander of the [[City Watch]], the old place has been spruced up and aired out, and more staff hired. (There&#039;s the dignity of the title, and entertaining, and a [[Young Sam|baby]], of course.) When he moved in, Sir Samuel began an array of booby traps around the house to guard against Assassins. The [[Assassins&#039; Guild|Assassins]] will no longer entertain any contract on His Grace, but students may be unable to resist the challenge of creeping &amp;quot;Old Stoneface&#039;s&amp;quot; house for a virtual attack. They always regret this bravado. &lt;br /&gt;
&lt;br /&gt;
The estate has a large group of dragon pens behind the house, built with very thick walls, but a flimsy, umbrella-like roof. This style is popular for explosives factories as well. At one point ({{T!}}) Lady Sybil had 26 dragons in the pens. Spare capacity in the dragon pens and elsewhere in the grounds was used to house the animal population of the [[College of Heralds]], following an inexplicable outbreak of fire there. It is not known if any of the menagerie is still there at the Ramkin household, but [[Roderick]] the hippopotamus and his close friend [[Keith]] &#039;&#039;really&#039;&#039; appreciated the freedom of the ornamental lake (see {{FOC}}). Given Vimes&#039; penchant for making the house and grounds Assassin-proof, and knowing the territorial imperative of hippos defending a wallowing hole, and knowing that an angry hippo can bite a man in half.... bets, anyone?&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Country Home:&#039;&#039;&#039;  Ramkin Hall is a large country estate located in Quirm. It is dubbed &amp;quot;[[Crundells]]&amp;quot; and provides the setting for {{SN}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Properties:&#039;&#039;&#039;  The Ramkins /Vimes hold the deeds to numerous other properties. For one example, young [[Sybil Ramkin|Lady Sybil]] occasionally stayed at a secondary Ramkin home on [[Isle of Gods]] near the [[Opera House]] at [[Pseudopolis Yard]]. In {{G!G!}} she deeded it over to become the headquarters of [[Ankh-Morpork City Watch]].  For another example, Sam Vimes deeded their Goose Gate corner property to Dr. Lawn, who converted it into a hospital ( [[Lady Sybil Free Hospital]]).&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Ramkin_Residence&amp;diff=29061</id>
		<title>Ramkin Residence</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Ramkin_Residence&amp;diff=29061"/>
		<updated>2018-02-07T17:56:40Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added hyperlinks for hippos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Ankh-Morpork, Ramkin House occupies a good length of [[Scoone Avenue]] near [[King&#039;s Way]] on the monied slope of [[Ankh (city)|Ankh]]. &lt;br /&gt;
Ramkin House is located on a hilly section of Scoone Avenue, &amp;quot;a wide, tree-lined, incredibly select part of Ankh. The house commanded an outcrop that gave it a magnificent view of the city&amp;quot; ({{G!G!}}).  The gatepost has stone dragons, and the garden has stone statuary of Ramkin ancestors. The grounds are large and include dragon pens, an ornamental pool, etc. According to the map app, across from Ramkin House, on the corner of Scoone Avenue and [[Chrononhotonthologos  Street]], there is a pub — The Dragon &amp;amp; Bars —  that had formerly been the Ramkin estate gatehouse.&lt;br /&gt;
&lt;br /&gt;
When [[Sam Vimes]] first saw the estate, the gardens were overgrown, vines covering the statues of past Ramkins. Lady [[Sybil Ramkin|Sybil]] lived in three rooms of the vast mansion, in an ascetic manner that outraged [[Nobby Nobbs]] (rich people have no right to live like poor people). Since becoming the seat of the Duke of Ankh and Commander of the [[City Watch]], the old place has been spruced up and aired out, and more staff hired. (There&#039;s the dignity of the title, and entertaining, and a [[Young Sam|baby]], of course.) When he moved in, Sir Samuel began an array of booby traps around the house to guard against Assassins. The [[Assassins&#039; Guild|Assassins]] will no longer entertain any contract on His Grace, but students may be unable to resist the challenge of creeping &amp;quot;Old Stoneface&#039;s&amp;quot; house for a virtual attack. They always regret this bravado. &lt;br /&gt;
&lt;br /&gt;
The estate has a large group of dragon pens behind the house, built with very thick walls, but a flimsy, umbrella-like roof. This style is popular for explosives factories as well. At one point ({{T!}}) Lady Sybil had 26 dragons in the pens. Spare capacity in the dragon pens and elsewhere in the grounds was used to house the animal population of the [[College of Heralds]], following an inexplicable outbreak of fire there. It is not known if any of the menagerie is still there at the Ramkin household, but [[Roderick]] the hippopotamus and his close friend [[Keith]] &#039;&#039;really&#039;&#039; appreciated the freedom of the ornamental lake (see {{FOC}}). Given Vimes&#039; penchant for making the house and grounds Assassin-proof, and knowing the territorial imperative of hippos defending a wallowing hole, and knowing that an angry hippo can bite a man in half.... bets, anyone?&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Country Home:&#039;&#039;&#039;  Ramkin Hall is a large country estate located in Quirm. It is dubbed &amp;quot;[[Crundells]]&amp;quot; and provides the setting for {{SN}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Properties:&#039;&#039;&#039;  The Ramkins /Vimes hold the deeds to numerous other properties. For one example, young [[Sybil Ramkin|Lady Sybil]] occasionally stayed at a secondary Ramkin home on [[Isle of Gods]] near the [[Opera House]] at [[Pseudopolis Yard]]. In {{G!G!}} she deeded it over to become the headquarters of [[Ankh-Morpork City Watch]].  For another example, Sam Vimes deeded their Goose Gate corner property to Dr. Lawn, who converted it into a hospital ( [[Lady Sybil Free Hospital]]).&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Ramkin_Residence&amp;diff=29060</id>
		<title>Ramkin Residence</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Ramkin_Residence&amp;diff=29060"/>
		<updated>2018-02-07T17:34:08Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Ankh-Morpork, Ramkin House occupies a good length of [[Scoone Avenue]] near [[King&#039;s Way]] on the monied slope of [[Ankh (city)|Ankh]]. &lt;br /&gt;
Ramkin House is located on a hilly section of Scoone Avenue, &amp;quot;a wide, tree-lined, incredibly select part of Ankh. The house commanded an outcrop that gave it a magnificent view of the city&amp;quot; ({{G!G!}}).  The gatepost has stone dragons, and the garden has stone statuary of Ramkin ancestors. The grounds are large and include dragon pens, an ornamental pool, etc. According to the map app, across from Ramkin House, on the corner of Scoone Avenue and [[Chrononhotonthologos  Street]], there is a pub — The Dragon &amp;amp; Bars —  that had formerly been the Ramkin estate gatehouse.&lt;br /&gt;
&lt;br /&gt;
When [[Sam Vimes]] first saw the estate, the gardens were overgrown, vines covering the statues of past Ramkins. Lady [[Sybil Ramkin|Sybil]] lived in three rooms of the vast mansion, in an ascetic manner that outraged [[Nobby Nobbs]] (rich people have no right to live like poor people). Since becoming the seat of the Duke of Ankh and Commander of the [[City Watch]], the old place has been spruced up and aired out, and more staff hired. (There&#039;s the dignity of the title, and entertaining, and a [[Young Sam|baby]], of course.) When he moved in, Sir Samuel began an array of booby traps around the house to guard against Assassins. The [[Assassins&#039; Guild|Assassins]] will no longer entertain any contract on His Grace, but students may be unable to resist the challenge of creeping &amp;quot;Old Stoneface&#039;s&amp;quot; house for a virtual attack. They always regret this bravado. &lt;br /&gt;
&lt;br /&gt;
The estate has a large group of dragon pens behind the house, built with very thick walls, but a flimsy, umbrella-like roof. This style is popular for explosives factories as well. At one point ({{T!}}) Lady Sybil had 26 dragons in the pens. Spare capacity in the dragon pens and elsewhere in the grounds was used to house the animal population of the [[College of Heralds]], following an inexplicable outbreak of fire there. It is not known if any of the menagerie is still there at the Ramkin household, but Roderick the hippopotamus and his close friend of the same species &#039;&#039;really&#039;&#039; appreciated the freedom of the ornamental lake (see {{FOC}}). Given Vimes&#039; penchant for making the house and grounds Assassin-proof, and knowing the territorial imperative for a hippo defending its wallowing hole is a strong one, and that an angry hippo can bite a man in half.... bets, anyone?&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Country Home:&#039;&#039;&#039;  Ramkin Hall is a large country estate located in Quirm. It is dubbed &amp;quot;[[Crundells]]&amp;quot; and provides the setting for {{SN}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Properties:&#039;&#039;&#039;  The Ramkins /Vimes hold the deeds to numerous other properties. For one example, young [[Sybil Ramkin|Lady Sybil]] occasionally stayed at a secondary Ramkin home on [[Isle of Gods]] near the [[Opera House]] at [[Pseudopolis Yard]]. In {{G!G!}} she deeded it over to become the headquarters of [[Ankh-Morpork City Watch]].  For another example, Sam Vimes deeded their Goose Gate corner property to Dr. Lawn, who converted it into a hospital ( [[Lady Sybil Free Hospital]]).&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Ramkin_Residence&amp;diff=29059</id>
		<title>Ramkin Residence</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Ramkin_Residence&amp;diff=29059"/>
		<updated>2018-02-07T17:16:06Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Ankh-Morpork, Ramkin House occupies a good length of [[Scoone Avenue]] near [[King&#039;s Way]] on the monied slope of [[Ankh (city)|Ankh]]. &lt;br /&gt;
Ramkin House is located on a hilly section of Scoone Avenue, &amp;quot;a wide, tree-lined, incredibly select part of Ankh. The house commanded an outcrop that gave it a magnificent view of the city&amp;quot; ({{G!G!}}).  The gatepost has stone dragons, and the garden has stone statuary of Ramkin ancestors. The grounds are large and include dragon pens, an ornamental pool, etc. According to the map app, across from Ramkin House, on the corner of Scoone Avenue and [[Chrononhotonthologos  Street]], there is a pub — The Dragon &amp;amp; Bars —  that had formerly been the Ramkin estate gatehouse.&lt;br /&gt;
&lt;br /&gt;
When [[Sam Vimes]] first saw the estate, the gardens were overgrown, vines covering the statues of past Ramkins. Lady [[Sybil Ramkin|Sybil]] lived in three rooms of the vast mansion, in an ascetic manner that outraged [[Nobby Nobbs]] (rich people have no right to live like poor people). Since becoming the seat of the Duke of Ankh and Commander of the [[City Watch]], the old place has been spruced up and aired out, and more staff hired. (There&#039;s the dignity of the title, and entertaining, and a [[Young Sam|baby]], of course.) When he moved in, Sir Samuel began an array of booby traps around the house to guard against Assassins. The [[Assassins&#039; Guild|Assassins]] will no longer entertain any contract on His Grace, but students may be unable to resist the challenge of creeping &amp;quot;Old Stoneface&#039;s&amp;quot; house for a virtual attack. They always regret this bravado. &lt;br /&gt;
&lt;br /&gt;
The estate has a large group of dragon pens behind the house, built with very thick walls, but a flimsy, umbrella-like roof. This style is popular for explosives factories as well. At one point ({{T!}}) Lady Sybil had 26 dragons in the pens. Spare capacity in the dragon pens and elsewhere in the grounds was used to house the animal population of the [[College of Heralds]], following an inexplicable outbreak of fire there. It is not known if any of the menagerie is still there at the Ramkin household, but Roderick the hippopotamus and his close friend of the same species &#039;&#039;really&#039;&#039; appreciated the freedom of the ornamental lake (see {{FOC}}). Given Vimes&#039; penchant for making the house and grounds Assassin-proof, and knowing the territorial imperative for a hippo defending its wallowing hole is a strong one, and that an angry hippo can bite a man in half.... bets, anyone?&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Country Home:&#039;&#039;&#039;  Ramkin Hall is a large country estate located in Quirm. It is dubbed &amp;quot;[[Crundells]]&amp;quot; and provides the setting for {{SN}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Properties:&#039;&#039;&#039;  The Ramkins /Vimes hold the deeds to numerous other properties. For one example, young [[Sybil Ramkin|Lady Sybil]] occasionally stayed at a Ramkin home across the River Ankh, near the [[Opera House]], until she deeded it to the City Watch, where it became [[Pseudopolis Yard]], the headquarters of [[Ankh-Morpork City Watch]].  For another example, Sam Vimes deeded their Goose Gate corner property to Dr. Lawn, who converted it into a hospital ( [[Lady Sybil Free Hospital]]).&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Ramkin_Residence&amp;diff=29058</id>
		<title>Ramkin Residence</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Ramkin_Residence&amp;diff=29058"/>
		<updated>2018-02-07T17:07:48Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added info from map app and added other properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Ankh-Morpork, Ramkin House occupies a good length of [[Scoone Avenue]] near [[King&#039;s Way]] on the monied slope of [[Ankh (city)|Ankh]]. &lt;br /&gt;
Ramkin House is located on a hilly section of Scoone Avenue, &amp;quot;a wide, tree-lined, incredibly select part of Ankh. The house commanded an outcrop that gave it a magnificent view of the city&amp;quot; ({{G!G!}}).  The gatepost has stone dragons, and the garden has stone statuary of Ramkin ancestors. The grounds are large and include dragon pens, an ornamental pool, etc. According to the map app, across from Ramkin House, on the corner of Scoone Avenue and [[Chrononhotonthologos  Street]], there is a pub — The Dragon &amp;amp; Bars —  that had formerly been the Ramkin estate gatehouse.&lt;br /&gt;
&lt;br /&gt;
When [[Sam Vimes]] first saw the estate, the gardens were overgrown, vines covering the statues of past Ramkins. Lady [[Sybil Ramkin|Sybil]] lived in three rooms of the vast mansion, in an ascetic manner that outraged [[Nobby Nobbs]] (rich people have no right to live like poor people). Since becoming the seat of the Duke of Ankh and Commander of the [[City Watch]], the old place has been spruced up and aired out, and more staff hired. (There&#039;s the dignity of the title, and entertaining, and a [[Young Sam|baby]], of course.) When he moved in, Sir Samuel began an array of booby traps around the house to guard against Assassins. The [[Assassins&#039; Guild|Assassins]] will no longer entertain any contract on His Grace, but students may be unable to resist the challenge of creeping &amp;quot;Old Stoneface&#039;s&amp;quot; house for a virtual attack. They always regret this bravado. &lt;br /&gt;
&lt;br /&gt;
The estate has a large group of dragon pens behind the house, built with very thick walls, but a flimsy, umbrella-like roof. This style is popular for explosives factories as well. At one point ({{T!}}) Lady Sybil had 26 dragons in the pens. Spare capacity in the dragon pens and elsewhere in the grounds was used to house the animal population of the [[College of Heralds]], following an inexplicable outbreak of fire there. It is not known if any of the menagerie is still there at the Ramkin household, but Roderick the hippopotamus and his close friend of the same species &#039;&#039;really&#039;&#039; appreciated the freedom of the ornamental lake (see {{FOC}}). Given Vimes&#039; penchant for making the house and grounds Assassin-proof, and knowing the territorial imperative for a hippo defending its wallowing hole is a strong one, and that an angry hippo can bite a man in half.... bets, anyone?&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Country Home:&#039;&#039;&#039;  Ramkin Hall is a large country estate located in Quirm. It is dubbed &amp;quot;[[Crundells]]&amp;quot; and provides the setting for {{SN}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other properties:&#039;&#039;&#039;  The Ramkins /Vimes hold the deeds to numerous other properties. For one example, young [[Sybil Ramkin|Lady Sybil]] occasionally stayed at a Ramkin home across the River Ankh, near the [[Opera House]], until she deeded it to the City Watch, where it became [[Pseudopolis Yard]], the headquarters of [[Ankh-Morpork City Watch]].  For another example, Sam Vimes deeded their Goose Gate corner property to Dr. Lawn, who converted it into a hospital ( [[Lady Sybil Free Hospital]]).&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=List_of_Discworld_locations&amp;diff=29057</id>
		<title>List of Discworld locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=List_of_Discworld_locations&amp;diff=29057"/>
		<updated>2018-02-07T16:32:47Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Main continent */  fixed hyperlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Discworld (world)|The Discworld]]==&lt;br /&gt;
===[[Main continent]]===&lt;br /&gt;
*[[Ankh-Morpork]]&lt;br /&gt;
