Traitors Gate: Difference between revisions

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(adding an all-important verb. I think the issue of Purdeigh-style map-reading is resolved...)
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Traitors Gate 1s the exit where [[Dimwell Street]] meets the city walls. According to the map contained in {{CAM}}, this is the exit point for those wishing to get to [[Jowser's Cove]] and that point in the [[Central Continent]], opposite [[Al-Kinte]] in [[Klatch]],  which as far Widdershins as it is possible to get without getting your feet wet. [[Holy Wood]] is apparently in this region somewhere.  
Traitors Gate 1s the exit where [[Dimwell Street]] meets the city walls. According to the map contained in {{CAM}}, this is the exit point for those wishing to get to [[Jowser's Cove]] and that point in the [[Central Continent]], opposite [[Al-Kinte]] in [[Klatch]],  which is as far Turnwise as it is possible to get without getting your feet wet. [[Holy Wood]] is apparently in this region somewhere.  


[[Category: Streets of Ankh-Morpork]]
[[Category: Streets of Ankh-Morpork]]
[[Category: Gates of Ankh-Morpork]]
[[Category: Gates of Ankh-Morpork]]

Revision as of 10:57, 3 February 2014

Traitors Gate 1s the exit where Dimwell Street meets the city walls. According to the map contained in The Compleat Ankh-Morpork, this is the exit point for those wishing to get to Jowser's Cove and that point in the Central Continent, opposite Al-Kinte in Klatch, which is as far Turnwise as it is possible to get without getting your feet wet. Holy Wood is apparently in this region somewhere.