Guild of Lawyers: Difference between revisions

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The three most powerful lawyers are also partners in the same firm: [[Slant|Mr. Slant]], who happens to be a [[Zombies|zombie]] and the head of the Guild; Mr. Honeyplace, a [[Vampires|vampire]]; and [[Mr. Morecombe]], a vampire and long-time family solicitor for the [[Lady Sybil Ramkin|Ramkins]]. Through marriage, they are also lawyers to the [[Samuel Vimes|Duke of Ankh]], something both sides are prepared to accept, for now. The practice of Slant, Morecombe and Honeyplace also employs a fully human clerk, [[Henry Lawsy]], who has long ago ceased to be ambitious, as he has realised that dead men's shoes are occupied by.... well, dead men.
The three most powerful lawyers are also partners in the same firm: [[Slant|Mr. Slant]], who happens to be a [[Zombies|zombie]] and the head of the Guild; Mr. Honeyplace, a [[Vampires|vampire]]; and [[Mr. Morecombe]], a vampire and long-time family solicitor for the [[Lady Sybil Ramkin|Ramkins]]. Through marriage, they are also lawyers to the [[Samuel Vimes|Duke of Ankh]], something both sides are prepared to accept, for now. The practice of Slant, Morecombe and Honeyplace also employs a fully human clerk, [[Henry Lawsy]], who has long ago ceased to be ambitious, as he has realised that dead men's shoes are occupied by.... well, dead men.


The Guildhouse is located on the Morpork side of the river: in fact it is actually on the riverbank, at [[Pleader's Row]]. It fronts onto the [[Street of Alchemists]] at the corner of [[Purse Street]] and is directly opposite the [[Haberdashers' Guild]].  The fact it is so near the river possibly means lawyers have something more pleasant to smell as they go about their work? Interestingly enough, the [[Thieves' Guild]] are near-neighbours on a street entirely populated by guildhouses.  
The Guildhouse is located on the Morpork side of the river: in fact it is actually on the riverbank, at [[Pleaders' Row]]. It fronts onto the [[Street of Alchemists]] at the corner of [[Purse Street]] and is directly opposite the [[Haberdashers' Guild]].  The fact it is so near the river possibly means lawyers have something more pleasant to smell as they go about their work? Interestingly enough, the [[Thieves' Guild]] are near-neighbours on a street entirely populated by Guildhouses.  


In {{CAM}}, further information is revealed concerning the formal legal system in [[Ankh-Morpork]]. The [[Patrician]] only hears the most serious cases, or those judged to be City-threatening, and often (but not always) a senior lawyer is on hand to advise. However, for the first time, the existence of an intermediate class of legal arbiters, the magistrates, is revealed. Magistrates' Courts are convened at venues within the boroughs of the City and adjudicate on what might be called routine crime. It is not clear where these courts are convened, nor how the Magistrates are selected and trained. Magistrates have a statutory duty to assemble a jury of peers to the accused, of no less than ten people (although far larger juries have apparently been sworn in.)
In {{CAM}}, further information is revealed concerning the formal legal system in [[Ankh-Morpork]]. The [[Patrician]] only hears the most serious cases, or those judged to be City-threatening, and often (but not always) a senior lawyer is on hand to advise. However, for the first time, the existence of an intermediate class of legal arbiters, the magistrates, is revealed. Magistrates' Courts are convened at venues within the boroughs of the City and adjudicate on what might be called routine crime. It is not clear where these courts are convened, nor how the Magistrates are selected and trained. Magistrates have a statutory duty to assemble a jury of peers to the accused, of no less than ten people (although far larger juries have apparently been sworn in.)

Revision as of 22:09, 7 September 2014

Motto: LVCRE SERMAT.

Money Talks.


A Thief who once accidentally robbed an unfamiliar client of several hundred dollars in a dark alley remarked that such a robbery was suitable only for a member of the Guild of Lawyers (see Wyrd Sisters). A Lawyer's typical way of dealing with a case is to keep digging for precedents and loopholes, taking a very long time and charging his client by the hour. There's always a precedent or a loophole for any case, and they are referred to in the old Latatian language, but most lawyers do not make up Latatian phrases, there being already a plentiful store of precedents to suit every occasion.

The three most powerful lawyers are also partners in the same firm: Mr. Slant, who happens to be a zombie and the head of the Guild; Mr. Honeyplace, a vampire; and Mr. Morecombe, a vampire and long-time family solicitor for the Ramkins. Through marriage, they are also lawyers to the Duke of Ankh, something both sides are prepared to accept, for now. The practice of Slant, Morecombe and Honeyplace also employs a fully human clerk, Henry Lawsy, who has long ago ceased to be ambitious, as he has realised that dead men's shoes are occupied by.... well, dead men.

The Guildhouse is located on the Morpork side of the river: in fact it is actually on the riverbank, at Pleaders' Row. It fronts onto the Street of Alchemists at the corner of Purse Street and is directly opposite the Haberdashers' Guild. The fact it is so near the river possibly means lawyers have something more pleasant to smell as they go about their work? Interestingly enough, the Thieves' Guild are near-neighbours on a street entirely populated by Guildhouses.

In The Compleat Ankh-Morpork, further information is revealed concerning the formal legal system in Ankh-Morpork. The Patrician only hears the most serious cases, or those judged to be City-threatening, and often (but not always) a senior lawyer is on hand to advise. However, for the first time, the existence of an intermediate class of legal arbiters, the magistrates, is revealed. Magistrates' Courts are convened at venues within the boroughs of the City and adjudicate on what might be called routine crime. It is not clear where these courts are convened, nor how the Magistrates are selected and trained. Magistrates have a statutory duty to assemble a jury of peers to the accused, of no less than ten people (although far larger juries have apparently been sworn in.)

Practice in Great Britain is for magistrates to be selected from people of good standing who can display common sense and make level-headed judgments. These are usually lay people with little or no formal legal experience, but comprehensive training is given and the panel of magistrates usually has a fully qualified lawyer - the Clerk of the Court - to offer professional advice. Just perhaps the same applies in Ankh-Morpork and a lay magistrate has a Lawyer on hand to offer impartial advice...

Other named Guild members:


(Men at Arms, Maskerade).

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