**[[Ankh-Morpork Neighbourhoods]]&lt;br /&gt;
***[[The Shades]]&lt;br /&gt;
***[[Isle of Gods]]&lt;br /&gt;
***[[Dolly Sisters]]&lt;br /&gt;
***[[Nap Hill]]&lt;br /&gt;
***[[Dimwell]]&lt;br /&gt;
***[[Seven Sleepers]]&lt;br /&gt;
***[[Wizards&#039; Quarter]]&lt;br /&gt;
**Ankh-Morpork Watch Stations. See [[Ankh-Morpork City Watch]]&lt;br /&gt;
**[[Biers]]&lt;br /&gt;
**[[The Bucket|Bucket]], The&lt;br /&gt;
**[[The Dysk (theatre)|Dysk (theatre)]], The&lt;br /&gt;
**[[Lady Sybil Free Hospital]]&lt;br /&gt;
**[[The Mended Drum|Mended Drum]], The&lt;br /&gt;
**[[Odium]], The&lt;br /&gt;
**[[Opera House]], The&lt;br /&gt;
**[[Patrician&#039;s Palace]], The&lt;br /&gt;
**[[Pink PussyCat Club]]&lt;br /&gt;
**[[Pork Futures Warehouse]]&lt;br /&gt;
**[[Pseudopolis Yard]] &lt;br /&gt;
**[[Ramkin Residence]]&lt;br /&gt;
**[[Sunshine Sanctuary for Sick Dragons]]&lt;br /&gt;
**[[Temple of Small Gods]], The&lt;br /&gt;
**[[Unseen University]]&lt;br /&gt;
***[[High Energy Magic Building]]&lt;br /&gt;
***[[Library]], The&lt;br /&gt;
***[[Tower of Art]], The&lt;br /&gt;
*[[Borogravia]]&lt;br /&gt;
**[[Kneck Citadel]]&lt;br /&gt;
**[[Munz]]&lt;br /&gt;
*[[Brindisi]]&lt;br /&gt;
*[[The Chalk]]&lt;br /&gt;
*[[Chirm]]&lt;br /&gt;
*[[Chimeria]]&lt;br /&gt;
*[[Copperhead]]&lt;br /&gt;
*[[Cori Celesti]]&lt;br /&gt;
**[[Dunmanifestin]]&lt;br /&gt;
*[[Ecalpon]]&lt;br /&gt;
*[[Genua]]&lt;br /&gt;
*[[Gonim]]&lt;br /&gt;
*[[Holy Wood]]&lt;br /&gt;
*[[Koom Valley]]&lt;br /&gt;
**[[Ham-on-Koom]]&lt;br /&gt;
*[[Kythia]]&lt;br /&gt;
*[[Lancre]]&lt;br /&gt;
**[[Bad Ass]]&lt;br /&gt;
**[[Brass Neck]]&lt;br /&gt;
**[[Creel Springs]]&lt;br /&gt;
**[[Lancre Castle]]&lt;br /&gt;
**[[Lancre Town]]&lt;br /&gt;
**[[Mad Stoat]]&lt;br /&gt;
**[[The Dancers]]&lt;br /&gt;
**[[The Long Man]]&lt;br /&gt;
**[[The Place Where The Sun Does Not Shine]]&lt;br /&gt;
**[[Slice]]&lt;br /&gt;
*[[Llamedos]]&lt;br /&gt;
**[[Pant-y-Girdl]]&lt;br /&gt;
*[[Mouldavia]]&lt;br /&gt;
*[[NoThingfjord]]&lt;br /&gt;
*[[Octarine Grass Country]]&lt;br /&gt;
**[[Sheepridge]]&lt;br /&gt;
*[[Ohulan Cutash]]&lt;br /&gt;
*[[Oi Dong]] (see also [[History Monks]] &amp;amp; [[Enlightenment country]])&lt;br /&gt;
**[[Bong Phut]]&lt;br /&gt;
**[[Long Nap]]&lt;br /&gt;
*[[Pseudopolis]]&lt;br /&gt;
**[[Brazeneck College]]&lt;br /&gt;
*[[Quirm]]&lt;br /&gt;
**[[Crundells]]&lt;br /&gt;
*[[Rehigreed Province]]&lt;br /&gt;
*[[Skund]]&lt;br /&gt;
*[[Sto Helit]]&lt;br /&gt;
*[[Sto Kerrig]]&lt;br /&gt;
*[[Sto Lat]]&lt;br /&gt;
*[[&amp;amp;Uuml;berwald]]&lt;br /&gt;
**[[Bad Blintz]]&lt;br /&gt;
**[[Bad Schüschein]]&lt;br /&gt;
**[[Bonk]]&lt;br /&gt;
**[[Bugs]]&lt;br /&gt;
**[[Escrow]]&lt;br /&gt;
**[[Lipwig]]&lt;br /&gt;
**[[Schmaltzberg]]&lt;br /&gt;
**[[Müning]]&lt;br /&gt;
**[[Porkscratchenz]]&lt;br /&gt;
**[[Splinz]]&lt;br /&gt;
**[[Klotz]] - on the [[River Ah]]&lt;br /&gt;
**[[Glitz]]&lt;br /&gt;
**[[Slake]]&lt;br /&gt;
*[[Wyrmberg|The Wyrmberg]]&lt;br /&gt;
*[[Zemphis]]&lt;br /&gt;
*[[Zlobenia]]&lt;br /&gt;
&lt;br /&gt;
===[[Klatch (continent)]]===&lt;br /&gt;
*[[Betrek]]&lt;br /&gt;
*[[Djelibeybi]]&lt;br /&gt;
*[[Ephebe]]&lt;br /&gt;
*[[Ghat]]&lt;br /&gt;
*[[Hersheba]]&lt;br /&gt;
*[[Howondaland]]&lt;br /&gt;
**[[Offler|Lost Jewelled Temple of Offler]] &lt;br /&gt;
**[[Zambingo]]&lt;br /&gt;
*[[Istanzia]]&lt;br /&gt;
*[[Klatch (country)]]&lt;br /&gt;
**[[Al-Khali]]&lt;br /&gt;
**[[Al-Ybi]]&lt;br /&gt;
**[[Gebra]]&lt;br /&gt;
**[[Ur]]&lt;br /&gt;
*[[Klatchistan]]&lt;br /&gt;
*[[Muntab]]&lt;br /&gt;
*[[Omnia]]&lt;br /&gt;
**[[Kom]]&lt;br /&gt;
**[[Il-Drim|Port Il-Drim]]&lt;br /&gt;
*[[Smale]]&lt;br /&gt;
*[[Tezuman Empire]]&lt;br /&gt;
*[[Tsort]]&lt;br /&gt;
*[[Urabewe]]&lt;br /&gt;
*[[Ushistan]]&lt;br /&gt;
&lt;br /&gt;
===[[Counterweight Continent]]===&lt;br /&gt;
*[[Agatean Empire]]&lt;br /&gt;
**[[Bes Pelargic]]&lt;br /&gt;
**[[Hunghung]]&lt;br /&gt;
**[[Sum Dim]]&lt;br /&gt;
&lt;br /&gt;
===[[XXXX]]===&lt;br /&gt;
*[[Bugarup]]&lt;br /&gt;
**[[Bugarup University]]&lt;br /&gt;
*[[Dijabringabeeralong]]&lt;br /&gt;
*[[Cangoolie]]&lt;br /&gt;
*[[Worralorrasurfa]]&lt;br /&gt;
&lt;br /&gt;
===[[Ku|Sunken Continent of Ku]]===&lt;br /&gt;
*[[Ku]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Islands===&lt;br /&gt;
*[[Bhangbhangduc]]&lt;br /&gt;
*[[Brown Islands]]&lt;br /&gt;
*[[Foggy Islands]]&lt;br /&gt;
*[[Krull]]&lt;br /&gt;
**[[Circumfence|The Circumfence]]&lt;br /&gt;
*[[Leshp|Sunken Leshp]]&lt;br /&gt;
*[[Mithos]]&lt;br /&gt;
*[[Mono Island]]&lt;br /&gt;
*[[Purdee Island]]&lt;br /&gt;
*[[Slakki|Island of Slakki]]&lt;br /&gt;
*[[Trob|be Trobi Islands]]&lt;br /&gt;
*[[Ting Ling]]&lt;br /&gt;
&lt;br /&gt;
==Associated Dimensions==&lt;br /&gt;
*[[Castle of Bones]]&lt;br /&gt;
*[[Death&#039;s Domain]]&lt;br /&gt;
*[[Dungeon Dimensions]]&lt;br /&gt;
*[[Fairyland]]&lt;br /&gt;
*[[King of the Elves|The Other Land of the Elves]] (the one they don&#039;t talk about)&lt;br /&gt;
*[[Glass House|The Glass House]]&lt;br /&gt;
*[[Maligree&#039;s Wonderful Garden]]&lt;br /&gt;
*[[&amp;quot;Fingers&amp;quot; Mazda|The Prison of Mazda]]&lt;br /&gt;
*[[Soul Cake Duck|Land of the Soul Cake Duck]]&lt;br /&gt;
*[[Spirit guide|Spirit World]]&lt;br /&gt;
*[[Noble dragon|The Place Where the Dragons Lie]]&lt;br /&gt;
*[[Roundworld]]&lt;br /&gt;
*[[Tooth Fairy&#039;s Tower]]&lt;br /&gt;
*[[Limbo]]&lt;br /&gt;
*[[L-space]]&lt;br /&gt;
*[[Hell]]&lt;br /&gt;
*[[The Desert|The Dark Desert]]&lt;br /&gt;
*[[Valhalla]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld geography]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=List_of_Discworld_locations&amp;diff=29056</id>
		<title>List of Discworld locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=List_of_Discworld_locations&amp;diff=29056"/>
		<updated>2018-02-07T16:23:24Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Main continent */ added link to find watch houses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Discworld (world)|The Discworld]]==&lt;br /&gt;
===[[Main continent]]===&lt;br /&gt;
*[[Ankh-Morpork]]&lt;br /&gt;
**[[Ankh-Morpork Neighbourhoods]]&lt;br /&gt;
***[[The Shades]]&lt;br /&gt;
***[[Isle of Gods]]&lt;br /&gt;
***[[Dolly Sisters]]&lt;br /&gt;
***[[Nap Hill]]&lt;br /&gt;
***[[Dimwell]]&lt;br /&gt;
***[[Seven Sleepers]]&lt;br /&gt;
***[[Wizards&#039; Quarter]]&lt;br /&gt;
**[[Biers]]&lt;br /&gt;
**[[The Bucket|Bucket]], The&lt;br /&gt;
**[[The Dysk (theatre)|Dysk (theatre)]], The&lt;br /&gt;
**[[Lady Sybil Free Hospital]]&lt;br /&gt;
**[[The Mended Drum|Mended Drum]], The&lt;br /&gt;
**[[Odium]], The&lt;br /&gt;
**[[Opera House]], The&lt;br /&gt;
**[[Patrician&#039;s Palace]], The&lt;br /&gt;
**[[Pink PussyCat Club]]&lt;br /&gt;
**[[Pork Futures Warehouse]]&lt;br /&gt;
**[[Pseudopolis Yard]&lt;br /&gt;
**[[Ramkin House]]&lt;br /&gt;
**[[Sunshine Sanctuary for Sick Dragons]]&lt;br /&gt;
**[[Temple of Small Gods]], The&lt;br /&gt;
**[[Unseen University]]&lt;br /&gt;
***[[High Energy Magic Building]]&lt;br /&gt;
***[[Library]], The&lt;br /&gt;
***[[Tower of Art]], The&lt;br /&gt;
**Watch stations. See [[Ankh-Morpork City Watch]]&lt;br /&gt;
*[[Borogravia]]&lt;br /&gt;
**[[Kneck Citadel]]&lt;br /&gt;
**[[Munz]]&lt;br /&gt;
*[[Brindisi]]&lt;br /&gt;
*[[The Chalk]]&lt;br /&gt;
*[[Chirm]]&lt;br /&gt;
*[[Chimeria]]&lt;br /&gt;
*[[Copperhead]]&lt;br /&gt;
*[[Cori Celesti]]&lt;br /&gt;
**[[Dunmanifestin]]&lt;br /&gt;
*[[Ecalpon]]&lt;br /&gt;
*[[Genua]]&lt;br /&gt;
*[[Gonim]]&lt;br /&gt;
*[[Holy Wood]]&lt;br /&gt;
*[[Koom Valley]]&lt;br /&gt;
**[[Ham-on-Koom]]&lt;br /&gt;
*[[Kythia]]&lt;br /&gt;
*[[Lancre]]&lt;br /&gt;
**[[Bad Ass]]&lt;br /&gt;
**[[Brass Neck]]&lt;br /&gt;
**[[Creel Springs]]&lt;br /&gt;
**[[Lancre Castle]]&lt;br /&gt;
**[[Lancre Town]]&lt;br /&gt;
**[[Mad Stoat]]&lt;br /&gt;
**[[The Dancers]]&lt;br /&gt;
**[[The Long Man]]&lt;br /&gt;
**[[The Place Where The Sun Does Not Shine]]&lt;br /&gt;
**[[Slice]]&lt;br /&gt;
*[[Llamedos]]&lt;br /&gt;
**[[Pant-y-Girdl]]&lt;br /&gt;
*[[Mouldavia]]&lt;br /&gt;
*[[NoThingfjord]]&lt;br /&gt;
*[[Octarine Grass Country]]&lt;br /&gt;
**[[Sheepridge]]&lt;br /&gt;
*[[Ohulan Cutash]]&lt;br /&gt;
*[[Oi Dong]] (see also [[History Monks]] &amp;amp; [[Enlightenment country]])&lt;br /&gt;
**[[Bong Phut]]&lt;br /&gt;
**[[Long Nap]]&lt;br /&gt;
*[[Pseudopolis]]&lt;br /&gt;
**[[Brazeneck College]]&lt;br /&gt;
*[[Quirm]]&lt;br /&gt;
**[[Crundells]]&lt;br /&gt;
*[[Rehigreed Province]]&lt;br /&gt;
*[[Skund]]&lt;br /&gt;
*[[Sto Helit]]&lt;br /&gt;
*[[Sto Kerrig]]&lt;br /&gt;
*[[Sto Lat]]&lt;br /&gt;
*[[&amp;amp;Uuml;berwald]]&lt;br /&gt;
**[[Bad Blintz]]&lt;br /&gt;
**[[Bad Schüschein]]&lt;br /&gt;
**[[Bonk]]&lt;br /&gt;
**[[Bugs]]&lt;br /&gt;
**[[Escrow]]&lt;br /&gt;
**[[Lipwig]]&lt;br /&gt;
**[[Schmaltzberg]]&lt;br /&gt;
**[[Müning]]&lt;br /&gt;
**[[Porkscratchenz]]&lt;br /&gt;
**[[Splinz]]&lt;br /&gt;
**[[Klotz]] - on the [[River Ah]]&lt;br /&gt;
**[[Glitz]]&lt;br /&gt;
**[[Slake]]&lt;br /&gt;
*[[Wyrmberg|The Wyrmberg]]&lt;br /&gt;
*[[Zemphis]]&lt;br /&gt;
*[[Zlobenia]]&lt;br /&gt;
&lt;br /&gt;
===[[Klatch (continent)]]===&lt;br /&gt;
*[[Betrek]]&lt;br /&gt;
*[[Djelibeybi]]&lt;br /&gt;
*[[Ephebe]]&lt;br /&gt;
*[[Ghat]]&lt;br /&gt;
*[[Hersheba]]&lt;br /&gt;
*[[Howondaland]]&lt;br /&gt;
**[[Offler|Lost Jewelled Temple of Offler]] &lt;br /&gt;
**[[Zambingo]]&lt;br /&gt;
*[[Istanzia]]&lt;br /&gt;
*[[Klatch (country)]]&lt;br /&gt;
**[[Al-Khali]]&lt;br /&gt;
**[[Al-Ybi]]&lt;br /&gt;
**[[Gebra]]&lt;br /&gt;
**[[Ur]]&lt;br /&gt;
*[[Klatchistan]]&lt;br /&gt;
*[[Muntab]]&lt;br /&gt;
*[[Omnia]]&lt;br /&gt;
**[[Kom]]&lt;br /&gt;
**[[Il-Drim|Port Il-Drim]]&lt;br /&gt;
*[[Smale]]&lt;br /&gt;
*[[Tezuman Empire]]&lt;br /&gt;
*[[Tsort]]&lt;br /&gt;
*[[Urabewe]]&lt;br /&gt;
*[[Ushistan]]&lt;br /&gt;
&lt;br /&gt;
===[[Counterweight Continent]]===&lt;br /&gt;
*[[Agatean Empire]]&lt;br /&gt;
**[[Bes Pelargic]]&lt;br /&gt;
**[[Hunghung]]&lt;br /&gt;
**[[Sum Dim]]&lt;br /&gt;
&lt;br /&gt;
===[[XXXX]]===&lt;br /&gt;
*[[Bugarup]]&lt;br /&gt;
**[[Bugarup University]]&lt;br /&gt;
*[[Dijabringabeeralong]]&lt;br /&gt;
*[[Cangoolie]]&lt;br /&gt;
*[[Worralorrasurfa]]&lt;br /&gt;
&lt;br /&gt;
===[[Ku|Sunken Continent of Ku]]===&lt;br /&gt;
*[[Ku]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Islands===&lt;br /&gt;
*[[Bhangbhangduc]]&lt;br /&gt;
*[[Brown Islands]]&lt;br /&gt;
*[[Foggy Islands]]&lt;br /&gt;
*[[Krull]]&lt;br /&gt;
**[[Circumfence|The Circumfence]]&lt;br /&gt;
*[[Leshp|Sunken Leshp]]&lt;br /&gt;
*[[Mithos]]&lt;br /&gt;
*[[Mono Island]]&lt;br /&gt;
*[[Purdee Island]]&lt;br /&gt;
*[[Slakki|Island of Slakki]]&lt;br /&gt;
*[[Trob|be Trobi Islands]]&lt;br /&gt;
*[[Ting Ling]]&lt;br /&gt;
&lt;br /&gt;
==Associated Dimensions==&lt;br /&gt;
*[[Castle of Bones]]&lt;br /&gt;
*[[Death&#039;s Domain]]&lt;br /&gt;
*[[Dungeon Dimensions]]&lt;br /&gt;
*[[Fairyland]]&lt;br /&gt;
*[[King of the Elves|The Other Land of the Elves]] (the one they don&#039;t talk about)&lt;br /&gt;
*[[Glass House|The Glass House]]&lt;br /&gt;
*[[Maligree&#039;s Wonderful Garden]]&lt;br /&gt;
*[[&amp;quot;Fingers&amp;quot; Mazda|The Prison of Mazda]]&lt;br /&gt;
*[[Soul Cake Duck|Land of the Soul Cake Duck]]&lt;br /&gt;
*[[Spirit guide|Spirit World]]&lt;br /&gt;
*[[Noble dragon|The Place Where the Dragons Lie]]&lt;br /&gt;
*[[Roundworld]]&lt;br /&gt;
*[[Tooth Fairy&#039;s Tower]]&lt;br /&gt;
*[[Limbo]]&lt;br /&gt;
*[[L-space]]&lt;br /&gt;
*[[Hell]]&lt;br /&gt;
*[[The Desert|The Dark Desert]]&lt;br /&gt;
*[[Valhalla]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld geography]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Chittling_Street&amp;diff=29055</id>
		<title>Chittling Street</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Chittling_Street&amp;diff=29055"/>
		<updated>2018-02-07T01:45:02Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location of a new [[Ankh-Morpork City Watch|Watch]] House &amp;quot;which is handy for [[The Shades]].&amp;quot; It was opened during {{FOC}}. A few years later, it had problems with its drains in {{TFE}}. It extends [[Cockbill Street]] to [[Quarry Lane]] across the hubward side of the [[Cattle Market]]. Since most other street names in the area refer to meat, offal and butchery, we suspect the name is an erosion of {{wp|chitterlings|&#039;&#039;chitterling&#039;&#039;}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Streets of Ankh-Morpork]]&lt;br /&gt;
[[de:Kr&amp;amp;ouml;selstra&amp;amp;szlig;e]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29054</id>
		<title>Lady Sybil Free Hospital</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29054"/>
		<updated>2018-02-07T01:08:25Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This free hospital is located on the turnwise corner of [[Goose Gate]] at [[Kicklebury Street]] in [[Ankh-Morpork]], backing onto two of the [[Elsewhere Alley]]s. Centrally located on the Morpork side of the river, it&#039;s a 10 or 20-minute walk from [[Tenth Egg Street]] / [[Eunice Proust]],  [[The Shades]] district, [[Pseudopolis Yard]], and [[Unseen University]]. &lt;br /&gt;
&lt;br /&gt;
The building is a maze, with rambling hallways and numerous wings (see map app). Visitors often get lost:&lt;br /&gt;
:  &amp;quot;For at the hospital it was all too easy to set off confidently for one place but find yourself in the basement—which these days was home to [[goblins]], who maintained the huge boilers and had set up a workshop manufacturing the very finest surgical instruments&amp;quot; ({{TSC}}) which of course must be &amp;quot;boiled for twenty  minutes before use&amp;quot; ({{NW}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is headed by [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]]. Dr. Lawn is nearing retirement, having begun his career well more than thirty years ago ({{NW}}), so he has been training additional staff to his own rigorous antiseptic standards. His trainees include Igors, Igorinas, and young [[Preston]], recently promoted to surgeon ({{TSC}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is unique in several ways. It is not run by a Guild or other similar organisation or business. It is run with the aim of getting the patients better. It does not require fees from those who don&#039;t have enough money. Established following a &#039;&#039;most&#039;&#039; generous endowment of land and cash from [[Samuel Vimes|the Duke]] and [[Sybil Ramkin|Duchess]] of [[Ankh]] (in gratitude it takes its name from the latter), it accepts continuing donations and endowments, to help it in its day-to-day business of caring for the sick in body and mind. &lt;br /&gt;
&lt;br /&gt;
Sometimes, a suggestion might be expressed with some force that while the &#039;&#039;[[Tolliver Groat|patient]]&#039;&#039; is quite clearly in need of charity and free medical care, his [[Moist von Lipwig|employer]], who will clearly benefit from having the employee well and back at work again, should express gratitude to the Hospital trustees in the form of an acceptably large cash donation. &lt;br /&gt;
&lt;br /&gt;
The latter group, the sick in mind, are at least partially represented by those who are securely cared for in the [[Havelock Vetinari Ward]]. Although it is open to speculation as to just exactly &#039;&#039;who&#039;&#039; might have made the charitible donation enabling this ward to open, and for [[Cosmo Lavish|sufferers of an identity crisis causing them to think they are the Patrician]] to be discreetly locked away, (until such time in the future as a cure may be effected for such a sad and above all &#039;&#039;difficult&#039;&#039; affliction). Dr Lawn, after all, is &#039;&#039;very&#039;&#039; capable of keeping a secret, and is aware of who else in the city is entitled to wear the lilac...&lt;br /&gt;
&lt;br /&gt;
First appearance in &#039;&#039;[[Book:Going Postal|Going Postal]]&#039;&#039; &lt;br /&gt;
---but the vision of a free hospital was first implied when [[Samuel Vimes]] gave the property and generous start-up funds to [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]] at the end of {{NW}}. &lt;br /&gt;
&lt;br /&gt;
If you want to find the location of this hospital on &#039;&#039;[[Book:The Streets of Ankh-Morpork|The Streets of Ankh-Morpork]]&#039;&#039;: the Hospital is not marked because it hadn&#039;t existed when the map was published, but direction to the location would be:&lt;br /&gt;
* Look on right edge of the map, locate Limping Gate.&lt;br /&gt;
* Go toward the city center along Kicklebury Street.&lt;br /&gt;
* On a large street intersection is Goose Gate.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Lady Sybils Gratishospital]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Assassins%27_Guild&amp;diff=29053</id>
		<title>Assassins&#039; Guild</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Assassins%27_Guild&amp;diff=29053"/>
		<updated>2018-02-07T00:59:12Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Open Commissions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilersfor|&#039;&#039;[[Book:Men at Arms|Men at Arms]]&#039;&#039;}}&lt;br /&gt;
[[Image:Ass02.png|left|200px]]&lt;br /&gt;
Motto: &#039;&#039;NIL MORTIFI, SINE LVCRE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No killing without pay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;Conlegium Sicariorum&#039;.&lt;br /&gt;
&lt;br /&gt;
This is one of the most powerful among the [[Guilds of Ankh-Morpork]]. The current head of the Assassins&#039; Guild is [[Lord Downey]], who took over after his predecessor, [[Cruces|Dr. Cruces]], was killed by [[Carrot Ironfoundersson]] during the events of [[Book:Men at Arms|Men At Arms]]. Its Guildhall is topped with a weathervane like a silhouetted assassin poised to inhume the wind.&lt;br /&gt;
&lt;br /&gt;
