Dark Guards: Difference between revisions

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It's said that they take a slow poison before they go on an important mission.
It's said that they take a slow poison before they go on an important mission.


The Dark Guards in {{T!}} tried to invade [[Samuel Vimes|Commander Vimes's]] house but unfortunately they came against his butler [[Willikins]] who dispatched most them with aplomb. One other Dark Guard flees in panic out of the nursery of [[Young Sam]] after seeing something resembling the [[Mine sign|mine sign]] of the [[Summoning Dark]] on the floor. But he mustered his courage again, and tried to flame [[Sybil Ramkin|Lady Sybil]] whilst she was in full [[Swamp dragon]] protective clothing when she was feeding the dragons. The swamp dragons, seeing the flame as challenge, answer with their own fire. The result is a black outline of the dwarf and two white-hot iron boots.
The Dark Guards in {{T!}} tried to invade [[Samuel Vimes|Commander Vimes's]] house but unfortunately they came against his butler [[Willikins]] who dispatched most them with aplomb. One other Dark Guard fled in panic out of the nursery of [[Young Sam]] after seeing something resembling the [[Mine sign|mine sign]] of the [[Summoning Dark]] on the floor. But he mustered his courage again, and tried to flame [[Sybil Ramkin|Lady Sybil]] whilst she was in full protective clothing feeding the [[Swamp dragon|dragons]]. The swamp dragons, seeing the flame as a challenge, answered with their own fire. The result was a black outline of the dwarf and two white-hot iron boots.


In {{RS}}, these are the bodyguards and enforcers of the [[Deep-Downers]], who are first seen being used to menace and beat up the [[Ankh-Morpork]]ian dwarf [[Magnus Magnusson]] in the streets of [[Bonk]]. They are next encountered as the muscle used by the ultra-conservative [[Grag|grags]] to impose traditional Dwarf values in [[Pant-y-Girdl]], [[Llamedos]]. In this book they are called the '''Delvers'''. Although the expanded Dark Guards appears to be a mixture of the old, highly-trained and skilled, ruthless killers, heavily diluted with the new "Delvers" - who appear to be a hastily recruited and patchily trained mixture of volunteers who believe in the ideology, together with dwarfs forced into fighting through threats and intimidation. A Willikins would have walked over these and not even noticed.  
In {{RS}}, these are the bodyguards and enforcers of the [[Deep-Downers]], who are first seen being used to menace and beat up the [[Ankh-Morpork]]ian dwarf [[Magnus Magnusson]] in the streets of [[Bonk]]. They are next encountered as the muscle used by the ultra-conservative [[Grag|grags]] to impose traditional Dwarf values in [[Pant-y-Girdl]], [[Llamedos]]. In this book they are called the '''Delvers'''. The expanded Dark Guards appears to be a mixture of the old, highly-trained and skilled, ruthless killers, heavily diluted with the new "Delvers" who appear to be a hastily recruited and patchily trained mixture of volunteers who believe in the ideology, together with dwarfs forced into fighting through threats and intimidation. A Willikins would have walked over these and not even noticed.  


[[Category:Groups]]
[[Category:Groups]]
[[Category:Dwarf characters]]
[[Category:Dwarf characters]]

Revision as of 02:37, 29 June 2014

These are dwarfs who guard the Deep-Downers who rarely go above ground.

It's said that they take a slow poison before they go on an important mission.

The Dark Guards in Thud! tried to invade Commander Vimes's house but unfortunately they came against his butler Willikins who dispatched most them with aplomb. One other Dark Guard fled in panic out of the nursery of Young Sam after seeing something resembling the mine sign of the Summoning Dark on the floor. But he mustered his courage again, and tried to flame Lady Sybil whilst she was in full protective clothing feeding the dragons. The swamp dragons, seeing the flame as a challenge, answered with their own fire. The result was a black outline of the dwarf and two white-hot iron boots.

In Raising Steam, these are the bodyguards and enforcers of the Deep-Downers, who are first seen being used to menace and beat up the Ankh-Morporkian dwarf Magnus Magnusson in the streets of Bonk. They are next encountered as the muscle used by the ultra-conservative grags to impose traditional Dwarf values in Pant-y-Girdl, Llamedos. In this book they are called the Delvers. The expanded Dark Guards appears to be a mixture of the old, highly-trained and skilled, ruthless killers, heavily diluted with the new "Delvers" who appear to be a hastily recruited and patchily trained mixture of volunteers who believe in the ideology, together with dwarfs forced into fighting through threats and intimidation. A Willikins would have walked over these and not even noticed.