Guild of Lawyers: Difference between revisions

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Motto: ''LVCRE SERMAT.''
''Money Talks.''
A [[Thieves' Guild|Thief]] who once accidentally robbed an unfamiliar client of several hundred dollars in a dark alley remarked that such a robbery was suitable only for a member of the '''Guild of Lawyers''' (see ''[[Book:Wyrd Sisters|Wyrd Sisters]]''). A Lawyer's typical way of dealing with a case is to keep digging for precedents and loopholes, taking a very long time and charging his client by the hour. There's always a precedent or a loophole for any case, and they are referred to in the old [[Latatian]] language, but most lawyers do not make up [[Latatian Phrases|Latatian phrases]], there being already a plentiful store of precedents to suit every occasion.
A [[Thieves' Guild|Thief]] who once accidentally robbed an unfamiliar client of several hundred dollars in a dark alley remarked that such a robbery was suitable only for a member of the '''Guild of Lawyers''' (see ''[[Book:Wyrd Sisters|Wyrd Sisters]]''). A Lawyer's typical way of dealing with a case is to keep digging for precedents and loopholes, taking a very long time and charging his client by the hour. There's always a precedent or a loophole for any case, and they are referred to in the old [[Latatian]] language, but most lawyers do not make up [[Latatian Phrases|Latatian phrases]], there being already a plentiful store of precedents to suit every occasion.



Revision as of 01:38, 23 December 2012

Motto: LVCRE SERMAT.

Money Talks.


A Thief who once accidentally robbed an unfamiliar client of several hundred dollars in a dark alley remarked that such a robbery was suitable only for a member of the Guild of Lawyers (see Wyrd Sisters). A Lawyer's typical way of dealing with a case is to keep digging for precedents and loopholes, taking a very long time and charging his client by the hour. There's always a precedent or a loophole for any case, and they are referred to in the old Latatian language, but most lawyers do not make up Latatian phrases, there being already a plentiful store of precedents to suit every occasion.

The three most powerful lawyers are also partners in the same firm: Mr. Slant, who happens to be a zombie and the head of the Guild; Mr. Honeyplace, a vampire; and Mr. Morecombe, a vampire and long-time family solicitor for the Ramkins. Through marriage, they are also lawyers to the Duke of Ankh, something both sides are prepared to accept, for now. The practice of Slant, Morecombe and Honeyplace also employs a fully human clerk, Henry Lawsy, who has long ago ceased to be ambitious, as he has realised that dead men's shoes are occupied by.... well, dead men.

The Guildhouse is located on the Morpork side of the river: in fact it is actually on the riverbank, at Pleader's Row. It fronts onto the Street of Alchemists at the corner of Purse Street and is directly opposite the Haberdashers' Guild. The fact it is so near the river possibly means lawyers have something more pleasant to smell as they go about their work? Interestingly enough, the Thieves' Guild are near-neighbours on a street entirely populated by guildhouses.


(Men at Arms, Maskerade).

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