The traditional Assassins&#039; hand signal is that of two fingers pressed against a thumb - the otherwise-universal sign for money. Without which, of course, assassination wouldn&#039;t take place. They do not murder indiscriminately, as that would be rank bad form. No, no, they are not common killers. They would take that most ill, should you be rash enough to suggest it. No, they are merely gentlemen who, for a consideration, may see their way clear to smoothing some of life&#039;s problems for other gentlemen. But in a highly democratic way: Their definition of gentlemen includes everyone - at least everyone with enough money to pay for the specific contract. Ths includes [[Zombies]] who want to settle the score with their murderers, and even the [[Auditors]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their light and airy Guild house is adjacent to the [[Fools&#039; Guild]] house (see {{MAA}}). Their school is noted for giving one of the best educations you can have. Usually children of high-standing noble families attend the Assassins&#039; school (although most do not study the Black Syllabus). The school&#039;s reputation even reaches into far-off countries. For example, [[71-hour Ahmed]] from [[Klatch]] admitted that he had trained at, and been licensed by, the Guild (see {{J}}), as was King [[Pteppicymon XXVIII]] of [[Djelibeybi]]. &lt;br /&gt;
&lt;br /&gt;
However, there is always a place for a scholarship boy, partly out of a spirit of &#039;&#039;noblesse oblige&#039;&#039;, but mainly because &amp;quot;&#039;&#039;any commoner showing an uncommon aptitude for the profession had better bloody well be where &#039;&#039;we&#039;&#039; can see him&#039;&#039;.&amp;quot; This is, after all, the way the upper classes have traditionally dealt with potentially troublesome but talented outsiders: by absorbing them into the privileged upper class, rather than risk having them outside leading a revolution.  Scholarship pupils include [[Inigo Skimmer]], Professor [[Cranberry]], and possibly [[Zlorf Flannelfoot]], who rose all the way to become Guild President. &lt;br /&gt;
&lt;br /&gt;
The Guild is known to hold a number of inter-house competitions within the Guild School including the [[Wilkinson Cup]].&lt;br /&gt;
&lt;br /&gt;
Scholarship pupils are Assassins who are not fortunate enough to be backed by upscale families or to have an independent income, are as often as not employed by the [[Patrician]] as part of a select and shadowy body of employees known as [[Dark Clerk]]s.&lt;br /&gt;
&lt;br /&gt;
The Assassins have a high moral standard, in their own terms. They scrupulously stick to the rules of their Guild. Those rules include a prohibition of killing without a contract or fee. If you did, you would be a common murderer, not an &#039;&#039;Assassin&#039;&#039; (note the capitalization).&lt;br /&gt;
&lt;br /&gt;
This rule has been broken by the student Assassin [[Jonathan Teatime]] (appears in {{H}}). He seemed to kill for the mere pleasure of it, a fact that made him a dangerous criminal, even by Assassins&#039; standards. If it were not for the events of &#039;&#039;Hogfather&#039;&#039;, he may have had to be disposed of in a discreet manner by his fellows. &lt;br /&gt;
&lt;br /&gt;
It is, however, worth noting the current Head Master has said &#039;No one became a great Assassin by always obeying the rules. Of course, no one ever became a great Assassin by disobeying the rules &#039;&#039;and getting caught&#039;&#039;, either.&#039;&lt;br /&gt;
&lt;br /&gt;
Assassins should wear black, a rule that has been challenged by [[Havelock Vetinari]], while he was at the Assassins&#039; school himself. He outdid all the others by wearing various shades of grey and green to blend better into the shadows. However, Vetinari is said to have actually &#039;&#039;failed&#039;&#039; his first attempt at the exam in Stealth and Concealment, simply because the adjudicating senior Assassin thought he hadn&#039;t bothered to turn up. Vetinari re-sat the exam, taking care to strive for something less than 100% effectiveness, and passed with a high mark. Others who wore black only were not as effective. See the Hon. [[John Bleedwell]].&lt;br /&gt;
&lt;br /&gt;
Another, not widely advertised, rule says that the inhumed-to-be should be told who had sent the Assassin, and who the Assassin was. This rule was obeyed by the young Lord Vetinari, who inhumed Lord [[Winder]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only two people have been taken off their scale of fees so far. No assassination contract will be accepted either for Lord Vetinari, nor for Commander [[Samuel Vimes]]. The reasons are that even the Assassins think that Vetinari alive is much less a threat than a dead Vetinari, as you can never be sure whether he will stay dead. As for Sam Vimes, multiple assassinations have been planned, attempted and failed. He seems to be too ingenious in outwitting and ruining every attempt, and the assassins have finally given up on him, at least for the time being. A third, ostensibly active, contract is more of an embarrassment: it is known that the Guild has an open contract on Corporal &amp;quot;Nobby&amp;quot; Nobbs of the City Watch. This has not been retracted, but is for such a derisorily small amount of money (fivepence) that no self-respecting Guild member would ever accept it. It is perhaps there as a joke of some kind, and in any case Commander Vimes would get very &#039;&#039;intense&#039;&#039; if ever the Assassins went after one of his men. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Guild has an impressive library, known as the Dark library, where their section on famous assassinations, weaponry and the methodology of inhumation is rumoured to be greater than even that of the Library at [[Unseen University]]. The Guild also takes great pride in their history of inhumations.  They maintain a long gallery of famous people the Guild has inhumed, with small silver nameplates modestly telling which assassin had the privilege of inhuming them.  It is considered the highest honor for an assassin to have that small, silver nameplate discreetly placed near their famous inhumations.  There is also a museum showing various artefacts that have helped certain people to an earlier grave than they had anticipated. The fabled [[gonne]] was kept here until it was stolen by [[Edward d&#039;Eath]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lord Downey and Lord Vetinari were old enemies during their school years (see {{NW}}).&lt;br /&gt;
&lt;br /&gt;
Most of the gentlemen, and at least one woman, from the noble family [[Selachii]] are trained and licensed Assassins.&lt;br /&gt;
&lt;br /&gt;
Sam Vimes hates them with a passion. Ironically, he (thanks to his marriage to Sybil) holds the deed to the land on which the Assassins&#039; Guild rests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Masters of the Guild of Assassins==&lt;br /&gt;
&lt;br /&gt;
*Sir [[Gyles de Munforte]] (Founder)&lt;br /&gt;
*Dr Gulliaume de Chacal (First Head Master)&lt;br /&gt;
* [[Follett|Dr. Follett]] (in {{NW}})&lt;br /&gt;
* [[Zlorf Flannelfoot]] (in {{COM}})&lt;br /&gt;
* [[Cruces|Dr. Cruces]] (until the events of {{MAA}})&lt;br /&gt;
* [[Lord Downey]] (in various books since {{MAA}})&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Members of the Guild of Assassins==&lt;br /&gt;
&lt;br /&gt;
Important Assassins who have been mentioned in the Discworld books include:&lt;br /&gt;
&lt;br /&gt;
* Lord [[Havelock Vetinari]] Holding the Title &#039;Provost of Assassins&#039; and the following degrees: DMAP, DM, DGS, MA, MPE, MASc, MIDD, BScI &amp;amp; DiPE (appears in various books)&lt;br /&gt;
* [[Pteppicymon XXVIII]] (in {{P}})&lt;br /&gt;
* [[71-hour Ahmed]] (in {{J}})&lt;br /&gt;
* [[Jonathan Teatime]] (in {{H}})&lt;br /&gt;
* [[Inigo Skimmer]] (in {{TFE}})&lt;br /&gt;
* &amp;quot;Professor&amp;quot; [[Cranberry]] (not a genuinely conferred title - in {{MM}})&lt;br /&gt;
* Mr [[Winvoe]], Guild Treasurer, encountered in {{H}}&lt;br /&gt;
* Lord [[Robert Selachii]], thwarted in {{SM}}&lt;br /&gt;
* Señor [[Miguel Portijo]], Selachii&#039;s co-thwartee and assistant&lt;br /&gt;
&lt;br /&gt;
Other Assassins mentioned in the books, as cameos or non-speaking characters:-&lt;br /&gt;
&lt;br /&gt;
* [[Grinjo]] (in {{COM}})&lt;br /&gt;
* [[Eustace Bassingly-Gore]]&lt;br /&gt;
* Sir [[Richard Liddleley]]&lt;br /&gt;
* Sir [[Bernard Selachii]]&lt;br /&gt;
* [[Urmond]] (in {{COM}})&lt;br /&gt;
* [[Vyrt]] (mentioned in {{P}})&lt;br /&gt;
* [[Remora Selachii]]&lt;br /&gt;
* [[Arachne]], surname unknown, a graduate with a passion for wildlife. Well, certain sorts, anyway. &lt;br /&gt;
* Guillaume Dire (assassinated Olerve the Bastard in {{M}}; name is given in {{AGD}})&lt;br /&gt;
&lt;br /&gt;
Named student Assassins:&lt;br /&gt;
&lt;br /&gt;
*[[Cheesewright]]&lt;br /&gt;
*[[Chidder]]&lt;br /&gt;
* [[Jasper Chrysoprase]]&lt;br /&gt;
*[[Fliemoe]]&lt;br /&gt;
* Arthur [[Ludorum]]&lt;br /&gt;
* Ludo [[Ludorum]]&lt;br /&gt;
* [[Snoxall]]&lt;br /&gt;
* [[Jocasta Wiggs]]&lt;br /&gt;
&lt;br /&gt;
Former pupils who left without Taking Black:&lt;br /&gt;
&lt;br /&gt;
* [[Cosmo Lavish]]&lt;br /&gt;
* [[Sendivoge]]&lt;br /&gt;
* [[Findthee Swing]]&lt;br /&gt;
&lt;br /&gt;
==Guild Tutors==&lt;br /&gt;
&lt;br /&gt;
Current College Tutors, as listed in [[Book:Discworld&#039;s Assassins&#039; Guild Diary 2000|Assassins&#039; Guild Diary]]&lt;br /&gt;
* Lord [[Downey]], MA (Master of Assassins, Head Tutor &amp;amp; Guild President)&lt;br /&gt;
* Mr [[Mericet]], DMAP, MA, BScI (Under Master, teaches [[Strategy and Poison Theory]]) &lt;br /&gt;
* The Extremely Reverend Dr [[A-Pox-Upon-Their-Houses Jenkins]], DGS (Religious Studies/Guild Chaplin)&lt;br /&gt;
* Mr Moody, BW (Personal Grooming)&lt;br /&gt;
* Baron Strifenkanen, DMAP (Applied Pathology)&lt;br /&gt;
* [[de Yoyo|Kompt de Yoyo]], DM, DL ([[Modern Languages and Music]])&lt;br /&gt;
* Dr [[Von Ubersetzer]], DL (Ancient Languages)&lt;br /&gt;
* M. de Balourd, MIDD (Dance and Deportment)&lt;br /&gt;
* Mme les [[Deux-Epees]], MA, DiPE (Fencing and Edged Weapons) &lt;br /&gt;
* Mr Linbury-Court, MA (History)&lt;br /&gt;
* Mr [[Lamister]]&lt;br /&gt;
* Mr [[Bradlofrudd]], DiPE (Llamedos) (Physical Education)&lt;br /&gt;
* Miss [[Alice Band|Band]], DiPE (Climbing, Traps, Locks)&lt;br /&gt;
* Miss [[Smith-Rhodes]] (Domestic Science and Organic Poisons)&lt;br /&gt;
* Professor [[Stone]], MASc (Alchemy and Metalwork)&lt;br /&gt;
* Lady [[T&#039;malia|T&#039;Malia]], MA, MPE, BScI ([[Political Expediency]])&lt;br /&gt;
* Mr [[Graumunchen]], MA (Geography)&lt;br /&gt;
* Mr Schotter, MS (Mathematics)&lt;br /&gt;
* Mr [[Grunworth Nivor|Nivor]], MA, BScI (Traps &amp;amp; Advanced Ambush)&lt;br /&gt;
&lt;br /&gt;
==Guild Staff &amp;amp; Servants==&lt;br /&gt;
&lt;br /&gt;
The guild has a dedicated staff performing all the vital roles required by any large organisation.  While not assassins themselves, they have had years of experience within the guild, and young students would be unwise to upset any of them.&lt;br /&gt;
&lt;br /&gt;
* the [[Chief Armourer]] (currently vacant)&lt;br /&gt;
*Mr Carter, MGB - Chief Butler&lt;br /&gt;
*Mr [[Winvoe]], MGAU - Bursar &lt;br /&gt;
*Mrs Collar - Bedder&lt;br /&gt;
*Guild [[Doctor]] (at the time of {{P}}). &lt;br /&gt;
*Sister Lister, SSSHS - Matron&lt;br /&gt;
*Mr Robey - Scullion&lt;br /&gt;
*Mr Bracegirdle - Porter&lt;br /&gt;
*Mr [[Maroon]] - Porter&lt;br /&gt;
*Mr [[Stippler]] - Porter&lt;br /&gt;
*Mr Scummidge - deceased; Porter in [[Windle Poons]]&#039;s youth&lt;br /&gt;
*Mr Bearhugger - Head Brewer&lt;br /&gt;
*Monsieur Insignes-Forvant, FGC - Chef&lt;br /&gt;
*The grandmother of [[Glenda Sugarbean]] - deceased; Chef during [[Vetinari]]&#039;s school days&lt;br /&gt;
*Taster (currently vacant)&lt;br /&gt;
*Mr [[Wussie Staid]] - Janitor&lt;br /&gt;
*[[Washable Topsy]] -  laundress&lt;br /&gt;
&lt;br /&gt;
==School Houses==&lt;br /&gt;
&lt;br /&gt;
Within the Guild, the school is broken into Houses, each with a House Tutor. A list follows of these Houses and their Heads of House:&lt;br /&gt;
* [[Viper House]] (Mr [[Grunworth Nivor|Nivor]])&lt;br /&gt;
* [[Scorpion House]] (Lady [[T&#039;malia]])&lt;br /&gt;
* [[Tump House]] (Miss [[Alice Band]])&lt;br /&gt;
* Broken Moons House (Mr Moody)&lt;br /&gt;
* Raguineau&#039;s (Baron Strifenkanan)&lt;br /&gt;
* [[Pernypopax Dampier House]] (Professor [[Stone]])&lt;br /&gt;
* Cobra House (Mr [[Mericet]])&lt;br /&gt;
* [[Wigblock Prior]] ([[Kompt de Yoyo]])&lt;br /&gt;
* [[B2 House]] [day pupils] (Dr [[von Ubersetzer]])&lt;br /&gt;
* [[C1 House]] [day pupils] (Dr Perdore)&lt;br /&gt;
* [[Mykkim House]] (Mr Linbury-Court)&lt;br /&gt;
* [[Mrs Beddowe&#039;s House]] (M. le Balourd)&lt;br /&gt;
* [[Tree Frog House]] [day pupils] (Mr [[Bradlofrudd]])&lt;br /&gt;
* [[Black Widow House]] [girls] (Mme les [[Deux-Epées]])&lt;br /&gt;
* [[Welcome Soap House]] (Mr [[Graumunchen]])&lt;br /&gt;
* [[Raven House]] (Miss [[Smith-Rhodes]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Assassins&#039; Guild School was created by taking a classic British public school and turning all the knobs up past eleven, especiially the one marked &#039;violence&#039;&amp;quot;&#039;&#039; (Terry Pratchett, quoted in  {{AOD}})&lt;br /&gt;
&lt;br /&gt;
Semi-formally the houses have acquired nicknames: Crabs, Croakers, Buzzers, Seen&#039;emalls, Loonies, Sliders, Flat&#039;eads, Soapies, Beddiboys, Raggies, Wiggies, Rats, Scarecrows, Tumpers and Poppies. As a more recent addition the Black Widow house has yet to have a nickname enshrined by tradition. Most names it has attracted were considered unprintable in the [[Book:Discworld&#039;s Assassins&#039; Guild Diary 2000|Assassin&#039;s Guild Diary]] however one suggestion was &#039;Darners&#039; (on the basis &#039;they&#039;ll all end up as [[Seamstresses]] one day&#039;).&lt;br /&gt;
&lt;br /&gt;
== School Uniform ==&lt;br /&gt;
&lt;br /&gt;
As with educational establishments all over the Multiverse, the initial uniform handed out to pupils of eleven, twelve and thirteen is issued out of a sadistic desire to impress on the wearer exactly how lowly an insect they are in God&#039;s garden, and to instill in  the wearer, entirely of his or her own volition, a desire to succeed and get to the point where the hated rags may be discarded in favour of something with at least the &#039;&#039;potential&#039;&#039; to carry a bit more style. [[Horrids]] of [[Broadway]] have the franchise to provide school uniforms and the more &#039;&#039;general&#039;&#039; sort of equipment to pupils at the [[Assassins&#039; Guild]] School. No doubt they know where the more &#039;&#039;specialised&#039;&#039; sort of equipment may be got. At the usual Horrids sort of mark-up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus we have:-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Girls, eleven-thirteen&#039;&#039;:  the Guild School stipulates white blouse, shapeless; a black gymslip or pinafore; black wooly stockings or tights (sixty to eighty denier) sensible flat shoes without adornment, and a round black hat known as the Blonker.  The Guild Crest must be visibly apparent at the right breast or lapel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boys, eleven - thirteen&#039;&#039;:-  must adopt the New Bod uniform of a midnight blue frock coat and knee britches, worn with cream waistcoat and ruffled shirt along  with a black tricorn hat of beaver pelt.  Scholarship and Charity boys will be distinguished at all times by wearing white duck trousers as well as the white scholars&#039; gown. &lt;br /&gt;
&lt;br /&gt;
Both sexes Take Black in the third year and are allowed to wear black clothing.                          &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Businesses==&lt;br /&gt;
&lt;br /&gt;
The Guild runs a rather specialised home insurance service: if someone breaks into a house insured by the Guild, an automatic contract is put out on their lives; houses insured by the guild display a Guild seal. One such house is the [[De Worde|De Worde&#039;s]] house as mentioned in {{TT}}. It is not clear what issues of professional courtesy and [[demarcation]] this raises with the [[Thieves&#039; Guild]]. It might be assumed that this is regarded as an inter-Guild courtesy, if the break-in were to be carried out by unlicenced Thieves; should the Guild take out a contract on a licenced Thieves&#039; Guild member merely because that Thief is acting in accordance with their own Guild rights and privileges, however, such a contract might be on more shaky ground. Besides, the Thieves&#039; Guild offer their own similar insurance policies to householders - does this breach demarcation? Advertising for the insurance services offered by both Guilds, together with attached benefits, may be seen under &amp;quot;Insurance&amp;quot; in {{CAM}}. (p76).&lt;br /&gt;
&lt;br /&gt;
As well as inhumations and insurance, the Guild is also known to  offer bodyguarding and security consultancy services - ie, the exact opposite to inhumation. But the core business activity remains what it always was - evidenced by the [[Inhumation Bell]] ringing at least once every day. The Guild supports a large headquarters and college, and even with the profits from the sidelines and college tuitions it requires a fifty percent tax on each inhumation fee. Although the fees range from several thousand dollars to tens of thousands, there are not that many transactions.&lt;br /&gt;
&lt;br /&gt;
More tenuously, it could be inferred from indirect evidence offered in {{GP}} that the Guild may also offer what on the Roundworld might be described as a &#039;&#039;bomb-disposal service&#039;&#039;. Dr [[John Lawn]] states that [[Tolliver Groat]]&#039;s egregious trousers needed to be safely disposed of in a &amp;quot;controlled detonation&amp;quot;. This begs the question of which agency in the City has the technical expertise to defuse, deactivate or otherwise safely dispose of explosive devices. It can&#039;t be the Alchemists, who are good at explosions but not so hot at making things go bang in a safe fashion. While it doesn&#039;t rule out Dwarfs or the Artificiers, the thought is there that in matters of exothermic alchemy, the Assassins must be among those who can boast cutting-edge technology. And who have the expertise and talent to capitalise on dealing with these things.&lt;br /&gt;
