Game:The Colour of Magic: Difference between revisions

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Released in 1986 'The Colour of Magic' was the first ever Discworld based game to be produced. The game was developed by Delta 4 and published by Piranha for the ZX Spectrum, Commodore 64 and Amstrad CPC. The game is a text adventure with the plot based on {{TCOM}} and {{TLF}}. The game was later re-released by Alternative Software and a third time as a part of the collection ZX Files Megatape 2.
Released in 1986 'The Colour of Magic' was the first ever Discworld based game to be produced. The game was developed by Delta 4 and published by Piranha for the ZX Spectrum, Commodore 64 and Amstrad CPC. The game is a text adventure with the plot based on {{TCOM}} and {{TLF}}. The game was later re-released by Alternative Software and a third time as a part of the collection ZX Files Megatape 2.


Blurb: A Delta 4 Adventure based on 'The Colour of Magic' by [[Terry Pratchett]].


 
Enter the extraordinary [[Discworld]], set on a turtle's back. Meet naive, four eyed [[Twoflower]], the Discworlds first Tourist blessed with more money than sense. You are [[Rincewind]], a youthful [[wizard]], faced with the miserable task of guiding the ridiculous Twoflower as he wends his blundering way. Wherever you go, the many legged [[Luggage]] will be sure to follow. Meanwhile [[Death]], rather weary from overwork, has a few surprises in store for you...
 
 
 
 




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[[File:COMMobile.jpg|thumb|right|200px|Title Screen]]
[[File:COMMobile.jpg|thumb|right|200px|Title Screen]]
'Discworld: The Colour of Magic' was developed by Blue Sphere Games Ltd in 2006, as a game for mobile phones. The gameplay has a top down perspective where players controlling [[Rincewind]] must 'nudge' [[Twoflower]] to various locations in [[Ankh-Morpork]], whilst avoiding obstacles.
'Discworld: The Colour of Magic' was developed by Blue Sphere Games Ltd in 2006, as a game for mobile phones. The gameplay has a top down perspective where players controlling [[Rincewind]] must 'nudge' [[Twoflower]] to various locations in [[Ankh-Morpork]], whilst avoiding obstacles.
Blurb: [[Twoflower]] is the [[Discworld]]s first ever tourist. Loaded down with spending money, an inability to speak the language and a naive world view he has set out for the Discs largest and most dangerous city, [[Ankh-Morpork]]! The ruler of Ankh-Morpork has chosen the inept and cowardly wizard [[Rincewind]] as Twoflowers guide round the city, the threat of imprisonment and torture should he fail to keep Twoflower safe is enough to keep Rincewinds mind on the job! So it is down to you to help Rincewind guide Twoflower around the city showing him the sights while avoiding the thugs, [[Thieves Guild|thieves]], unscrupulous street traders, cart traffic and exploding [[swamp dragons]]! See the [[Patrician's Palace]], [[Temple of Small Gods]], The [[Brass Bridge]] and many others on your tour of Ankh Morpork!


==External Links==
==External Links==

Revision as of 19:59, 27 April 2020

The Colour of Magic has been the name of two different games based on Terry Pratchett's first Discworld novel.

The Colour of Magic

Box Art

Released in 1986 'The Colour of Magic' was the first ever Discworld based game to be produced. The game was developed by Delta 4 and published by Piranha for the ZX Spectrum, Commodore 64 and Amstrad CPC. The game is a text adventure with the plot based on The Colour of Magic and The Light Fantastic. The game was later re-released by Alternative Software and a third time as a part of the collection ZX Files Megatape 2.

Blurb: A Delta 4 Adventure based on 'The Colour of Magic' by Terry Pratchett.

Enter the extraordinary Discworld, set on a turtle's back. Meet naive, four eyed Twoflower, the Discworlds first Tourist blessed with more money than sense. You are Rincewind, a youthful wizard, faced with the miserable task of guiding the ridiculous Twoflower as he wends his blundering way. Wherever you go, the many legged Luggage will be sure to follow. Meanwhile Death, rather weary from overwork, has a few surprises in store for you...








Discworld: The Colour of Magic

Title Screen

'Discworld: The Colour of Magic' was developed by Blue Sphere Games Ltd in 2006, as a game for mobile phones. The gameplay has a top down perspective where players controlling Rincewind must 'nudge' Twoflower to various locations in Ankh-Morpork, whilst avoiding obstacles.

Blurb: Twoflower is the Discworlds first ever tourist. Loaded down with spending money, an inability to speak the language and a naive world view he has set out for the Discs largest and most dangerous city, Ankh-Morpork! The ruler of Ankh-Morpork has chosen the inept and cowardly wizard Rincewind as Twoflowers guide round the city, the threat of imprisonment and torture should he fail to keep Twoflower safe is enough to keep Rincewinds mind on the job! So it is down to you to help Rincewind guide Twoflower around the city showing him the sights while avoiding the thugs, thieves, unscrupulous street traders, cart traffic and exploding swamp dragons! See the Patrician's Palace, Temple of Small Gods, The Brass Bridge and many others on your tour of Ankh Morpork!

External Links

The Colour of Magic on World of Spectrum

The Colour of Magic on The Discworld Game Pages

Discworld: The Colour of Magic on Pocketgamer

Discworld: The Colour of Magic on Mobygames