Difference between revisions of "Goblins"
|Line 50:||Line 50:|
[[Category:Discworld humanoid species]]
[[Category:Discworld humanoid species]]
Latest revision as of 03:10, 1 March 2020
Goblins are a small humanoid species on The Disc. They were generally despised by most other species until the events of Snuff, where they made their debut appearance and their culture was fleshed out. Historically, goblins have been treated as vermin, not humanoids, with no rights under the law; they could be enslaved or exterminated, with no consequences.
Culture & Religion
Goblins, like some Dwarfs, typically live underground in large cave systems. Some live in the caverns on the Ramkin country estate, Crundells. Goblins have good night vision, living underground. Their language is very difficult for non-goblins to understand, and when they speak the common tongue, it sounds mechanical, as if they are opening and closing a box for each syllable. They wear clothing, make jewelry, create tiny beautiful ceramic boxes, harvest wild plants, drink alcohol, and sometimes -- people say -- they steal chickens.
In Snuff, goblins and their culture/religion are explored in greater depth. Their religion, Unggue, is based around the belief that everything that was once part of your body is always part of your body, and thus, it must be buried with you after death.
Raising Steam reveals that, to goblins, a shortened name is a mark of shame and dishonor, with Of the Twilight the Darkness allowing Moist von Lipwig to get away with calling him 'Twilight' just the once as he understands that Moist was unaware of this aspect of goblin culture. The only known exception to this rule is Stinky, the first goblin member of a local watch, as his superior and colleague, Constable Feeney Upshot, needed something short he could use to call for help in the event of an immediate threat.
Because of their non-humanoid status, finding decent employment was difficult, historically. In a discussion about Dwarfs keeping up old traditions, it is said that rich Dwarfs in non-Dwarfish professions, such as the clerical trade, will employ goblins to do nothing but hit small ceremonial anvils with small ceremonial hammers all day, purely to create the sort of atmosphere in which a Dwarf finds it easy to think. Due to their former non-status, goblins were used as slave labour on plantations by unsavoury characters such as Gravid Rust.
Goblins are also mentioned in Reaper Man, in an excerpt from a Merchant's guild publication, as running delicatessens in The Shades. In Ankh-Morpork they primarily work for fair-minded Harry King in his recycling and waste industries.
Aptitudes & Recent Status
As a species, their unique talents and abilities finally came to the public eye in the events of Snuff. Thereafter, goblins gained humanoid status. They now find work where their natural understanding of machinery comes in handy, such as on the clacks system or Moist von Lipwig's new railway engines. From Raising Steam: "Goblins, quite apart from now being ubiquitous in the clacks industry, were also doing very well and picking up serious folding money in the ceramics business. Goblin pots were beautiful, extremely fine and as iridescent as a butterfly’s wing." In Raising Steam goblins manufacture the finest surgical instruments in the basement of the Lady Sybil Free Hospital. One can only assume they tinker away at the design, based on sketches from Dr. Lawn.
Some goblins are incredibly talented musicians, with the young harpist and composer Tears of the Mushroom being a prominent example. Some goblins communicate with animals, as when Stinky soothed the horse Commander Vimes rode, in Snuff, and told it to kneel.
In Raising Steam, a goblin named Of the Twilight the Darkness shows great aptitude for steam engines, including the Iron Girder. Many other goblins get jobs working with trains.including goblins from Uberward. Of the Twilight the Darkness says, “Already Uberwald goblins giving themselves railway name. Speaks funny, those ones, but quick clever, like all goblin.” Apparently, goblins are natural-born tinkerers. One invented the bicycle in Raising Steam; Vetinari finally did smile and said, “A remarkable velocipede, Mister Of the Wheel the Spoke. I do believe that Leonard of Quirm had a similar idea, but now we are in a world of motion, I see no problem here."
Relation to other species
Gnolls, in earlier books, are explicitly described as a sort of stone-goblin. (Use of the word "goblin" supports the position that originally, Terry Pratchett intended them to be the Discworld analogue of Tolkien's Orcs, as they are vicious, sadistic, murderous, and attracted to filth). However, by the time of Jingo, all that appears to survive of this original concept is the attraction to filth and possibly a little residual cruelty.
In Unseen Academicals, a new race, initially confused with goblins, is introduced to the Discworld. This association is refuted at the end of the book, where Lord Vetinari remarks that Orcs must have been bred from men - only humanity has the inherent cruelty requisite for being subverted into orcishness; goblins are too small-time. TP really doesn't have that much respect for humankind. Goblins are, in fact, a separate species, unrelated to Orcs, Gnolls, Gnomes or Pictsies.
- Of the Lathe the Swarf
- Of The Wheel the Spoke
- Of the Wind Regretfully Blown ("Billy Slick")
- Shine of the Rainbow
- Sound of the Rain on Hard Ground
- Tears of the Mushroom
- The Cold Bone Wakes
- Of the Twilight the Darkness
- By adoption
On the change of the nature of Gnolls through the books: there is a famous critical comment on Terry Pratchett's work, comparing him to Tolkien, but with the caveat that "in these Détènte-driven days, Pratchett has no horrors waiting to emerge from the East". (He doesn't have an East as such, in fact).
It could just be that an Orc-analogue simply wasn't needed - look at the way Elves have filled the niche for a non-human Other, which is inimical to mankind - and having introduced Gnolls in an earlier book, they simply got recycled to fill a different socio-ecological niche more suited to Discworld. Which as an argument holds really well together until you get to Unseen Academicals and have to rip it all up and start again, when a new race, which might originally have begun as Goblins (or men - see the article) but was seriously improved on by Igors working for the Dark Side, is introduced.
Ponder Stibbons once played the role of Third Goblin in a school play.