&lt;br /&gt;
For those interested in taking advantage of the Guild&#039;s core business, discreet small advertisements have been take out in {{CAM}} and possibly in the [[Ankh-Morpork Times]] which advise that requests for the Guild&#039;s professional attention be put in writing and addressed to the Guild Inhumation Office, preferably enclosing a down-payment. A &#039;&#039;discreet and professional service&#039;&#039; is promised.&lt;br /&gt;
&lt;br /&gt;
==Degrees==&lt;br /&gt;
&lt;br /&gt;
The following degrees are awarded by the Guild and associate guilds:&lt;br /&gt;
*MA      Master Assassins&lt;br /&gt;
*MPE     Master of Political Expediency&lt;br /&gt;
*BScI     Bachelor of the Science of Inhumation&lt;br /&gt;
*DiHI     Diploma of Homicidal Insanity&lt;br /&gt;
*DL       Doctor of Languages&lt;br /&gt;
*MIDD   Member of the Institute of Dance &amp;amp; Deportment&lt;br /&gt;
*DiPE    Diploma in Physical Education&lt;br /&gt;
*MASc   Master of Alchemical Science&lt;br /&gt;
*DMAP  Doctor of Medicine &amp;amp; Applied Pathology &lt;br /&gt;
*BW       Bachelor of Wig-making&lt;br /&gt;
*DM      Doctor of Music&lt;br /&gt;
*MS       Master of Sums&lt;br /&gt;
*DGS     Doctor of God Studies&lt;br /&gt;
*SSSHS  Spiteful Sisters of Seven-Handed [[Sek]]&lt;br /&gt;
*MGAU  Member of the Guild of Accountants and Usurers&lt;br /&gt;
*MGB     Member of the Guild of Butlers&lt;br /&gt;
*FGC     Fellow of the Guild of Chefs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Open Commissions==&lt;br /&gt;
&lt;br /&gt;
The Guild has the following open commissions, several of which have claimed the lives of aspiring assassins, others have not been taken up, or the &#039;client&#039; cannot be located:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Fee !! Commission&lt;br /&gt;
|-&lt;br /&gt;
| The [[Hogfather]] || AM$3,000,000 || Has expired (original contract called for the inhumation to occur within 3 days)  The contract was placed by the [[Auditors of Reality]]. They did not paid in coin as such, using instead blank gold discs.  This challenging contract was given to [[Jonathan Teatime]].  His body was never found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lord [[Havelock Vetinari|Vetinari]] || AM$1,000,000 || Officially unlisted.  The Patrician has now been taken off the register in recognition that his death would be damaging to the interests of both the city and the Guild.  In the days when he was a viable target Lord Vetinari accepted attempts on his life with good grace, understanding that it was a necessary part of the political process.  However, he also held the view that &#039;&#039;the dog is only allowed one bite at the apple&#039;&#039; and the Assassins that attempted this commission were never seen again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Rincewind]] the Wizard || AM$950,000 || Though he is not a violent man, Rincewind is a born survivor.  Assassins attempting this contract have [[The Lady|suffered unfortunate mishaps]]; some were hit by falling tiles, struck by lightning, or waylaid and eaten by Rincewind&#039;s [[The Luggage|traveling accessory]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| The Duke of Ankh, Sir [[Samuel Vimes]] || AM$940,000 and rising || Numerous commissions were placed upon the commander of the Watch, often by nobles such as the [[Rust]] and [[Selachii]] families.  [[Eustace Bassingly-Gore]], Sir [[Richard Liddleley]] and [[Jocasta Wiggs|Wiggs Sr]] have all attempted to inhume the commander, only to find too late that he plays not by any rules, but to win.  He also has a cunning and inventive mind when it comes to traps.   This lesson is periodically reinforced by unpleasant but non-lethal things [[Jocasta Wiggs|which seem to happen to student Assassins]] sent on reconnaissance missions.  Vimes is now officially unlisted, but he has since appealed to have this overturned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Reacher Gilt]] || A very large, undisclosed sum. || This was placed by the bankers of Ankh following his actions bankrupting one of their number, and threatening the metaphorical pot of gold at the end of the rainbow.  Those who guard said gold do not like those who get in the way of the sun. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Moist von Lipwig]]  || AM$100,000 || Only to be fulfilled if Moist failed in the duty of care for [[Mr Fusspot]] left to him by [[Topsy Lavish|Mrs Lavish]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[The Duck Man]] || AM$132,000 || It is unknown who has placed this contract, and so far all assassins have been too curious about the strange nature of the target to accept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[The Band With Rocks In]] (Imp y Celyn, Glod, &amp;amp; Lias/Cliff) || Sum never disclosed || Mentioned in {{SM}}. Contract was taken out by the [[Musicians&#039; Guild]] but no price referred to. The Assassins&#039; Guild decided to no longer entertain the contract, and refunded the fee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Nobby Nobbs]] || AM$4.31 || Believed to have been placed as a joke by some of members of the Watch.  Commander Vimes has let it be know that he &#039;will be upset&#039; if this commission is carried out...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foul Ole Ron]] || One groat || No assassin would dream of killing someone for such a low sum.  In any case Foul Ole Ron&#039;s Smell would prevent anyone getting closer than bow-shot range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut-Me-Own-Throat Dibbler]] || Tuppence || Price given by one Assassin (Lord Robert Selachii) to another (his apprentice) whilst pursuing Dibbler&#039;s associates, the Band With Rocks In, in {{SM}}. The response given was &amp;quot;It&#039;s certainly tempting...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The highest commission earned at the time of {{H}} had been AM$750,000 - which had been a special familiy rate, including overnight guests.&lt;br /&gt;
&lt;br /&gt;
== A &#039;brief&#039; history of the profession and Guild ==&lt;br /&gt;
&lt;br /&gt;
The profession of assassination is thought to have originated in the mountainous regions of Klatch with the [[Hashishim]], led originally by [[Creosote]], Seriph of [[Al Khali]]. Their name is derived from the large quantities of hashish they consumed which inclined them to wear beads and flared trousers (those with the later were the most deadly), apparently enjoy monotonous music and dancing to the interesting patterns of light on their knife blades. While inclined to giggle and in extreme cases fall over, they were renowned as deadly, mad killers and feared throughout Hubward Klatch. It may be their source of hasheesh dried up, as these assassins disappeared into history and eventually emerged in the more familiar form.&lt;br /&gt;
&lt;br /&gt;
The school was founded by Sir Gyles and Lady [[de Murforte]] in 1511. Sir Gyles became inspired while crusading in Klatch after (socially) meeting members of the brotherhood of assassins operating there and influencing the rather &#039;&#039;complex&#039;&#039; internal politics of the contemporary Komplezianne Empire. In preparation for the completion of construction of the current Guild building, Klatchian tutors were brought in to provide relevant tuition for Ankh-Morpork&#039;s &#039;brighter academics and psychopaths&#039; to prepare the faculty.&lt;br /&gt;
&lt;br /&gt;
[[Cirone II|King Cirone II]] officially opened the school (then named the de Murforte School for Gentlemen Assassins) on the August 27th 1512. At that time 8 tutors were employed and the Head Master was a Doctor Guillaume de Chacal from the Academie Quirmienne, known as a strict disciplinarian and moral leader, though not an assassin.&lt;br /&gt;
&lt;br /&gt;
The first influx of 72 students (known as King&#039;s Scholars in recognition of the king&#039;s financial support and bestowal of a Royal Charter upon the school) included [[Cirone III|Prince Cirone]]. Within a few years it became known as the Royal de Murforte School for Gentlemen Assassins and gained a reputation for a high standard of education. Pressure from wealthy inhabitants of Ankh-Morpork led to the admittance of 24 &#039;Oppidans&#039; - children of citizens. Nowadays the number of Oppidans accepted has increased to 180 and the Guild also accepts scholarship students (whose number decreases over the course of the term). Initially students were housed in dormitories within the guild or nearby houses, leading to the current houses C1 and B2 based on the architect&#039;s plans and Mrs Beddowe&#039;s House. As numbers increased more students were boarded off-site in the houses of &#039;dames&#039;.&lt;br /&gt;
&lt;br /&gt;
In 1572 the school was granted Guild status, becoming the Royal Guild of Assassins and gaining voting rights in the Guild Council. Following [[1688]] it became known simply as the Guild of Assassins due to recent events.&lt;br /&gt;
&lt;br /&gt;
In 1767, the freehold of the Guild premises passed into the hands of Sir John &#039;Mad Jack&#039; [[Ramkin]] following a card game with the head of the Guild. It has remained the property of the Ramkin family until recently when in [[1986 UC]] it was included in the properties deeded to [[Sam Vimes|Commander Vimes]] upon his marriage to [[Lady Sybil Ramkin]]. &lt;br /&gt;
&lt;br /&gt;
As the Century of the Anchovy commences, female students have started being admitted to the guild. Girls have previously studied at the Guild, however had to rely on a short haircut and forged note from their parents excusing them from doing sports (see Mme les [[Deux-Epées]]). This has led to the formation of the Black Widow house. Another recent development is the admittance of a Troll, Jasper &#039;James&#039; [[Chrysoprase]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
&lt;br /&gt;
There is a continuity error here, or perhaps information is yet to be released, concerning the all-female Houses at the Assassins&#039; Guild school. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;{{AGD}}&#039;&#039;&#039;&#039;&#039; and the &#039;&#039;&#039;&#039;&#039;{{NDC}}&#039;&#039;&#039;&#039;&#039; agree on the Houses of study, and on their housemasters/mistresses, as given above. These can be taken to be a consensus reality. However, in his notes to Kidby&#039;s artwork in &#039;&#039;&#039;&#039;&#039;The Art of Discworld&#039;&#039;&#039;&#039;&#039;, Terry is very specific that there is also a Mantis House, newly established for female pupils, which has [[Alice Band]] as its resident Housemistress.  &lt;br /&gt;
&lt;br /&gt;
Naming a house after a female insect which kills and eats its mate would make sense in this context, especially as a replacement for the rather prosaic [[Tump House]] (apparently named after a district of the city, which was rather disappointing). But &amp;quot;Mantis House&amp;quot; is named only once, whereas Tump House gets several referents.  There are, as yet, few women on the Guild faculty, so possibly Miss Band&#039;s assignment as housemistress was changed when Mantis House opened, and another faculty member now oversees Tump House.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;br /&gt;
[[Category:Ankh-Morpork Businesses]]&lt;br /&gt;
[[de:Assassinengilde]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Eustace_Bassingly-Gore&amp;diff=29052</id>
		<title>Eustace Bassingly-Gore</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Eustace_Bassingly-Gore&amp;diff=29052"/>
		<updated>2018-02-07T00:54:23Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Honourable &#039;&#039;&#039;Eustace Bassingly-Gore&#039;&#039;&#039; was an [[Assassins&#039; Guild|Assassin]] who foolishly accepted a contract on Sir [[Samuel Vimes]] some time before the events of {{T5E}}. He didn&#039;t succeed in his plot to poison Vimes&#039; shaving cream, but &#039;&#039;was&#039;&#039; dispatched by Vimes to the distant country of [[Ghat]] via [[Cape Terror]] on the far side of [[Klatch (continent)|Klatch]], in the jungles (where his knowledge of rare poisons would be quite useful, but not as useful as a knowledge of antidotes) in chains on a boat. Vimes also paid for the captain AM$1000 not to take the chains off until [[Zambingo]], using Bassingly-Gore&#039;s own money. [[Inigo Skimmer]] tells us that Bassingly-Gore was an extremely competent swordsman, but Vimes hadn&#039;t waited to find this out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld characters|Bassingly-Gore, Eustace]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Hamcrusher&amp;diff=29051</id>
		<title>Hamcrusher</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Hamcrusher&amp;diff=29051"/>
		<updated>2018-02-06T20:41:32Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Annotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the [[Grag]]s in &#039;&#039;[[Book:Thud!|Thud!]]&#039;&#039; who came from [[Uberwald]] to preach in [[Ankh-Morpork]] while he and other grags searched for a lost [[Cube]].  &#039;&#039;&#039;Hamcrusher&#039;&#039;&#039; wore the typical black leather-flapped robes and pointy hood of the Grags. His speeches about the superiority of [[Dwarfs]] over  [[Trolls]] caused much controversy in Ankh-Morpork. He spoke about how trolls were not truly alive, and that killing one was not murder, rather should be considered an act of kindness.  Allegedly killed by a Troll. His murder was witnessed by [[Brick]].&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
A Dwarf, whose position makes him part &amp;quot;religious&amp;quot; leader and part politician, making inflammatory speeches about the racial inferiority, mendacity, laziness, general untrustworthiness and perfidy of Trolls, the great enemy, inciting passions in an overcrowded city where the lowest common denominator is always ready to blame others for its misfortunes and go scapegoat-hunting. &lt;br /&gt;
&lt;br /&gt;
There are depressingly too many referents on Roundworld both historical (the Nazis) and current... without naming names and risking libel actions, certain religious/political leaders in Northern Ireland whose speeches are all about the menace posed by feckless and untrustworthy followers of a different but related religion.  And what about the extreme Rabbis in Israel who regularly demand righteous smiting of the ungodly Arabs, followers of an inferior religion,  who still persist in the deluded impression that the West Bank really belongs to them? Or indeed the imams screaming for Jihad against the perfidious Jews and Western infidels? Or the extreme Hindus demanding India become a Hindu theocracy and all Moslems, Sikhs and Christians be expelled? Or American christian evangelists screaming for a new crusade against Satanic forces in the world? Wherever you look, there&#039;s a demagogue of some sort...&lt;br /&gt;
&lt;br /&gt;
In a very real sense, any concept can become &amp;quot;religious&amp;quot; if preached with blind ideological zeal, including such ideas as &amp;quot;political correctness&amp;quot; and &amp;quot;global warming&amp;quot;...And the debates can become vitriolic, even violent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld characters]]&lt;br /&gt;
[[Category:Dwarf characters]]&lt;br /&gt;
[[de:Schinkenbrecher]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Hamcrusher&amp;diff=29050</id>
		<title>Hamcrusher</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Hamcrusher&amp;diff=29050"/>
		<updated>2018-02-06T20:40:57Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Annotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the [[Grag]]s in &#039;&#039;[[Book:Thud!|Thud!]]&#039;&#039; who came from [[Uberwald]] to preach in [[Ankh-Morpork]] while he and other grags searched for a lost [[Cube]].  &#039;&#039;&#039;Hamcrusher&#039;&#039;&#039; wore the typical black leather-flapped robes and pointy hood of the Grags. His speeches about the superiority of [[Dwarfs]] over  [[Trolls]] caused much controversy in Ankh-Morpork. He spoke about how trolls were not truly alive, and that killing one was not murder, rather should be considered an act of kindness.  Allegedly killed by a Troll. His murder was witnessed by [[Brick]].&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
A Dwarf, whose position makes him part &amp;quot;religious&amp;quot; leader and part politician, making inflammatory speeches about the racial inferiority, mendacity, laziness, general untrustworthiness and perfidy of Trolls, the great enemy, inciting passions in an overcrowded city where the lowest common denominator is always ready to blame others for its misfortunes and go scapegoat-hunting. &lt;br /&gt;
&lt;br /&gt;
There are depressingly too many referents on Roundworld both historical (the Nazis) and current... without naming names and risking libel actions, certain religious/political leaders in Northern Ireland whose speeches are all about the menace posed by feckless and untrustworthy followers of a different but related religion.  And what about the extreme Rabbis in Israel who regularly demand righteous smiting of the ungodly Arabs, followers of an inferior religion,  who still persist in the deluded impression that the West Bank really belongs to them? Or indeed the imams screaming for Jihad against the perfidious Jews and Western infidels? Or the extreme Hindus demanding India become a Hindu theocracy and all Moslems, Sikhs and Christians be expelled? Or American christian evangelists screaming for a new crusade against Satanic forces in the world? Wherever you look, there&#039;s a demagogue of some sort...&lt;br /&gt;
&lt;br /&gt;
