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On [[Roundworld]], a role-playing game where slightly nerdy humans assume the identities of warriors, wizards, thieves, elves, trolls, dwarves, etc, to solve problems and earn experience points - it is in keeping with their general unworldly nerdiness that this is experience gained in any conceivable world other than the one they actually inhabit.  
On [[Roundworld]], a role-playing game where slightly nerdy humans assume the identities of warriors, wizards, thieves, elves, trolls, dwarves, etc, to solve problems and earn experience points - it is in keeping with their general unworldly nerdiness that this is experience gained in any conceivable world other than the one they actually inhabit.  


(It is thought that {{COM}} originated from Terry Pratchett's experiences as a Dungeon-Master and some of the things he incorporated in the RPG group he ran - ie, [[the Luggage]] originated as somewhere to stash the loot but from which the loot could not necessarily be retrieved, depending on the beast's mood)
The younger [[vampires]] in {{CJ}},  have a similar sort of role-playing game where they take on mortal personas, for instance as  chartered accountants called Nigel or shop assistants called Pam, and act out the problems and rewards appropriate to their characters. Younger vampires taking this game to extremes have been known to dye their hair mousy brown, attempt to drink wine, and most shockingly of all, to wear a lot less facial makeup, and wear colours other than black.  
 
The younger [[vampires]] in {{CJ}},  have a similar sort of role-playing game where they take on mortal personas, for instance as  chartered accountants called Nigel or shop assistants called Pam, and act out the problems and rewards appropriate to their characters. Younger vampires taking this game to extremes have been known to dye their hair mousy brown, attempt to drink wine, and most shockingly of all, to wear a lot less facial makeup, and wear colours other than black. This game is assigned no name but  might well be called '''''Htog'''''.
 
In {{S}}, there is the character of [[Nijel the Destroyer]], son of [[Harebut the Provision Merchant]] ("you have to be the son of ''somebody''. The book says so"), who takes role-playing to its illogical extreme by actually seeking to become a barbarian hero.
He is saved from himself by a combination of [[Rincewind]]'s cowardice and [[Conina]]'s despairing affection for him: it is a sad fact that a [[Inne Juste 7 Dayes I wille make you a Barbearian Hero!|manual]]  seemingly authored by [[Cohen the Barbarian]] called ''[[Inne Juste 7 Dayes I wille make you a Barbearian Hero!]]'', which inspired his unwise career choice, is much more likely to have come from the fecund money-making mind of [[C.M.O.T. Dibbler]], who is, for his sins, at least 100% more functionally literate than Cohen.  


[[Category:Discworld concepts]]
[[Category:Discworld concepts]]

Latest revision as of 13:45, 14 May 2019

On Roundworld, a role-playing game where slightly nerdy humans assume the identities of warriors, wizards, thieves, elves, trolls, dwarves, etc, to solve problems and earn experience points - it is in keeping with their general unworldly nerdiness that this is experience gained in any conceivable world other than the one they actually inhabit.

The younger vampires in Carpe Jugulum, have a similar sort of role-playing game where they take on mortal personas, for instance as chartered accountants called Nigel or shop assistants called Pam, and act out the problems and rewards appropriate to their characters. Younger vampires taking this game to extremes have been known to dye their hair mousy brown, attempt to drink wine, and most shockingly of all, to wear a lot less facial makeup, and wear colours other than black.