Army: Difference between revisions

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At the time of {{J}}, the impression is given that the Regiments are moribund, perhaps consisting at most of a handful of experienced NCO's about whom a new Regiment may be assembled and trained quickly in time of need. It is also known that there is an officers' training school in the Sto states that educates young ensigns and lieutenants for military service, in the manner of West Point, St Cyr or Sandhurst. So a new Regiment may be raised and trained reasonably quickly - there being no apparent shortage of sergeants and junior officers. However, from context in {{MR}}, Vetinari appears to accept the value of having some sort of permanent Army about the place, as in the short gap between the two books, it does not seem likely that Lord Rust's regiments were disbanded after the Leshp emergency only to be called up again for service in Borogravia (where, very carefully, Vetinari puts [[Samuel Vimes|another city noble]] in overall charge of the expedition.) This, in fact, may be Vetinari's insurance policy against another military coup d'etat: to allow the old nobles to raise permanent Regiments (thus draining their financial resources and leaving them less to do other things with). Posting them elsewhere with their energies occupied on active service which is actually beneficial to the City and pursuing Vetinari's foreign policy goals - but in a way that does not cost Vetinari or the City a penny - would seem to be in keeping with his character.  
At the time of {{J}}, the impression is given that the Regiments are moribund, perhaps consisting at most of a handful of experienced NCO's about whom a new Regiment may be assembled and trained quickly in time of need. It is also known that there is an officers' training school in the Sto states that educates young ensigns and lieutenants for military service, in the manner of West Point, St Cyr or Sandhurst. So a new Regiment may be raised and trained reasonably quickly - there being no apparent shortage of sergeants and junior officers. However, from context in {{MR}}, Vetinari appears to accept the value of having some sort of permanent Army about the place, as in the short gap between the two books, it does not seem likely that Lord Rust's regiments were disbanded after the Leshp emergency only to be called up again for service in Borogravia (where, very carefully, Vetinari puts [[Samuel Vimes|another city noble]] in overall charge of the expedition.) This, in fact, may be Vetinari's insurance policy against another military coup d'etat: to allow the old nobles to raise permanent Regiments (thus draining their financial resources and leaving them less to do other things with). Posting them elsewhere with their energies occupied on active service which is actually beneficial to the City and pursuing Vetinari's foreign policy goals - but in a way that does not cost Vetinari or the City a penny - would seem to be in keeping with his character.  


Named army units on the Disc include:


*Named army units on the Disc include:


== [[Ankh-Morpork]] ==
'''[[Ankh-Morpork]]'''


* Lord [[Venturi]]'s Medium Dragoons - {{NW}}
* Lord [[Venturi]]'s Medium Dragoons - {{NW}}
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* Selachii Middleweight Mounted Interlopers
* Selachii Middleweight Mounted Interlopers


== [[Borogravia]] ==
'''[[Borogravia]]'''


*The [[Tenth Infantry]] - {{MR}}
*The [[Tenth Infantry]] - {{MR}}
*The [[Borogravian Political Officers|Politicals]] - {{MR}}
*The [[Borogravian Political Officers|Politicals]] - {{MR}}


== [[Klatch]] ==
'''[[Klatch]]'''


* the [[Klatchian Foreign Legion]] - {{SM}}
* the [[Klatchian Foreign Legion]] - {{SM}}


== [[Lancre]] ==
'''[[Lancre]]'''


*[[Shawn Ogg]]
*[[Shawn Ogg]]
* the [[Lancre Morris Men]]
* the [[Lancre Morris Men]]


== [[Llamedos]] ==
'''[[Llamedos]]'''


*the [[35th Llamedosian Foot]]
*the [[35th Llamedosian Foot]]


==[[Omnia]] ==
'''[[Omnia]]'''
 
*the [[Divine Legion]] - {{SG}}
*the [[Divine Legion]] - {{SG}}


==[[Pseudopolis]] ==
'''[[Pseudopolis]]'''
 
* the [[Light Dragons]] - [[book:Snuff|Snuff]]
* the [[Light Dragons]] - [[book:Snuff|Snuff]]


== [[Quirm]] ==
'''[[Quirm]]'''


* the [[Duke of Quirm's Middleweight Infantry Regiment]]
* the [[Duke of Quirm's Middleweight Infantry Regiment]]
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* the Obese Brigade
* the Obese Brigade


== [[Sto Helit]], [[Sto Kerrig]], [[Sto Lat]] ==
'''[[Sto Helit]], [[Sto Kerrig]], [[Sto Lat]]'''