In a very real sense, any concept, taken too far, can become &amp;quot;religious&amp;quot; if preached with blind ideological zeal, including such ideas as &amp;quot;political correctness&amp;quot; and &amp;quot;global warming&amp;quot;...And the debates can become vitriolic, even violent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld characters]]&lt;br /&gt;
[[Category:Dwarf characters]]&lt;br /&gt;
[[de:Schinkenbrecher]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Hamcrusher&amp;diff=29049</id>
		<title>Hamcrusher</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Hamcrusher&amp;diff=29049"/>
		<updated>2018-02-06T20:40:08Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: /* Annotation */  PC and global warming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the [[Grag]]s in &#039;&#039;[[Book:Thud!|Thud!]]&#039;&#039; who came from [[Uberwald]] to preach in [[Ankh-Morpork]] while he and other grags searched for a lost [[Cube]].  &#039;&#039;&#039;Hamcrusher&#039;&#039;&#039; wore the typical black leather-flapped robes and pointy hood of the Grags. His speeches about the superiority of [[Dwarfs]] over  [[Trolls]] caused much controversy in Ankh-Morpork. He spoke about how trolls were not truly alive, and that killing one was not murder, rather should be considered an act of kindness.  Allegedly killed by a Troll. His murder was witnessed by [[Brick]].&lt;br /&gt;
&lt;br /&gt;
==Annotation==&lt;br /&gt;
A Dwarf, whose position makes him part &amp;quot;religious&amp;quot; leader and part politician, making inflammatory speeches about the racial inferiority, mendacity, laziness, general untrustworthiness and perfidy of Trolls, the great enemy, inciting passions in an overcrowded city where the lowest common denominator is always ready to blame others for its misfortunes and go scapegoat-hunting. &lt;br /&gt;
&lt;br /&gt;
There are depressingly too many referents on Roundworld both historical (the Nazis) and current... without naming names and risking libel actions, certain religious/political leaders in Northern Ireland whose speeches are all about the menace posed by feckless and untrustworthy followers of a different but related religion.  And what about the extreme Rabbis in Israel who regularly demand righteous smiting of the ungodly Arabs, followers of an inferior religion,  who still persist in the deluded impression that the West Bank really belongs to them? Or indeed the imams screaming for Jihad against the perfidious Jews and Western infidels? Or the extreme Hindus demanding India become a Hindu theocracy and all Moslems, Sikhs and Christians be expelled? Or American christian evangelists screaming for a new crusade against Satanic forces in the world? Wherever you look, there&#039;s a demagogue of some sort...&lt;br /&gt;
&lt;br /&gt;
In a very real sense, any concept, taken too far, can become &amp;quot;religious&amp;quot; if preached with blind ideological zeal, including such ideas as &amp;quot;political correctness&amp;quot; and &amp;quot;global warming&amp;quot;...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld characters]]&lt;br /&gt;
[[Category:Dwarf characters]]&lt;br /&gt;
[[de:Schinkenbrecher]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Preston&amp;diff=29048</id>
		<title>Preston</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Preston&amp;diff=29048"/>
		<updated>2018-02-06T20:29:07Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added stuff from Shepherd&amp;#039;s Crown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Data&lt;br /&gt;
|title=Preston&lt;br /&gt;
|photo=&lt;br /&gt;
|name=Preston&lt;br /&gt;
|race= Human&lt;br /&gt;
|age= 17&lt;br /&gt;
|occupation= Formerly Lance Private of the castle guard, future doctor&lt;br /&gt;
|appearance= Smart and clean&lt;br /&gt;
|residence=[[The Chalk]]&lt;br /&gt;
|death=&lt;br /&gt;
|parents=&lt;br /&gt;
|relatives=&lt;br /&gt;
|children=&lt;br /&gt;
|marital status=&lt;br /&gt;
|books= {{ISWM}}&lt;br /&gt;
{{TSC}}&lt;br /&gt;
|cameos=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preston&#039;&#039;&#039; is a young castle guard (under the new Baron [[Roland]]) who is perhaps too clever for his own good. So clever, in fact, that he will play dumb in situations where large words would be unappreciated and unhelpful. &lt;br /&gt;
&lt;br /&gt;
When Preston was a young boy, his grandmother used to lay out the dead. It was Preston&#039;s job to provide his grandmother with the necessary supplies for preparing the body, such as cloths, warm water, a dish of salt, and two coins for the ferryman. He was forbidden, however, from the actual work with the corpse, on account of his lacking a certificate in &amp;quot;doctrine.&amp;quot; (Pills and potions and sawing off limbs and similar.) &lt;br /&gt;
&lt;br /&gt;
Preston is a born healer, if not a doctor. A doctor requires letters put at the end of the name, and those letters are &#039;&#039;very&#039;&#039; expensive. The lack of formal training did not stop him from performing surgery on his mum&#039;s dog (made him right as rain when he pushed all the bits back in after being run over by a wagon) and on his granny&#039;s chickens (curing them of fowl crop, which even a talented [[Petulia|pig witch]] can&#039;t do.)&lt;br /&gt;
&lt;br /&gt;
[[Tiffany Aching]] finds him fascinating and intelligent, with a rare understanding of the world. Preston shares with Tiffany a delight in language and an imaginative take on vocabulary. He quietly and unobtrusively courts Tiffany, mainly by taking care of her when she is too busy to think of mundane things like sleeping and eating and being there for her when she needs it most.&lt;br /&gt;
&lt;br /&gt;
After Preston assists in her defeating the [[Cunning Man|evil]] which is walking the world, Tiffany wrests a promise out of Roland that he will sponsor Preston&#039;s further education at medical school in [[Ankh-Morpork]]. Preston became a medical student working at the [[Lady Sybil Free Hospital]], studying under the excellent Doctor [[John Lawn]]. In the final book in the series, Dr. Lawn promoted Preston to surgeon ({{TSC}}).&lt;br /&gt;
&lt;br /&gt;
Tiffany is grateful to and admiring of Preston, even somewhat fond of him. She thinks of him as a &amp;quot;young man of considerable resourcefulness&amp;quot; until Preston points out that he&#039;s a year older than she is. By the end of {{ISWM}} a mutual romantic interest between him and Tiffany is indicated. They reach an even warmer understanding in {{TSC}}, leaving readers expecting them to share a promising future together.&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld characters]]&lt;br /&gt;
[[Category:Human characters]]&lt;br /&gt;
[[de:Preston]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=John_Lawn&amp;diff=29047</id>
		<title>John Lawn</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=John_Lawn&amp;diff=29047"/>
		<updated>2018-02-06T20:18:21Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Data&lt;br /&gt;
|title= Doctor John &amp;quot;Mossy&amp;quot; Lawn&lt;br /&gt;
|photo= Mossy.jpg|Mossy Lawn, as drawn by [[User:Knmatt|Matt Smith]]&lt;br /&gt;
|name= John Lawn&lt;br /&gt;
|age= Currently in his 60s (already a doctor in {{NW}})&lt;br /&gt;
|race= [[Humans|Human]]&lt;br /&gt;
|occupation= Doctor, Chief of Medicine at the [[Lady Sybil Free Hospital]]&lt;br /&gt;
|appearance= &lt;br /&gt;
|residence= Twinkle Street, near [[The Shades]], [[Ankh-Morpork]]&lt;br /&gt;
|death= &lt;br /&gt;
|parents= &lt;br /&gt;
|relatives= &lt;br /&gt;
|children= &lt;br /&gt;
|marital status= &lt;br /&gt;
|books= {{NW}}&lt;br /&gt;
|cameos= {{GP}}, {{UA}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. John Lawn&#039;&#039;&#039;, usually called &amp;quot;&#039;&#039;Mossy&#039;&#039;&amp;quot;, is probably the only medical [[Doctor|doctor]] in [[Ankh-Morpork]] actually known to cure or heal anyone. Normally, doctors are more to be avoided than the plague: the plague may not kill you, and certainly won&#039;t charge you for it.  &lt;br /&gt;
&lt;br /&gt;
Lawn credits his training in [[Klatch]], where patients were expected to get better; he had learnt techniques other Morporkian surgeons distrusted, but which kept patients alive for longer than it took to pay the bill. He also gave free treatment to those who needed it, including those who had been tortured by the Cable Street Particulars.  &lt;br /&gt;
&lt;br /&gt;
While he is unlikely to give his patients a little trim or a shave when performing surgery, he makes use of a number of curious and often alarming implements in his line of work. Being outside the medical establishment, he worked for many years in a rough area near [[The Shades]] as a &amp;quot;&#039;&#039;pox doctor&#039;&#039;,&amp;quot; with many patients among the [[Seamstresses&#039; Guild|Seamstresses]]. &lt;br /&gt;
&lt;br /&gt;
There, he met and treated [[John Keel]] (and let John Keel (Sam Vimes) sleep in his spare room), and served as the surgeon for the short-lived army of the [[Glorious Revolution]]. When [[Samuel Vimes|Sam Vimes]] returned to the present time in [[Book:Night Watch|Night Watch]], he found his wife in life-threatening labor with their first child. Vimes literally flew to Twinkle Street to get the now-thirty-years-older doctor, and rewarded his success (and his silence as to the &#039;&#039;real&#039;&#039; identity of &amp;quot;John Keel&amp;quot;) with &amp;quot;one-hundred thousand dollars and the freehold of a large corner site in Goose Gate&amp;quot; near the old city wall. By the time of the events of {{GP}}, the sprawling building had become the &#039;&#039;[[Lady Sybil Free Hospital]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Mossy continues as Chief Of Medicine there, apparently still fighting off the non-professional attentions of the nursing staff despite advancing middle age. Dr Lawn&#039;s preferred method of dealing with the nursing staff is to throw a handful of chocolates in one direction and run in the other as fast as possible. It is also noteworthy that he also serves as the family doctor (of sorts) to the Vimes family, [[Sybil Ramkin|Lady Sybil]] having mentioned that Dr. Lawn has told Sam Sr. at his latest physical to eat more fruit and vegetables - tomato ketchup doesn&#039;t count as such (trying to dissuade him from eating greasy food).&lt;br /&gt;
&lt;br /&gt;
Later books have stated that the hospital is also used by Dr. Lawn to train new doctors in the same techniques that he had learned all of those years ago during his tour in Klatch.  He is also known to employ Igorinas who wish to practice the full range of medical skills, not just assist their Igor counterparts. [[Tiffany Aching]]&#039;s friend [[Preston]] is one of his med students, now a surgeon in his own right ({{TSC}}). &lt;br /&gt;
&lt;br /&gt;
Dr. Lawn&#039;s personality can be described as quiet (if a tad sarcastic) and almost unshockable.  During the events of the [[Glorious Revolution]] Lawn commented to John Keel (Sam Vimes) that, when he dies, he wants a bell left on his gravestone so he can have the pleasure of not getting up when people ring.&lt;br /&gt;
&lt;br /&gt;
Lawn is quite possibly one of only two people (besides Vimes) who know the truth concerning John Keel: the other is the [[Havelock Vetinari|Patrician]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld characters|Lawn, Dr. John]]&lt;br /&gt;
[[Category:Supporting characters|Lawn, Dr. John]]&lt;br /&gt;
[[Category:Human characters|Lawn, Dr. John]]&lt;br /&gt;
[[de:Dr. M. Rasen]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29046</id>
		<title>Lady Sybil Free Hospital</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29046"/>
		<updated>2018-02-06T20:17:34Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This free hospital is located on the turnwise corner of [[Goose Gate]] at [[Kicklebury Street]] in [[Ankh-Morpork]], backing onto two of the [[Elsewhere Alley]]s. Centrally located on the Morpork side of the river, it&#039;s roughly a 15-minute walk from [[Tenth Egg Street]] / [[Eunice Proust]],  [[The Shades]] district, [[Pseudopolis Yard]], and [[Unseen University]]. &lt;br /&gt;
&lt;br /&gt;
The building is labyrinthine to newcomers, with rambling hallways and numerous wings (see map app) so unwary visitors often get lost.  &amp;quot;For at the hospital it was all too easy to set off confidently for one place but find yourself in the basement—which these days was home to [[goblins]], who maintained the huge boilers and had set up a workshop manufacturing the very finest surgical instruments&amp;quot; ({{TSC}}) which of course must be &amp;quot;boiled for 20 minutes before use&amp;quot; ({{NW}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is headed by [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]]. Dr. Lawn is nearing retirement, having begun his career well more than thirty years ago ({{NW}}), so he has been training additional staff to his own rigorous antiseptic standards. His trainees include Igors, Igorinas, and young [[Preston]], recently promoted to surgeon ({{TSC}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is unique in several ways. It is not run by a Guild or other similar organisation or business. It is run with the aim of getting the patients better. It does not require fees from those who don&#039;t have enough money. Established following a &#039;&#039;most&#039;&#039; generous endowment of land and cash from [[Samuel Vimes|the Duke]] and [[Sybil Ramkin|Duchess]] of [[Ankh]] (in gratitude it takes its name from the latter), it accepts continuing donations and endowments, to help it in its day-to-day business of caring for the sick in body and mind. &lt;br /&gt;
&lt;br /&gt;
Sometimes, a suggestion might be expressed with some force that while the &#039;&#039;[[Tolliver Groat|patient]]&#039;&#039; is quite clearly in need of charity and free medical care, his [[Moist von Lipwig|employer]], who will clearly benefit from having the employee well and back at work again, should express gratitude to the Hospital trustees in the form of an acceptably large cash donation. &lt;br /&gt;
&lt;br /&gt;
The latter group, the sick in mind, are at least partially represented by those who are securely cared for in the [[Havelock Vetinari Ward]]. Although it is open to speculation as to just exactly &#039;&#039;who&#039;&#039; might have made the charitible donation enabling this ward to open, and for [[Cosmo Lavish|sufferers of an identity crisis causing them to think they are the Patrician]] to be discreetly locked away, (until such time in the future as a cure may be effected for such a sad and above all &#039;&#039;difficult&#039;&#039; affliction). Dr Lawn, after all, is &#039;&#039;very&#039;&#039; capable of keeping a secret, and is aware of who else in the city is entitled to wear the lilac...&lt;br /&gt;
&lt;br /&gt;
First appearance in &#039;&#039;[[Book:Going Postal|Going Postal]]&#039;&#039; &lt;br /&gt;
---but the vision of a free hospital was first implied when [[Samuel Vimes]] gave the property and generous start-up funds to [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]] at the end of {{NW}}. &lt;br /&gt;
&lt;br /&gt;
If you want to find the location of this hospital on &#039;&#039;[[Book:The Streets of Ankh-Morpork|The Streets of Ankh-Morpork]]&#039;&#039;: the Hospital is not marked because it hadn&#039;t existed when the map was published, but direction to the location would be:&lt;br /&gt;
* Look on right edge of the map, locate Limping Gate.&lt;br /&gt;
* Go toward the city center along Kicklebury Street.&lt;br /&gt;
* On a large street intersection is Goose Gate.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Lady Sybils Gratishospital]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29045</id>
		<title>Lady Sybil Free Hospital</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29045"/>
		<updated>2018-02-06T20:07:27Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added hyperlink for Preston&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This free hospital is located on the turnwise corner of [[Goose Gate]] at [[Kicklebury Street]] in [[Ankh-Morpork]], backing onto two of the [[Elsewhere Alley]]s. Centrally located on the Morpork side of the river, it&#039;s roughly a 15-minute walk from [[Tenth Egg Street]] / [[Eunice Proust]],  [[The Shades]] district, [[Pseudopolis Yard]], and [[Unseen University]]. &lt;br /&gt;
&lt;br /&gt;
The building is labyrinthine to newcomers, with rambling hallways and numerous wings (see map app) so unwary visitors often get lost.  &amp;quot;For at the hospital it was all too easy to set off confidently for one place but find yourself in the basement—which these days was home to [[goblins]], who maintained the huge boilers and had set up a workshop manufacturing the very finest surgical instruments&amp;quot; ({{TSC}}) which of course must be &amp;quot;boiled for 20 minutes before use&amp;quot; ({{NW}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is headed by [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]]. Dr. Lawn is nearing retirement, having begun his career well more than thirty years ago ({{NW}}), so he has been training additional staff to his own rigorous antiseptic standards. His trainees include Igors, Igorinas, and young [[Preston]], who will soon graduate as a surgeon ({{TSC}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is unique in several ways. It is not run by a Guild or other similar organisation or business. It is run with the aim of getting the patients better. It does not require fees from those who don&#039;t have enough money. Established following a &#039;&#039;most&#039;&#039; generous endowment of land and cash from [[Samuel Vimes|the Duke]] and [[Sybil Ramkin|Duchess]] of [[Ankh]] (in gratitude it takes its name from the latter), it accepts continuing donations and endowments, to help it in its day-to-day business of caring for the sick in body and mind. &lt;br /&gt;
