Armourers' Guild: Difference between revisions
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A guild that was only mentioned once in the series, in {{J}}. When [[Vetinari]] was telling the city's leaders about the war, they asked how the weapons were doing. | A guild that was only mentioned once in the series, in {{J}}. When [[Vetinari]] was telling the city's leaders about the war, they asked how the weapons were doing. The Guild President remains, at the publication of {{CAM}}, Mr [[Burleigh]] of [[Burleigh & Stronginthearm]] (who may also be the Burleigh of [[Burleigh and Spoke]], a company manufacturing civilian spin-offs from armour technology). | ||
The Guilds of Armourers are based at The Armoury, on Seige Street*(F5), on the [[Isle of Gods]]. This may be the same Armoury featured as a location in {{MAA}}, when [[Carrot]] needed to re-arm the Watch and arm the Watch Militia. | |||
[[Category:Guilds]] | [[Category:Guilds]] | ||
[[de:Gilde der Waffenschmiede]] | [[de:Gilde der Waffenschmiede]] |
Revision as of 22:58, 27 December 2012
A guild that was only mentioned once in the series, in Jingo. When Vetinari was telling the city's leaders about the war, they asked how the weapons were doing. The Guild President remains, at the publication of The Compleat Ankh-Morpork, Mr Burleigh of Burleigh & Stronginthearm (who may also be the Burleigh of Burleigh and Spoke, a company manufacturing civilian spin-offs from armour technology).
The Guilds of Armourers are based at The Armoury, on Seige Street*(F5), on the Isle of Gods. This may be the same Armoury featured as a location in Men at Arms, when Carrot needed to re-arm the Watch and arm the Watch Militia.