*The [[Royal Sto Plains Riflers]]
*The [[Royal Sto Plains Riflers]]
*The Sto Militia (the Cabbidgers)
*The Sto Militia (the Cabbidgers)


== [[Zlobenia]] ==
'''[[Zlobenia]]'''


* [[Heinrich|Prince Heinrich's]] Heavy Dragoons - {{MR}}
* [[Heinrich|Prince Heinrich's]] Heavy Dragoons - {{MR}}
* First battalion the Zlobenian 59th Bowmen - {{MR}}
* First battalion the Zlobenian 59th Bowmen - {{MR}}


== [[Agatean Empire]] ==
'''[[Agatean Empire]]'''


* The [[Heavenly Guard]] - {{M}}, {{IT}}
* The [[Heavenly Guard]] - {{M}}, {{IT}}


==[[Dwarfs]]==
'''[[Dwarfs]]'''
*[[Dark Guards]] - {{T!}}
*[[Dark Guards]] - {{T!}}


==[[Unholy Empire]]==
'''[[Unholy Empire]]'''
*[[Orc|Hoards of Orcs]] - {{UA}}
*[[Orc|Hoards of Orcs]] - {{UA}}
*[[Goblin|Bands of Goblins]] - {{UA}}
*[[Goblin|Bands of Goblins]] - {{UA}}


== Generals and other military leaders around the Disc==  
=== Generals and other military leaders around the Disc===


* [[Lavaeolus]]
* [[Lavaeolus]]

Latest revision as of 23:43, 4 October 2016

Ankh-Morpork and its neighbours all have at least a residual standing army. Ankh-Morpork even boasts a Navy.

A consistent theme is that Army regiments are privately raised and funded by members of the nobility. In fact, as a determined thorn in the side of the system discovers in a time of need, any Gentleman of the rank of Knight or above is actually obliged to raise as many fighting men as his purse can sustain, in a time of national emergency.

In times of real civic emergency, Ankh-Morpork may also conscript a Citizens' Militia to assist in maintaining the rule of law and order. This tradition lives on in the form of the City Watch Special Constabulary.

As well as this, there is an old tradition of the city Guilds raising military units of their own to supplement the regular Army in time of need. The Assassins' Guild no doubt provides the equivalent of "Special Forces" where needed, and there is, in fact, a proud history of the Fools' Guild sending out entire battalions of Clowns to fight, as best they could, for the City. However, there is no record of this Guild having been asked to contribute fighting Clowns during the recent outbreak of football with Klatch over the elusive island of Leshp. Management of this expedition was left to gifted but self-taught amateur Fools. Before writing off the ability of Clowns to fight effectively, the existence of the martial art of Sloshi must be noted. This was recently revived by the gifted clown Mavolio Bent in a time of need.

There is a mysterious mention of a regiment called the Imperial Artists in the computer game Discworld Noir This may parody Roundworld (Britain's) Artists' Rifles. This is or was a Territorial (reserve) unit that drew its strength from the artier quarters of London around the British Museum, British Library, and principal art galleries. A member of this unit was Rhodan the sculptor.

At the time of Jingo, the impression is given that the Regiments are moribund, perhaps consisting at most of a handful of experienced NCO's about whom a new Regiment may be assembled and trained quickly in time of need. It is also known that there is an officers' training school in the Sto states that educates young ensigns and lieutenants for military service, in the manner of West Point, St Cyr or Sandhurst. So a new Regiment may be raised and trained reasonably quickly - there being no apparent shortage of sergeants and junior officers. However, from context in Monstrous Regiment, Vetinari appears to accept the value of having some sort of permanent Army about the place, as in the short gap between the two books, it does not seem likely that Lord Rust's regiments were disbanded after the Leshp emergency only to be called up again for service in Borogravia (where, very carefully, Vetinari puts another city noble in overall charge of the expedition.) This, in fact, may be Vetinari's insurance policy against another military coup d'etat: to allow the old nobles to raise permanent Regiments (thus draining their financial resources and leaving them less to do other things with). Posting them elsewhere with their energies occupied on active service which is actually beneficial to the City and pursuing Vetinari's foreign policy goals - but in a way that does not cost Vetinari or the City a penny - would seem to be in keeping with his character.


  • Named army units on the Disc include:

Ankh-Morpork

Borogravia

Klatch

Lancre

Llamedos

Omnia

Pseudopolis

Quirm

Sto Helit, Sto Kerrig, Sto Lat

Zlobenia

Agatean Empire

Dwarfs

Unholy Empire

Generals and other military leaders around the Disc