&lt;br /&gt;
Sometimes, a suggestion might be expressed with some force that while the &#039;&#039;[[Tolliver Groat|patient]]&#039;&#039; is quite clearly in need of charity and free medical care, his [[Moist von Lipwig|employer]], who will clearly benefit from having the employee well and back at work again, should express gratitude to the Hospital trustees in the form of an acceptably large cash donation. &lt;br /&gt;
&lt;br /&gt;
The latter group, the sick in mind, are at least partially represented by those who are securely cared for in the [[Havelock Vetinari Ward]]. Although it is open to speculation as to just exactly &#039;&#039;who&#039;&#039; might have made the charitible donation enabling this ward to open, and for [[Cosmo Lavish|sufferers of an identity crisis causing them to think they are the Patrician]] to be discreetly locked away, (until such time in the future as a cure may be effected for such a sad and above all &#039;&#039;difficult&#039;&#039; affliction). Dr Lawn, after all, is &#039;&#039;very&#039;&#039; capable of keeping a secret, and is aware of who else in the city is entitled to wear the lilac...&lt;br /&gt;
&lt;br /&gt;
First appearance in &#039;&#039;[[Book:Going Postal|Going Postal]]&#039;&#039; &lt;br /&gt;
---but the vision of a free hospital was first implied when [[Samuel Vimes]] gave the property and generous start-up funds to [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]] at the end of {{NW}}. &lt;br /&gt;
&lt;br /&gt;
If you want to find the location of this hospital on &#039;&#039;[[Book:The Streets of Ankh-Morpork|The Streets of Ankh-Morpork]]&#039;&#039;: the Hospital is not marked because it hadn&#039;t existed when the map was published, but direction to the location would be:&lt;br /&gt;
* Look on right edge of the map, locate Limping Gate.&lt;br /&gt;
* Go toward the city center along Kicklebury Street.&lt;br /&gt;
* On a large street intersection is Goose Gate.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Lady Sybils Gratishospital]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29044</id>
		<title>Lady Sybil Free Hospital</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29044"/>
		<updated>2018-02-06T20:05:48Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This free hospital is located on the turnwise corner of [[Goose Gate]] at [[Kicklebury Street]] in [[Ankh-Morpork]], backing onto two of the [[Elsewhere Alley]]s. Centrally located on the Morpork side of the river, it&#039;s roughly a 15-minute walk from [[Tenth Egg Street]] / [[Eunice Proust]],  [[The Shades]] district, [[Pseudopolis Yard]], and [[Unseen University]]. &lt;br /&gt;
&lt;br /&gt;
The building is labyrinthine to newcomers, with rambling hallways and numerous wings (see map app) so unwary visitors often get lost.  &amp;quot;For at the hospital it was all too easy to set off confidently for one place but find yourself in the basement—which these days was home to [[goblins]], who maintained the huge boilers and had set up a workshop manufacturing the very finest surgical instruments&amp;quot; ({{TSC}}) which of course must be &amp;quot;boiled for 20 minutes before use&amp;quot; ({{NW}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is headed by [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]]. Dr. Lawn is nearing retirement, having begun his career well more than thirty years ago ({{NW}}), so he has been training additional staff to his own rigorous antiseptic standards. His trainees include Igors, Igorinas, and young Preston, who will soon be a surgeon ({{TSC}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is unique in several ways. It is not run by a Guild or other similar organisation or business. It is run with the aim of getting the patients better. It does not require fees from those who don&#039;t have enough money. Established following a &#039;&#039;most&#039;&#039; generous endowment of land and cash from [[Samuel Vimes|the Duke]] and [[Sybil Ramkin|Duchess]] of [[Ankh]] (in gratitude it takes its name from the latter), it accepts continuing donations and endowments, to help it in its day-to-day business of caring for the sick in body and mind. &lt;br /&gt;
&lt;br /&gt;
Sometimes, a suggestion might be expressed with some force that while the &#039;&#039;[[Tolliver Groat|patient]]&#039;&#039; is quite clearly in need of charity and free medical care, his [[Moist von Lipwig|employer]], who will clearly benefit from having the employee well and back at work again, should express gratitude to the Hospital trustees in the form of an acceptably large cash donation. &lt;br /&gt;
&lt;br /&gt;
The latter group, the sick in mind, are at least partially represented by those who are securely cared for in the [[Havelock Vetinari Ward]]. Although it is open to speculation as to just exactly &#039;&#039;who&#039;&#039; might have made the charitible donation enabling this ward to open, and for [[Cosmo Lavish|sufferers of an identity crisis causing them to think they are the Patrician]] to be discreetly locked away, (until such time in the future as a cure may be effected for such a sad and above all &#039;&#039;difficult&#039;&#039; affliction). Dr Lawn, after all, is &#039;&#039;very&#039;&#039; capable of keeping a secret, and is aware of who else in the city is entitled to wear the lilac...&lt;br /&gt;
&lt;br /&gt;
First appearance in &#039;&#039;[[Book:Going Postal|Going Postal]]&#039;&#039; &lt;br /&gt;
---but the vision of a free hospital was first implied when [[Samuel Vimes]] gave the property and generous start-up funds to [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]] at the end of {{NW}}. &lt;br /&gt;
&lt;br /&gt;
If you want to find the location of this hospital on &#039;&#039;[[Book:The Streets of Ankh-Morpork|The Streets of Ankh-Morpork]]&#039;&#039;: the Hospital is not marked because it hadn&#039;t existed when the map was published, but direction to the location would be:&lt;br /&gt;
* Look on right edge of the map, locate Limping Gate.&lt;br /&gt;
* Go toward the city center along Kicklebury Street.&lt;br /&gt;
* On a large street intersection is Goose Gate.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Lady Sybils Gratishospital]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Treacle_Mine_Road_Watch_House&amp;diff=29043</id>
		<title>Treacle Mine Road Watch House</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Treacle_Mine_Road_Watch_House&amp;diff=29043"/>
		<updated>2018-02-06T20:03:15Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added hyperlink to Silver Street&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building Data&lt;br /&gt;
|photo=Blank.jpg|&lt;br /&gt;
|name=Treacle Mine Road Watch House&lt;br /&gt;
|location= Treacle Mine Road&lt;br /&gt;
|owner=&lt;br /&gt;
|appearance=recently rebuilt&lt;br /&gt;
|residents=&lt;br /&gt;
|use= Watch House&lt;br /&gt;
|built=&lt;br /&gt;
|founded by=&lt;br /&gt;
|demolished=previously burned down by a dragon&lt;br /&gt;
|books= {{G!G!}}, {{NW}}&lt;br /&gt;
|notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Recently rebuilt, this historic watch house stands on [[Treacle Mine Road]] at the junction of [[Cable Street|Cable]] and [[Silver Street|Silver]] streets, on the edge of the [[The Shades]], a notoriously dangerous district. Formerly the only remaining Night [[Ankh-Morpork City Watch|Watch]] house at the time of [[book:Guards! Guards!| Guards! Guards!]], this watch house was [[Samuel Vimes|Sam Vimes&#039;]] first station. Here, young Vimes reported to the incorruptible and shrewd Sergeant [[John Keel]] and to Captain [[Tilden]], a good-hearted old stick-in-the-mud.  It was subsequently burnt down by a [[Noble dragon|vengeful dragon]], which had had an arrow shot at its &amp;quot;voonerables&amp;quot; by [[Fred Colon|Sergeant Colon]].&lt;br /&gt;
&lt;br /&gt;
The Treacle Mine Road station house also figures prominently as a central location in the historical retrospective {{NW}}, described with the poignance of fond memories revisited:&lt;br /&gt;
:&#039;&#039;Inside the treacle-roofed stable level, chewing a bit of bad hay, was the horse. Vimes knew it was a horse because it checked out as one: four hooves, tail, head with mane, seedy brown coat. Considered from another angle, it was half a ton of bones held together with horsehair....Then he had another look around the yard. Tilden never did that. He looked at the pigsty in the corner where Knock kept his pig, and then at the chicken run, and the pigeon loft, and the badly made rabbit hutches... The old Watch House! It was all there, just like the day he first arrived. It had been two houses once, and one of them had been the treacle mine office. Everywhere in the city had been something else once. And so the place was a maze of blocked-in doorways and ancient windows and poky rooms. He wandered around like a man in a museum. See the old helmet on a stick for archery practice! See Sergeant Knock’s broken-springed armchair, where he used to sit out on sunny afternoons! And, inside, the smell: floor wax, stale sweat, armor polish, unwashed clothes, ink, a hint of fried fish, and always, here, a taint of treacle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having been pitched back in time thirty years in {{NW}}, having had to rejoin the Watch at Treacle Mine station under the assumed identity of a dead man, and having encountered his own &#039;&#039;much&#039;&#039; younger self, [[Samuel Vimes]]&#039; sense of déjà-vu is not helped by his being stationed at what he thought had been a long-draggoned Watch house. However, his intimate knowledge of its weak points, and his practiced skill at making the [[Ramkin Residence]] assassin-proof comes in handy, as he is able to identify and booby-trap the obvious means of forced entry against the [[Cable Street Particulars]].&lt;br /&gt;
&lt;br /&gt;
Returning to his present and apprehending [[Carcer]] in the [[Small Gods&#039; Cemetery]], with [[Vetinari]] a concealed and appreciative onlooker, Vimes accepted the Patrician’s offer to rebuild the Treacle Mine Road Watch House, as good as old:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;&#039;&#039;Vimes muttered: “A dragon burned it years ago. The Watch House was in ruins. Some dwarfs live in the cellars now…” &lt;br /&gt;
&lt;br /&gt;
:“&#039;&#039;Yes, Commander. But dwarfs… well, dwarfs are so refreshingly open about money. The more money the city offers, the less dwarf there is. The stable’s still there, and the old mining tower. Stout stone walls all around. It could all be put back, Commander. In memory of [[John Keel]], a man who in a few short days changed the&#039;&#039; lives of many and, perhaps, saved some sanity in a mad world. Why, in a few months you could light the lamp over the door…”&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Wachhaus (Sirupminenstra&amp;amp;szlig;e)]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Treacle_Mine_Road&amp;diff=29042</id>
		<title>Treacle Mine Road</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Treacle_Mine_Road&amp;diff=29042"/>
		<updated>2018-02-06T19:58:41Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added hyperlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Treacle Mine Road&#039;&#039;&#039; is one of the main thoroughfares of [[Morpork]], extending [[Widdershins]] from the foot of the [[Misbegot Bridge]] to [[Easy Street]], where it becomes [[Cheap Street]]. It defines the [[rimwards|rimward]] boundary of the greater [[The Shades|Shades]] quarter; at its back, the city core.&lt;br /&gt;
&lt;br /&gt;
Treacle Mine Road was once exactly that: the treacle mine was a major industry until it was displaced by the lower-cost wells of Quirm. It lent its name to the short-lived [[People&#039;s Republic of Treacle Mine Road]] during the [[Glorious Revolution]], when it was the front line of the rebel area.&lt;br /&gt;
&lt;br /&gt;
Toward the Misbegot Bridge end is the hall of the [[Seamstresses&#039; Guild]] on the corner of [[Sheer Street]]. Several blocks from the bridge is the newly-rebuilt [[Treacle Mine Road Watch House]] (at the junction of [[Cable Street]] and [[Silver Street]]), where [[Samuel Vimes]] worked until the building was burned down by a [[Noble dragon|dragon]] in {{G!G!}}. &lt;br /&gt;
&lt;br /&gt;
The street hosts two pubs, the Misbegotten, near to Misbegot Bridge, and the Widespread Arms, which is, possibly not coincidentally, immediately opposite the Seamstresses&#039; Guild. This pub is therefore ideal for Immediately Before, Immediately Afterwards, or perhaps both. &lt;br /&gt;
&lt;br /&gt;
Before becoming resident at the [[Opera House]], [[Agnes Nitt]] lodged at no. 4 Treacle Mine Road. &lt;br /&gt;
&lt;br /&gt;
====Places located on Treacle Mine Road, starting from the bridge, according to the City of Ankh-Morpork map, the digital app:====&lt;br /&gt;
* Deadman’s Corner (where Treacle Mine Road meets [[Misbegot Bridge]])&lt;br /&gt;
* The Widespread Arms (in Deadman’s Corner lot, across from the [[Seamstresses&#039; Guild]])&lt;br /&gt;
* Sheer Sports suppliers of ping-pong, bats, balls, shuttlecocks and trampolines&lt;br /&gt;
* Lemual Boot Apothecaries &lt;br /&gt;
* The Helmet and Shield pub&lt;br /&gt;
* The Treacle Miner Sticky Head pub&lt;br /&gt;
* The Treacle Miners hostelry pub &lt;br /&gt;
*  [[Treacle Mine Road Watch House]] (rebuilt in {{NW}})&lt;br /&gt;
* Gimlet’s Hole Food Delicatessen (corner of Cable Street)&lt;br /&gt;
* Treacle Mine Road Post Office&lt;br /&gt;
* The [[Pink PussyCat Club]]&lt;br /&gt;
* The Pig &amp;amp; Trotter diner&lt;br /&gt;
* Kroll Thighbiter’s Rat Pie &amp;amp; Chips ethnic food&lt;br /&gt;
* Miss Battye dressmakers and darning (at Easy Street / The Scours, where Treacle Mine Road becomes [[Cheap Street]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hex]] once recorded an error message saying &#039;&#039;+++Error At Address: 14, Treacle Mine Road, Ankh-Morpork+++&#039;&#039;. Speculation has ensued as to why exactly &#039;&#039;this&#039;&#039; address. It is possible that 14 Treacle Mine Road may be the address of the cellar, rented by Dibbler and used as a storeroom, where he first found the City Eggs that later mutated into wire shopping trolleys in {{RM}}. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Streets of Ankh-Morpork]]&lt;br /&gt;
[[de:Sirupminenstra&amp;amp;szlig;e]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Treacle_Mine_Road_Watch_House&amp;diff=29041</id>
		<title>Treacle Mine Road Watch House</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Treacle_Mine_Road_Watch_House&amp;diff=29041"/>
		<updated>2018-02-06T19:48:44Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Indented final quote, added italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building Data&lt;br /&gt;
|photo=Blank.jpg|&lt;br /&gt;
|name=Treacle Mine Road Watch House&lt;br /&gt;
|location= Treacle Mine Road&lt;br /&gt;
|owner=&lt;br /&gt;
|appearance=recently rebuilt&lt;br /&gt;
|residents=&lt;br /&gt;
|use= Watch House&lt;br /&gt;
|built=&lt;br /&gt;
|founded by=&lt;br /&gt;
|demolished=previously burned down by a dragon&lt;br /&gt;
|books= {{G!G!}}, {{NW}}&lt;br /&gt;
|notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Recently rebuilt, this historic watch house stands on [[Treacle Mine Road]] at the junction of [[Cable Street|Cable]] and Silver, on the edge of the [[The Shades]], a notoriously dangerous district. Formerly the only remaining Night [[Ankh-Morpork City Watch|Watch]] house at the time of [[book:Guards! Guards!| Guards! Guards!]], this watch house was [[Samuel Vimes|Sam Vimes&#039;]] first station. Here, young Vimes reported to the incorruptible and shrewd Sergeant [[John Keel]] and to Captain [[Tilden]], a good-hearted old stick-in-the-mud.  It was subsequently burnt down by a [[Noble dragon|vengeful dragon]], which had had an arrow shot at its &amp;quot;voonerables&amp;quot; by [[Fred Colon|Sergeant Colon]].&lt;br /&gt;
&lt;br /&gt;
The Treacle Mine Road station house also figures prominently as a central location in the historical retrospective {{NW}}, described with the poignance of fond memories revisited:&lt;br /&gt;
:&#039;&#039;Inside the treacle-roofed stable level, chewing a bit of bad hay, was the horse. Vimes knew it was a horse because it checked out as one: four hooves, tail, head with mane, seedy brown coat. Considered from another angle, it was half a ton of bones held together with horsehair....Then he had another look around the yard. Tilden never did that. He looked at the pigsty in the corner where Knock kept his pig, and then at the chicken run, and the pigeon loft, and the badly made rabbit hutches... The old Watch House! It was all there, just like the day he first arrived. It had been two houses once, and one of them had been the treacle mine office. Everywhere in the city had been something else once. And so the place was a maze of blocked-in doorways and ancient windows and poky rooms. He wandered around like a man in a museum. See the old helmet on a stick for archery practice! See Sergeant Knock’s broken-springed armchair, where he used to sit out on sunny afternoons! And, inside, the smell: floor wax, stale sweat, armor polish, unwashed clothes, ink, a hint of fried fish, and always, here, a taint of treacle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having been pitched back in time thirty years in {{NW}}, having had to rejoin the Watch at Treacle Mine station under the assumed identity of a dead man, and having encountered his own &#039;&#039;much&#039;&#039; younger self, [[Samuel Vimes]]&#039; sense of déjà-vu is not helped by his being stationed at what he thought had been a long-draggoned Watch house. However, his intimate knowledge of its weak points, and his practiced skill at making the [[Ramkin Residence]] assassin-proof comes in handy, as he is able to identify and booby-trap the obvious means of forced entry against the [[Cable Street Particulars]].&lt;br /&gt;
&lt;br /&gt;
Returning to his present and apprehending [[Carcer]] in the [[Small Gods&#039; Cemetery]], with [[Vetinari]] a concealed and appreciative onlooker, Vimes accepted the Patrician’s offer to rebuild the Treacle Mine Road Watch House, as good as old:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;&#039;&#039;Vimes muttered: “A dragon burned it years ago. The Watch House was in ruins. Some dwarfs live in the cellars now…” &lt;br /&gt;
&lt;br /&gt;
:“&#039;&#039;Yes, Commander. But dwarfs… well, dwarfs are so refreshingly open about money. The more money the city offers, the less dwarf there is. The stable’s still there, and the old mining tower. Stout stone walls all around. It could all be put back, Commander. In memory of [[John Keel]], a man who in a few short days changed the&#039;&#039; lives of many and, perhaps, saved some sanity in a mad world. Why, in a few months you could light the lamp over the door…”&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Wachhaus (Sirupminenstra&amp;amp;szlig;e)]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Talk:Treacle_Mine_Road_Watch_House&amp;diff=29040</id>
		<title>Talk:Treacle Mine Road Watch House</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Talk:Treacle_Mine_Road_Watch_House&amp;diff=29040"/>
		<updated>2018-02-06T19:44:36Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that in the Ankh-Morpork map app, the watch house has not been restored for the police. Instead, it has become a mercantile establishment owned by dwarfs. This app is based on the book, The Compleat Ankh-Morpork, but not exactly the same.--[[User:Wonderful Fanny|Wonderful Fanny]] ([[User talk:Wonderful Fanny|talk]]) 18:00, 5 February 2018 (UTC)&lt;br /&gt;
:The watch house is at the corner of Silver Street, but that&#039;s also the junction of Cable just across the road. It is on the Silver Street side. Prior to {{CAM}}, Silver Street had no name.  --[[User:Old Dickens|Old Dickens]] ([[User talk:Old Dickens|talk]]) 21:35, 5 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I see that now. Cable Street and Silver Street share a junction with Treacle Mine Road. My mistake. Cable is correct. But still, on the app there is no new watch house. The site of the old watch house has become a hostelry-pub, called the Treacle Miners. The app map is incorrect. Hopefully the book is correct. --[[User:Wonderful Fanny|Wonderful Fanny]] ([[User talk:Wonderful Fanny|talk]]) 22:07, 5 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:{{CAM}} says &#039;&#039;The Treacle Miners&#039;&#039; pub is on the site of the old night watch house, but shows it turnwise of the corner it occupied. The old watch house was said to have been two buildings from the original treacle mine; the pub seems to occupy a part (retaining some of the ancient machinery) on the turnwise end. --[[User:Old Dickens|Old Dickens]] ([[User talk:Old Dickens|talk]]) 16:26, 6 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, that&#039;s fine then. Thanks. --[[User:Wonderful Fanny|Wonderful Fanny]] ([[User talk:Wonderful Fanny|talk]]) 19:44, 6 February 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Talk:Treacle_Mine_Road_Watch_House&amp;diff=29039</id>
		<title>Talk:Treacle Mine Road Watch House</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Talk:Treacle_Mine_Road_Watch_House&amp;diff=29039"/>
		<updated>2018-02-06T19:44:15Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that in the Ankh-Morpork map app, the watch house has not been restored for the police. Instead, it has become a mercantile establishment owned by dwarfs. This app is based on the book, The Compleat Ankh-Morpork, but not exactly the same.--[[User:Wonderful Fanny|Wonderful Fanny]] ([[User talk:Wonderful Fanny|talk]]) 18:00, 5 February 2018 (UTC)&lt;br /&gt;
:The watch house is at the corner of Silver Street, but that&#039;s also the junction of Cable just across the road. It is on the Silver Street side. Prior to {{CAM}}, Silver Street had no name.  --[[User:Old Dickens|Old Dickens]] ([[User talk:Old Dickens|talk]]) 21:35, 5 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I see that now. Cable Street and Silver Street share a junction with Treacle Mine Road. My mistake. Cable is correct. But still, on the app there is no new watch house. The site of the old watch house has become a hostelry-pub, called the Treacle Miners. The app map is incorrect. Hopefully the book is correct. --[[User:Wonderful Fanny|Wonderful Fanny]] ([[User talk:Wonderful Fanny|talk]]) 22:07, 5 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:{{CAM}} says &#039;&#039;The Treacle Miners&#039;&#039; pub is on the site of the old night watch house, but shows it turnwise of the corner it occupied. The old watch house was said to have been two buildings from the original treacle mine; the pub seems to occupy a part (retaining some of the ancient machinery) on the turnwise end. --[[User:Old Dickens|Old Dickens]] ([[User talk:Old Dickens|talk]]) 16:26, 6 February 2018 (UTC)&lt;br /&gt;
:Oh, that&#039;s fine then. Thanks. --[[User:Wonderful Fanny|Wonderful Fanny]] ([[User talk:Wonderful Fanny|talk]]) 19:44, 6 February 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=John_Lawn&amp;diff=29038</id>
		<title>John Lawn</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=John_Lawn&amp;diff=29038"/>
		<updated>2018-02-06T19:37:57Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added Preston med student&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Data&lt;br /&gt;
|title= Doctor John &amp;quot;Mossy&amp;quot; Lawn&lt;br /&gt;
|photo= Mossy.jpg|Mossy Lawn, as drawn by [[User:Knmatt|Matt Smith]]&lt;br /&gt;
|name= John Lawn&lt;br /&gt;
|age= Currently in his 60s (already a doctor in {{NW}})&lt;br /&gt;
|race= [[Humans|Human]]&lt;br /&gt;
|occupation= Doctor, Chief of Medicine at the [[Lady Sybil Free Hospital]]&lt;br /&gt;
|appearance= &lt;br /&gt;
|residence= Twinkle Street, near [[The Shades]], [[Ankh-Morpork]]&lt;br /&gt;
|death= &lt;br /&gt;
|parents= &lt;br /&gt;
|relatives= &lt;br /&gt;
|children= &lt;br /&gt;
|marital status= &lt;br /&gt;
|books= {{NW}}&lt;br /&gt;
|cameos= {{GP}}, {{UA}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. John Lawn&#039;&#039;&#039;, usually called &amp;quot;&#039;&#039;Mossy&#039;&#039;&amp;quot;, is probably the only medical [[Doctor|doctor]] in [[Ankh-Morpork]] actually known to cure or heal anyone. Normally, doctors are more to be avoided than the plague: the plague may not kill you, and certainly won&#039;t charge you for it.  &lt;br /&gt;
&lt;br /&gt;
Lawn credits his training in [[Klatch]], where patients were expected to get better; he had learnt techniques other Morporkian surgeons distrusted, but which kept patients alive for longer than it took to pay the bill. He also gave free treatment to those who needed it, including those who had been tortured by the Cable Street Particulars.  &lt;br /&gt;
&lt;br /&gt;
While he is unlikely to give his patients a little trim or a shave when performing surgery, he makes use of a number of curious and often alarming implements in his line of work. Being outside the medical establishment, he worked for many years in a rough area near [[The Shades]] as a &amp;quot;&#039;&#039;pox doctor&#039;&#039;,&amp;quot; with many patients among the [[Seamstresses&#039; Guild|Seamstresses]]. &lt;br /&gt;
&lt;br /&gt;
There, he met and treated [[John Keel]] (and let John Keel (Sam Vimes) sleep in his spare room), and served as the surgeon for the short-lived army of the [[Glorious Revolution]]. When [[Samuel Vimes|Sam Vimes]] returned to the present time in [[Book:Night Watch|Night Watch]], he found his wife in life-threatening labor with their first child. Vimes literally flew to Twinkle Street to get the now-thirty-years-older doctor, and rewarded his success (and his silence as to the &#039;&#039;real&#039;&#039; identity of &amp;quot;John Keel&amp;quot;) with &amp;quot;one-hundred thousand dollars and the freehold of a large corner site in Goose Gate&amp;quot; near the old city wall. By the time of the events of {{GP}}, the sprawling building had become the &#039;&#039;[[Lady Sybil Free Hospital]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Mossy continues as Chief Of Medicine there, apparently still fighting off the non-professional attentions of the nursing staff despite advancing middle age. Dr Lawn&#039;s preferred method of dealing with the nursing staff is to throw a handful of chocolates in one direction and run in the other as fast as possible. It is also noteworthy that he also serves as the family doctor (of sorts) to the Vimes family, [[Sybil Ramkin|Lady Sybil]] having mentioned that Dr. Lawn has told Sam Sr. at his latest physical to eat more fruit and vegetables - tomato ketchup doesn&#039;t count as such (trying to dissuade him from eating greasy food).&lt;br /&gt;
&lt;br /&gt;
Later books have stated that the hospital is also used by Dr. Lawn to train new doctors in the same techniques that he had learned all of those years ago during his tour in Klatch.  He is also known to employ Igorinas who wish to practice the full range of medical skills, not just assist their Igor counterparts. [[Tiffany Aching]]&#039;s friend [[Preston]] is one of his med students, soon to be a surgeon in his own right ({{TSC}}). &lt;br /&gt;
&lt;br /&gt;
Dr. Lawn&#039;s personality can be described as quiet (if a tad sarcastic) and almost unshockable.  During the events of the [[Glorious Revolution]] Lawn commented to John Keel (Sam Vimes) that, when he dies, he wants a bell left on his gravestone so he can have the pleasure of not getting up when people ring.&lt;br /&gt;
&lt;br /&gt;
Lawn is quite possibly one of only two people (besides Vimes) who know the truth concerning John Keel: the other is the [[Havelock Vetinari|Patrician]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld characters|Lawn, Dr. John]]&lt;br /&gt;
[[Category:Supporting characters|Lawn, Dr. John]]&lt;br /&gt;
[[Category:Human characters|Lawn, Dr. John]]&lt;br /&gt;
[[de:Dr. M. Rasen]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29037</id>
		<title>Lady Sybil Free Hospital</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29037"/>
		<updated>2018-02-06T19:34:06Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This free hospital is located on the turnwise corner of [[Goose Gate]] at [[Kicklebury Street]] in [[Ankh-Morpork]], backing onto two of the [[Elsewhere Alley]]s. Centrally located on the Morpork side of the river, it&#039;s roughly a 15-minute walk from [[Tenth Egg Street]] / [[Eunice Proust]],  [[The Shades]] district, [[Pseudopolis Yard]], and [[Unseen University]]. &lt;br /&gt;
&lt;br /&gt;
The building is labyrinthine to newcomers, with rambling hallways and numerous wings (see map app) so unwary visitors often get lost.  &amp;quot;For at the hospital it was all too easy to set off confidently for one place but find yourself in the basement—which these days was home to [[goblins]], who maintained the huge boilers and had set up a workshop manufacturing the very finest surgical instruments&amp;quot; ({{TSC}}) which of course must be &amp;quot;boiled for 20 minutes before use&amp;quot; ({{NW}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is headed by [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]]. Dr. Lawn is nearing retirement, having begun his career more than thirty years ago in [[The Shades]] with gynecology and delivery ({{NW}}), so he has been training additional staff to his own rigorous antiseptic standards. His trainees include Igors, Igorinas, and young Preston, who will soon be a surgeon ({{TSC}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is unique in several ways. It is not run by a Guild or other similar organisation or business. It is run with the aim of getting the patients better. It does not require fees from those who don&#039;t have enough money. Established following a &#039;&#039;most&#039;&#039; generous endowment of land and cash from [[Samuel Vimes|the Duke]] and [[Sybil Ramkin|Duchess]] of [[Ankh]] (in gratitude it takes its name from the latter), it accepts continuing donations and endowments, to help it in its day-to-day business of caring for the sick in body and mind. &lt;br /&gt;
&lt;br /&gt;
Sometimes, a suggestion might be expressed with some force that while the &#039;&#039;[[Tolliver Groat|patient]]&#039;&#039; is quite clearly in need of charity and free medical care, his [[Moist von Lipwig|employer]], who will clearly benefit from having the employee well and back at work again, should express gratitude to the Hospital trustees in the form of an acceptably large cash donation. &lt;br /&gt;
&lt;br /&gt;
The latter group, the sick in mind, are at least partially represented by those who are securely cared for in the [[Havelock Vetinari Ward]]. Although it is open to speculation as to just exactly &#039;&#039;who&#039;&#039; might have made the charitible donation enabling this ward to open, and for [[Cosmo Lavish|sufferers of an identity crisis causing them to think they are the Patrician]] to be discreetly locked away, (until such time in the future as a cure may be effected for such a sad and above all &#039;&#039;difficult&#039;&#039; affliction). Dr Lawn, after all, is &#039;&#039;very&#039;&#039; capable of keeping a secret, and is aware of who else in the city is entitled to wear the lilac...&lt;br /&gt;
&lt;br /&gt;
First appearance in &#039;&#039;[[Book:Going Postal|Going Postal]]&#039;&#039; &lt;br /&gt;
---but the vision of a free hospital was first implied when [[Samuel Vimes]] gave the property and generous start-up funds to [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]] at the end of {{NW}}. &lt;br /&gt;
&lt;br /&gt;
If you want to find the location of this hospital on &#039;&#039;[[Book:The Streets of Ankh-Morpork|The Streets of Ankh-Morpork]]&#039;&#039;: the Hospital is not marked because it hadn&#039;t existed when the map was published, but direction to the location would be:&lt;br /&gt;
* Look on right edge of the map, locate Limping Gate.&lt;br /&gt;
* Go toward the city center along Kicklebury Street.&lt;br /&gt;
* On a large street intersection is Goose Gate.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Lady Sybils Gratishospital]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29036</id>
		<title>Lady Sybil Free Hospital</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29036"/>
		<updated>2018-02-06T19:33:19Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This free hospital is located on the turnwise corner of [[Goose Gate]] at [[Kicklebury Street]] in [[Ankh-Morpork]], backing onto two of the [[Elsewhere Alley]]s. Centrally located on the Morpork side of the river, it&#039;s roughly a 15-minute walk from [[Tenth Egg Street]] / [[Eunice Proust]],  [[The Shades]] district, [[Pseudopolis Yard]], and [[Unseen University]]. &lt;br /&gt;
&lt;br /&gt;
The building is labyrinthine to newcomers, with rambling hallways and numerous wings (see map app) so unwary visitors often get lost.  &amp;quot;For at the hospital it was all too easy to set off confidently for one place but find yourself in the basement—which these days was home to [[goblins]], who maintained the huge boilers and had set up a workshop manufacturing the very finest surgical instruments&amp;quot; ({{TSC}}) which of course must be &amp;quot;boiled for 20 minutes&amp;quot; before use ({{NW}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is headed by [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]]. Dr. Lawn is nearing retirement, having begun his career more than thirty years ago in [[The Shades]] with gynecology and delivery ({{NW}}), so he has been training additional staff to his own rigorous antiseptic standards. His trainees include Igors, Igorinas, and young Preston, who will soon be a surgeon ({{TSC}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is unique in several ways. It is not run by a Guild or other similar organisation or business. It is run with the aim of getting the patients better. It does not require fees from those who don&#039;t have enough money. Established following a &#039;&#039;most&#039;&#039; generous endowment of land and cash from [[Samuel Vimes|the Duke]] and [[Sybil Ramkin|Duchess]] of [[Ankh]] (in gratitude it takes its name from the latter), it accepts continuing donations and endowments, to help it in its day-to-day business of caring for the sick in body and mind. &lt;br /&gt;
&lt;br /&gt;
Sometimes, a suggestion might be expressed with some force that while the &#039;&#039;[[Tolliver Groat|patient]]&#039;&#039; is quite clearly in need of charity and free medical care, his [[Moist von Lipwig|employer]], who will clearly benefit from having the employee well and back at work again, should express gratitude to the Hospital trustees in the form of an acceptably large cash donation. &lt;br /&gt;
&lt;br /&gt;
The latter group, the sick in mind, are at least partially represented by those who are securely cared for in the [[Havelock Vetinari Ward]]. Although it is open to speculation as to just exactly &#039;&#039;who&#039;&#039; might have made the charitible donation enabling this ward to open, and for [[Cosmo Lavish|sufferers of an identity crisis causing them to think they are the Patrician]] to be discreetly locked away, (until such time in the future as a cure may be effected for such a sad and above all &#039;&#039;difficult&#039;&#039; affliction). Dr Lawn, after all, is &#039;&#039;very&#039;&#039; capable of keeping a secret, and is aware of who else in the city is entitled to wear the lilac...&lt;br /&gt;
&lt;br /&gt;
First appearance in &#039;&#039;[[Book:Going Postal|Going Postal]]&#039;&#039; &lt;br /&gt;
---but the vision of a free hospital was first implied when [[Samuel Vimes]] gave the property and generous start-up funds to [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]] at the end of {{NW}}. &lt;br /&gt;
&lt;br /&gt;
If you want to find the location of this hospital on &#039;&#039;[[Book:The Streets of Ankh-Morpork|The Streets of Ankh-Morpork]]&#039;&#039;: the Hospital is not marked because it hadn&#039;t existed when the map was published, but direction to the location would be:&lt;br /&gt;
* Look on right edge of the map, locate Limping Gate.&lt;br /&gt;
* Go toward the city center along Kicklebury Street.&lt;br /&gt;
* On a large street intersection is Goose Gate.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Lady Sybils Gratishospital]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29035</id>
		<title>Lady Sybil Free Hospital</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Lady_Sybil_Free_Hospital&amp;diff=29035"/>
		<updated>2018-02-06T19:32:35Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added text from The Shepherd&amp;#039;s Crown (location, goblins, Preston graduating)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This free hospital is located on the turnwise corner of [[Goose Gate]] at [[Kicklebury Street]] in [[Ankh-Morpork]], backing onto two of the [[Elsewhere Alley]]s. Centrally located on the Morpork side of the river, it&#039;s roughly a 15-minute walk from [[Tenth Egg Street]] / [[Eunice Proust]],  [[The Shades]] district, [[Pseudopolis Yard]], and [[Unseen University]]. &lt;br /&gt;
&lt;br /&gt;
The building is labyrinthine to newcomers, with rambling hallways and numerous wings, so unwary visitors often get lost.  &amp;quot;For at the hospital it was all too easy to set off confidently for one place but find yourself in the basement—which these days was home to [[goblins]], who maintained the huge boilers and had set up a workshop manufacturing the very finest surgical instruments&amp;quot; ({{TSC}}) which of course must be &amp;quot;boiled for 20 minutes&amp;quot; before use ({{NW}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is headed by [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]]. Dr. Lawn is nearing retirement, having begun his career more than thirty years ago in [[The Shades]] with gynecology and delivery ({{NW}}), so he has been training additional staff to his own rigorous antiseptic standards. His trainees include Igors, Igorinas, and young Preston, who will soon be a surgeon ({{TSC}}).&lt;br /&gt;
&lt;br /&gt;
The hospital is unique in several ways. It is not run by a Guild or other similar organisation or business. It is run with the aim of getting the patients better. It does not require fees from those who don&#039;t have enough money. Established following a &#039;&#039;most&#039;&#039; generous endowment of land and cash from [[Samuel Vimes|the Duke]] and [[Sybil Ramkin|Duchess]] of [[Ankh]] (in gratitude it takes its name from the latter), it accepts continuing donations and endowments, to help it in its day-to-day business of caring for the sick in body and mind. &lt;br /&gt;
&lt;br /&gt;
Sometimes, a suggestion might be expressed with some force that while the &#039;&#039;[[Tolliver Groat|patient]]&#039;&#039; is quite clearly in need of charity and free medical care, his [[Moist von Lipwig|employer]], who will clearly benefit from having the employee well and back at work again, should express gratitude to the Hospital trustees in the form of an acceptably large cash donation. &lt;br /&gt;
&lt;br /&gt;
The latter group, the sick in mind, are at least partially represented by those who are securely cared for in the [[Havelock Vetinari Ward]]. Although it is open to speculation as to just exactly &#039;&#039;who&#039;&#039; might have made the charitible donation enabling this ward to open, and for [[Cosmo Lavish|sufferers of an identity crisis causing them to think they are the Patrician]] to be discreetly locked away, (until such time in the future as a cure may be effected for such a sad and above all &#039;&#039;difficult&#039;&#039; affliction). Dr Lawn, after all, is &#039;&#039;very&#039;&#039; capable of keeping a secret, and is aware of who else in the city is entitled to wear the lilac...&lt;br /&gt;
&lt;br /&gt;
First appearance in &#039;&#039;[[Book:Going Postal|Going Postal]]&#039;&#039; &lt;br /&gt;
---but the vision of a free hospital was first implied when [[Samuel Vimes]] gave the property and generous start-up funds to [[Dr. Lawn|Dr. J. &amp;quot;Mossy&amp;quot; Lawn]] at the end of {{NW}}. &lt;br /&gt;
&lt;br /&gt;
If you want to find the location of this hospital on &#039;&#039;[[Book:The Streets of Ankh-Morpork|The Streets of Ankh-Morpork]]&#039;&#039;: the Hospital is not marked because it hadn&#039;t existed when the map was published, but direction to the location would be:&lt;br /&gt;
* Look on right edge of the map, locate Limping Gate.&lt;br /&gt;
* Go toward the city center along Kicklebury Street.&lt;br /&gt;
* On a large street intersection is Goose Gate.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Lady Sybils Gratishospital]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=The_Shades&amp;diff=29031</id>
		<title>The Shades</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=The_Shades&amp;diff=29031"/>
		<updated>2018-02-05T23:53:54Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added hyperlink, clarified location re UU, bad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Guild of Merchants|Merchant&#039;s Guild]] describes the Shades as &#039;a folklorique network of old alleys and picturesque streets, wherre exitement and romans lurke arounde everry corner and much may be heard the traditional street cries of old time also the laughing visages of the denuizens as they goe about their business private.&#039;&lt;br /&gt;
&lt;br /&gt;
In other words, a commentary drily adds, you have been warned.&lt;br /&gt;
&lt;br /&gt;
Others just call it &amp;quot;colourful&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This is the oldest part of the city of [[Ankh-Morpork]], located on the same side of the river as [[UU|Unseen University]]. It is considered dangerous even by the standards of the rest of the city, and absolutely not a place to be after dark. However, it must be realised that the entire area known as the Shades extends from [[Treacle Mine Road]] to the rimward wall and includes popular and vital parts of the city&#039;s commerce such as:&lt;br /&gt;
*[[Rosemary Palm|Mrs. Palm]]&#039;s famous house of good repute, the [[Whore Pits]] and the whole &amp;quot;club&amp;quot; district in the angle of [[Treacle Mine Road]] and [[Elm Street]].&lt;br /&gt;
*The Mortuary, located where the traffic is.&lt;br /&gt;
*[[Mrs. Cake]]&#039;s rooming house for the differently respectable.&lt;br /&gt;
*Igneous&#039;s Wholesale Pottery and Chalky&#039;s Building Supplies.&lt;br /&gt;
*The docks: most of the city&#039;s sea trade.&lt;br /&gt;
*[[Harga&#039;s House of Ribs]]: popular diner in the docks area.&lt;br /&gt;
*[[Grabpot Thundergust]]&#039;s cosmetic mill and the Streets of Perfume Blenders.&lt;br /&gt;
*The late [[Bjorn Hammerhock]]&#039;s workshop.&lt;br /&gt;
*The Cattle Market and the whole meat-processing industry.&lt;br /&gt;
These locations are obviously not avoided by citizens or visitors. The central portion, roughly from the [[the Troll&#039;s Head]] tavern to near [[Cockbill Street]] and centered on [[Shamlegger Street]] seems to be the area where even the Watch once feared to go. In recent years, the augmented Watch, especially [[Trolls|Troll]] officers, have put the fear of god (or Sam Vimes) in the locals. It may now be possible to cross the area unscathed, if one is quick and careful.&lt;br /&gt;
&lt;br /&gt;
Despite all this, it has produced a number of Ankh-Morpork&#039;s famous citizens. Perhaps the most notable is [[Samuel Vimes]], now Duke of Ankh and Commander of the [[Ankh-Morpork City Watch]]. Others include [[Lupine Wonse]] and the Duke&#039;s formidable butler [[Willikins]], once a &#039;&#039;Rude Boy&#039;&#039; from the hard core, and [[Nobby Nobbs]], who perhaps best sums up the typical qualities of someone raised within the Shades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Streets of Ankh-Morpork|Shades,The]]&lt;br /&gt;
[[de:Schatten]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Treacle_Mine_Road_Watch_House&amp;diff=29030</id>
		<title>Treacle Mine Road Watch House</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Treacle_Mine_Road_Watch_House&amp;diff=29030"/>
		<updated>2018-02-05T23:45:01Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building Data&lt;br /&gt;
|photo=Blank.jpg|&lt;br /&gt;
|name=Treacle Mine Road Watch House&lt;br /&gt;
|location= Treacle Mine Road&lt;br /&gt;
|owner=&lt;br /&gt;
|appearance=recently rebuilt&lt;br /&gt;
|residents=&lt;br /&gt;
|use= Watch House&lt;br /&gt;
|built=&lt;br /&gt;
|founded by=&lt;br /&gt;
|demolished=previously burned down by a dragon&lt;br /&gt;
|books= {{G!G!}}, {{NW}}&lt;br /&gt;
|notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Recently rebuilt, this historic watch house stands on [[Treacle Mine Road]] at the junction of [[Cable Street|Cable]] and Silver, on the edge of the [[The Shades]], a notoriously dangerous district. Formerly the only remaining Night [[Ankh-Morpork City Watch|Watch]] house at the time of [[book:Guards! Guards!| Guards! Guards!]], this watch house was [[Samuel Vimes|Sam Vimes&#039;]] first station. Here, young Vimes reported to the incorruptible and shrewd Sergeant [[John Keel]] and to Captain [[Tilden]], a good-hearted old stick-in-the-mud.  It was subsequently burnt down by a [[Noble dragon|vengeful dragon]], which had had an arrow shot at its &amp;quot;voonerables&amp;quot; by [[Fred Colon|Sergeant Colon]].&lt;br /&gt;
&lt;br /&gt;
The Treacle Mine Road station house also figures prominently as a central location in the historical retrospective {{NW}}, described with the poignance of fond memories revisited:&lt;br /&gt;
:&#039;&#039;Inside the treacle-roofed stable level, chewing a bit of bad hay, was the horse. Vimes knew it was a horse because it checked out as one: four hooves, tail, head with mane, seedy brown coat. Considered from another angle, it was half a ton of bones held together with horsehair....Then he had another look around the yard. Tilden never did that. He looked at the pigsty in the corner where Knock kept his pig, and then at the chicken run, and the pigeon loft, and the badly made rabbit hutches... The old Watch House! It was all there, just like the day he first arrived. It had been two houses once, and one of them had been the treacle mine office. Everywhere in the city had been something else once. And so the place was a maze of blocked-in doorways and ancient windows and poky rooms. He wandered around like a man in a museum. See the old helmet on a stick for archery practice! See Sergeant Knock’s broken-springed armchair, where he used to sit out on sunny afternoons! And, inside, the smell: floor wax, stale sweat, armor polish, unwashed clothes, ink, a hint of fried fish, and always, here, a taint of treacle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having been pitched back in time thirty years in {{NW}}, having had to rejoin the Watch at Treacle Mine station under the assumed identity of a dead man, and having encountered his own &#039;&#039;much&#039;&#039; younger self, [[Samuel Vimes]]&#039; sense of déjà-vu is not helped by his being stationed at what he thought had been a long-draggoned Watch house. However, his intimate knowledge of its weak points, and his practiced skill at making the [[Ramkin Residence]] assassin-proof comes in handy, as he is able to identify and booby-trap the obvious means of forced entry against the [[Cable Street Particulars]].&lt;br /&gt;
&lt;br /&gt;
Returning to his present and apprehending [[Carcer]] in the [[Small Gods&#039; Cemetery]], with [[Vetinari]] a concealed and appreciative onlooker, Vimes accepted the Patrician’s offer to rebuild the Treacle Mine Road Watch House, as good as old:&lt;br /&gt;
&lt;br /&gt;
“Vimes muttered: “A dragon burned it years ago. The Watch House was in ruins. Some dwarfs live in the cellars now…” &lt;br /&gt;
&lt;br /&gt;
“Yes, Commander. But dwarfs… well, dwarfs are so refreshingly open about money. The more money the city offers, the less dwarf there is. The stable’s still there, and the old mining tower. Stout stone walls all around. It could all be put back, Commander. In memory of [[John Keel]], a man who in a few short days changed the lives of many and, perhaps, saved some sanity in a mad world. Why, in a few months you could light the lamp over the door…”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Wachhaus (Sirupminenstra&amp;amp;szlig;e)]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Pink_PussyCat_Club&amp;diff=29029</id>
		<title>Pink PussyCat Club</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Pink_PussyCat_Club&amp;diff=29029"/>
		<updated>2018-02-05T23:40:27Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building Data&lt;br /&gt;
|photo=&lt;br /&gt;
|name=The Pink PussyCat Club&lt;br /&gt;
|location=&lt;br /&gt;
|owner=&lt;br /&gt;
|appearance=&lt;br /&gt;
|residents= Professor [[Flead]] (Front Row, Center)&lt;br /&gt;
|use=Stripclub&lt;br /&gt;
|built=&lt;br /&gt;
|founded by=&lt;br /&gt;
|demolished=&lt;br /&gt;
|books= {{T!}}&amp;lt;BR&amp;gt;{{MM}}&amp;lt;BR&amp;gt;&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An [[Ankh-Morpork]] stripclub. On the City of Ankh-Morpork map app, it is located on the corner of [[Treacle Mine Road]] and Treacle Alley, at the edge of [[The Shades]] district. In the alley behind the club, Professor [[John Hicks]] performed a covert insorcism ritual, decanting the ghost of professor [[Flead]].&lt;br /&gt;
&lt;br /&gt;
[[Nobby Nobbs]]&#039;s  one-time girl friend [[Tawneee]] was working there when first encountered in {{T!}}. Also working there is Broccoli; amazingly, she can touch the back of her head with her foot. Her true name is Candi, but then she heard that broccoli is better for you, so... &lt;br /&gt;
&lt;br /&gt;
In {{T!}} a naked and muddy [[Angua]] and [[Sally von Humpeding]] scrubbed up in the cellars of the club, dressing in exotic dancer garb.&lt;br /&gt;
&lt;br /&gt;
One of its specialities is pole-dancing, which attracts the unlucky Mrs. [[Spudding]] to try also a twirl on the pole; this turns out to be a bad idea.&lt;br /&gt;
&lt;br /&gt;
At the close of {{MM}}, the business was thriving, due to the invention of paper money. The ghost of Professor [[Flead]] currently haunts seat seven (front row, centre). &lt;br /&gt;
&lt;br /&gt;
While another named strip club in the city is the [[Skunk Club]] on [[Brewer Street]], patrons looking for a night out are advised that the [[Blue Cat Club]] is a feline of a different hue entirely, and best left to its regular patrons, unless of course you are a person of extremely catholic taste. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Ankh-Morpork Businesses]]&lt;br /&gt;
[[de:Rosaroter K&amp;amp;auml;tzchenklub]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
	<entry>
		<id>http://wiki.lspace.org/index.php?title=Pink_PussyCat_Club&amp;diff=29028</id>
		<title>Pink PussyCat Club</title>
		<link rel="alternate" type="text/html" href="http://wiki.lspace.org/index.php?title=Pink_PussyCat_Club&amp;diff=29028"/>
		<updated>2018-02-05T23:38:52Z</updated>

		<summary type="html">&lt;p&gt;Wonderful Fanny: Added the insorcism in the Alley behind club&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building Data&lt;br /&gt;
|photo=&lt;br /&gt;
|name=The Pink PussyCat Club&lt;br /&gt;
|location=&lt;br /&gt;
|owner=&lt;br /&gt;
|appearance=&lt;br /&gt;
|residents= Professor [[Flead]] (Front Row, Center)&lt;br /&gt;
|use=Stripclub&lt;br /&gt;
|built=&lt;br /&gt;
|founded by=&lt;br /&gt;
|demolished=&lt;br /&gt;
|books= {{T!}}&amp;lt;BR&amp;gt;{{MM}}&amp;lt;BR&amp;gt;&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An [[Ankh-Morpork]] stripclub. On the City of Ankh-Morpork map app, it is located on the corner of [[Treacle Mine Road]] and Treacle Alley, at the edge of [[The Shades]] district. In the alley behind the club, Professor [[John Hicks]] performed a covert insorcism ritual, decanting the ghost of Flead.&lt;br /&gt;
&lt;br /&gt;
[[Nobby Nobbs]]&#039;s  one-time girl friend [[Tawneee]] was working there when first encountered in {{T!}}. Also working there is Broccoli; amazingly, she can touch the back of her head with her foot. Her true name is Candi, but then she heard that broccoli is better for you, so... &lt;br /&gt;
&lt;br /&gt;
In {{T!}} a naked and muddy [[Angua]] and [[Sally von Humpeding]] scrubbed up in the cellars of the club, dressing in exotic dancer garb.&lt;br /&gt;
&lt;br /&gt;
One of its specialities is pole-dancing, which attracts the unlucky Mrs. [[Spudding]] to try also a twirl on the pole; this turns out to be a bad idea.&lt;br /&gt;
&lt;br /&gt;
At the close of {{MM}}, the business was thriving, due to the invention of paper money. The ghost of Professor [[Flead]] currently haunts seat seven (front row, centre). &lt;br /&gt;
&lt;br /&gt;
While another named strip club in the city is the [[Skunk Club]] on [[Brewer Street]], patrons looking for a night out are advised that the [[Blue Cat Club]] is a feline of a different hue entirely, and best left to its regular patrons, unless of course you are a person of extremely catholic taste. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Ankh-Morpork Businesses]]&lt;br /&gt;
[[de:Rosaroter K&amp;amp;auml;tzchenklub]]&lt;/div&gt;</summary>
		<author><name>Wonderful Fanny</name></author>
	</entry>
</feed>